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2 commits

Author SHA1 Message Date
Bjarne Koll
0a8c873722
Call LivingEntity#onItemPickup before mutation (#9948)
The existing EntityPickupItemEvent fixes patch moves the call to LivingEntity#onItemPickup for piglins after the respective EntityPickupItemEvent calls, which is correct.
However the patch moved the call so far down the line that the existing logic already mutated the picked up item entity, leading to faulty state being passed to the onItemPickup method.

To prevent logic in LivingEntity#onItemPickup to read from an ItemEntity that was already mutated, this commit moves the calls prior to the two respective mutations (either gold_nugget or rest).

This was chosen above taking a copy of the original item and restoring state later on to avoid a full item stack clone.
2023-11-17 07:43:25 +01:00
Jake Potrebic
0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00
Renamed from patches/server/0860-EntityPickupItemEvent-fixes.patch (Browse further)