Note to other developers: This commit may require you to wipe your
workspace as a result of the changes to BD.
--- work/BuildData
Submodule work/BuildData f527a8ff..d56672db:
> Mappings Update
--- work/Bukkit
Submodule work/Bukkit 0c1d258bb..db06c80d7:
> Add list of entities to EntityTransformEvent
> SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks
---work/CraftBukkit
Submodule work/CraftBukkit 6a398ac44..068dab5be:
> Enable optional source JAR shading via profile shadeSourcesJar
> Use ImmutableList rather than AbstractList for CraftMetaBook
> Fix setRecipes(List) not setting Knowledge Book recipes.
> Mappings Update
> Add list of entities to EntityTransformEvent & move die calls
> SPIGOT-4347: Add API to allow storing arbitrary values on ItemStacks
> Add Vanilla help to default permissions
--- work/Spigot
Submodule work/Spigot a1f2566f6..e769fe4d9:
> Mappings Update
> Rebuild patches
This restores monster aggression range back to normal when
Activation Range is less than the monsters aggression range.
This allows an entity to try to acquire targets still during
inactive ticks, which will also then let it go into immunity stage.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Spigot Changes:
2474d93d SPIGOT-4462: Catch async chunk regenerate
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
aed3aecb Make natural item dropping mimic Vanilla
These methods are used internally throughout the game for things like spawning mobs during day/night only or making them burn in daylight, etc. Now exposed for plugin usage.