Commit graph

5 commits

Author SHA1 Message Date
Majo
c1f4c7d73d Modified Configurable Chunk Inhabited Timer Patch
Replaces the "use-chunk-inhabited-timer" config option with the options
"use-fixed-chunk-inhabited-time" and "fixed-chunk-inhabited-time".

When using "use-fixed-chunk-inhabited-time=false" everything will be the
same like it was with "use-chunk-inhabited-timer=true".

When using "use-fixed-chunk-inhabited-time=true" and
"fixed-chunk-inhabited-time=0" everything will be the same like it was
with "use-chunk-inhabited-timer=false".

Instead of just using 0 when all chunks should be treated equally this
allows to fine-tune vanilla gameplay.
2018-12-12 19:40:29 -05:00
Aikar
71645db85f Missed a +1 on village doors 2018-10-11 21:54:15 -04:00
Aikar
9ea608cf84 Improve Village Door code to not break village mechanics 2018-10-11 21:42:13 -04:00
Aikar
5ced56f8d2 Fix village check
obf helper was in an unimported file, so just going to skip helper here
2018-09-29 12:20:29 -04:00
Aikar
b3416da15e Fix Village Loading Doors fix, add config option, hopefully fix farms
The patch was previously applied wrong, and still caused chunk loads.

Now, we will prevent it again, but also added a config option to
disable this optimization.

However, I also updated it so that doors are not removed if the chunk
the door is in is unloaded, so this should avoid breaking farms.

Fixes #1506
2018-09-29 12:03:11 -04:00