Commit graph

8 commits

Author SHA1 Message Date
Spottedleaf
cfd598512a even even even even even even more work 2020-06-25 18:53:21 -07:00
Aikar
1127deb87d Rebuild all patches using the new rebuild pattern 2020-05-06 05:48:49 -04:00
Aikar
fd5c98a9ef Optimize Network Manager to not need synchronization
Removes synchronization from sending packets
Makes normal packet sends no longer need to be wrapped and queued like it use to work.
Adds more packet queue immunities on top of keep alive to let the following scenarios go out
without delay:
  - Keep Alive
  - Chat
  - Kick
  - All of the packets during the Player Joined World event

Hoping that latter one helps join timeout issues more too for slow connections.

Removes processing packet queue off of main thread
  - for the few cases where it is allowed, order is not necessary nor
    should it even be happening concurrently in first place (handshaking/login/status)

Ensures packets sent asynchronously are dispatched on main thread

This helps ensure safety for ProtocolLib as packet listeners
are commonly accessing world state. This will allow you to schedule
a packet to be sent async, but itll be dispatched sync for packet
listeners to process.

This should solve some deadlock risks

This may provide a decent performance improvement because thread synchronization incurs a cache reset
so by avoiding ever entering a synchronized block, we get to avoid that, and packet sending is a really
hot activity.
2020-05-06 05:22:03 -04:00
Spottedleaf
fbe8958237 Use distance map to optimise entity tracker / Misc Utils
Use the distance map to find candidate players for tracking.

This also ports a few utility changes from Tuinity
2020-05-06 03:44:47 -04:00
Aikar
b06cb423cb Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
b999860d SPIGOT-2304: Add LootGenerateEvent

CraftBukkit Changes:
77fd87e4 SPIGOT-2304: Implement LootGenerateEvent
a1a705ee SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent
41712edd SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
2020-05-01 18:03:47 -04:00
Ytnoos
f7e48582b5 Revert "Re-track players that dismount from other players" 2020-04-22 00:06:30 +02:00
Aikar
fd9350e9ba Clean up duplicate PlayerInitialSpawnEvent
Confused on this one, as commit history says Spigots version is older
than our version, so i'm not sure how we ended up duplicating this when
the 2 events are 100% identical.

Subclass spigots event and rely on the inheritance system, and clean up
the duplicate event fires.

Fix Spigots setPosition to use setPositionRaw to avoid chunk load prematurely.
2020-04-19 03:11:02 -04:00
Aikar
5d01e6b184 Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.

By skipping this, we avoid potential for a large spike on server start.
2020-04-09 21:22:21 -04:00