Commit graph

8 commits

Author SHA1 Message Date
Spottedleaf
b10550736e Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
2019-05-14 14:54:32 -07:00
Zach Brown
1ea2c3b4be MC 1.14.1 2019-05-13 21:20:58 -05:00
Spottedleaf
396186a950 Fix patch "Faster redstone torch rapid clock removal" (#2014)
Tux pointed out the patch still has O(n^2) time complexity since
the sublist class in arraylist does not override clear() from
AbstractList, which uses a forward moving iterator to clear
the list.

Resolved by using a peek and poll from ArrayDeque.

This patch also removes the useless WeakHashMap which holds
the list (it mapped world->list) and replaces it with a
field on World.
2019-05-10 08:48:58 -07:00
Spottedleaf
b64ce880b7 It compiles 2019-05-06 12:30:27 -07:00
Zach Brown
1fa1246a1e More compile fixes
- Re-removes Bukkit#getServerName - This was (hopefully?) only added back
  for Timings v2. It should be kept in that scope.

- Intend to let PlayerViewDistance API slip. Given the scope of the
  changes in this area it seems best to let this slip past initial
  release. It can be re-added when there is additional time to focus on it
  and the changed systems it relies on. If it is fixed prior to release
  this is implemented as a single shim patch that can be dropped.
2019-05-06 03:20:16 -04:00
Spottedleaf
fad9f189b6 Fix some compile errors 2019-05-05 16:24:37 -07:00
Spottedleaf
670fbcd29e More 1.14 patches
now we can rebase
2019-05-05 10:19:34 -07:00
Aikar
f4afd120d2 Optimize Captured TileEntity Lookup
upstream was doing a containsKey/get pattern, and always doing it at that.
that scenario is only even valid if were in the middle of a block place.

Optimize to check if the captured list even has values in it, and also to
just do a get call since the value can never be null.
2019-04-06 10:25:21 -04:00