Commit graph

23 commits

Author SHA1 Message Date
Zach Brown
ba4aaaa607
Restore some timings functionality lost in last 2016-08-27 19:36:26 -05:00
Zach Brown
b170e8cedb
Update upstream B/CB/S
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
173d0fa33f Timings v2 updates for more chunk related timings (generations) 2016-08-20 00:07:26 -04:00
Zach Brown
f1691b34c5
Update upstream B/CB/S 2016-07-15 17:36:53 -05:00
Zach Brown
d67763d7a3
Update upstream B/CB/S 2016-07-12 23:22:58 -05:00
Aikar
22f2c98375 Upstream tacos 2016-06-30 01:23:30 -04:00
Aikar
0973e46de1 Update upstream 2016-06-22 22:18:41 -04:00
Zach Brown
14ffaf5d2c
Update upstream B/CB 2016-06-11 22:22:27 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10 2016-06-08 23:42:46 -05:00
Aikar
b394ec0472 Add sub timings to chunk map 2016-06-05 00:10:50 -04:00
Zach Brown
08701a47f7
Update upstream CB
Closes GH-303
2016-05-21 22:07:14 -05:00
Aikar
18b4817a33 bump the default maxMobSpawns default to 250, and add support for unlimited
Use -1 to represent vanilla/unlimited.
Updated PaperWorldConfig to also update the individual worlds limit if it was set
to the new default value.

Should hopefully help #235
2016-05-16 22:07:12 -04:00
Aikar
e56bbcdcda Refactor Lighting Queue System
may help #284

Cleans up the lighting queue system, reducing diff and improving implementation.

We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.

This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.

Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00
Aikar
bf2ed8af45 Fix chunk leak issue with queued light updates 2016-05-13 01:34:37 -04:00
Aikar
b59e2a51de Paper 1.9.4 Update 2016-05-12 01:01:13 -04:00
Aikar
368a822c47 Rename a Timings class and split up Tracker timings 2016-04-29 21:23:40 -04:00
Zach Brown
9abe6f6882
Update upstream CB and rebuild 2016-04-20 11:58:49 -05:00
Jedediah Smith
15cdfc7472 Update SB's affectsSpawning API to use filters
Closes GH-169
2016-04-13 16:03:49 -05:00
Zach Brown
582ad801b5 Missed diff, unused config entry, general cleanup
cc GH-170
2016-03-30 22:56:30 -05:00
Aikar
38df6e505c Paper 1.9.2 Update 2016-03-30 20:50:23 -04:00
Aikar
9ff01b16ab Add MCUtils helper
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00
Byteflux
ced183982a Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Byteflux
3fd3544a36 Add Lighting Queue
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00