Commit graph

46 commits

Author SHA1 Message Date
Shane Freeder
26fe3d0cff Fix premature player kicks on shutdown
When the server is stopping, the default execution handler method will throw a
RejectedExecutionException in order to prevent further execution, this causes
us to lose the actual kick reason. To mitigate this, we'll use a seperate marked
class in order to gracefully ignore these.
2024-04-11 16:37:44 +01:00
José Miguel Moreno
a72acfb245 Fix plugin loggers on server shutdown 2021-06-05 13:45:15 +02:00
Jake Potrebic
6a51d13dbf Throw exception on world create while being ticked
There are no plans to support creating worlds while worlds are
being ticked themselvess.
2022-03-22 12:44:30 -07:00
Jake Potrebic
0b5d7ad8d6 Custom Potion Mixes
== AT ==
public-f net.minecraft.server.MinecraftServer potionBrewing
2021-10-07 14:34:55 -07:00
Spottedleaf
299d7beee0 Put world into worldlist before initing the world
Some parts of legacy conversion will need the overworld
to get the legacy structure data storage
2022-02-22 14:21:35 -08:00
Jake Potrebic
b854576e5d Option to have default CustomSpawners in custom worlds
By default, only LevelStem's that specifically match the ResourceKey for
OVERWORLD will have the 5 (currently) impls of CustomSpawner (for
phantoms, wandering traders, etc.). This adds an option to instead of
just looking at the LevelStem key, look at the DimensionType key which
is one level below that. Defaults to off to keep vanilla behavior.
2022-02-19 20:15:41 -08:00
Spottedleaf
62d962ce01 Execute chunk tasks fairly for worlds while waiting for next tick
Currently, only the first world would have had tasks executed.
This might result in chunks loading far slower in the nether,
for example.
2021-12-28 07:19:01 -08:00
Jason Penilla
25af4f1bec Expose vanilla BiomeProvider from WorldInfo 2022-01-06 15:59:06 -08:00
Jake Potrebic
75225eb102 Add PlayerKickEvent causes 2021-05-15 20:30:45 -07:00
Trigary
f2e70c48f9 forced whitelist: use configurable kick message 2021-03-27 09:24:23 +01:00
William Blake Galbreath
48c492c4d1 Add EntityMoveEvent 2020-02-11 21:56:48 -06:00
Jake Potrebic
1245e2a0de Add ServerResourcesReloadedEvent 2020-12-02 20:04:01 -08:00
William Blake Galbreath
c2be5a5354 Fix deop kicking non-whitelisted player when white list is not enabled 2020-10-03 22:00:27 -05:00
miclebrick
74de6853f4 Cache block data strings 2018-12-06 19:52:50 -05:00
Aikar
2e3c775b68 Fix Per World Difficulty / Remembering Difficulty
Fixes per world difficulty with /difficulty command and also
makes it so that the server keeps the last difficulty used instead
of restoring the server.properties every single load.
2020-06-28 03:59:10 -04:00
Aikar
74343ef1be Wait for Async Tasks during shutdown
Server.reload() had this logic to give time for tasks to shutdown,
however shutdown did not...

Adds a 5 second grace period for any async tasks to finish and warns
if any are still running after that delay just as reload does.
2020-05-10 22:16:17 -04:00
Shane Freeder
35b7f788a9 misc debugging dumps 2021-02-18 20:23:28 +00:00
William Blake Galbreath
db792f5e1d Add tick times API and /mspt command 2020-04-05 22:23:14 -05:00
Aikar
8e13bc622b Server Tick Events
Fires event at start and end of a server tick
2019-03-27 22:48:45 -04:00
Callahan
41218728d9 Async command map building
This adds a custom pool inorder to make sure that they are closed
without much though, as it doesn't matter if the client is not sent
commands if the server is restarting. Using the default async pool caused issues to arise
due to the shutdown logic generally being much later.
2020-04-08 02:42:14 -05:00
Aikar
1d1ddeccb9 Optimize World Time Updates
Splits time updates into incremental updates as well as does
the updates per world, so that we can re-use the same packet
object for every player unless they have per-player time enabled.
2018-11-02 23:11:51 -04:00
Aikar
9902ba8869 Improve Server Thread Pool and Thread Priorities
Use a simple executor since Fork join is a much more complex pool
type and we are not using its capabilities.

Set thread priorities so main thread has above normal priority over
server threads

Allow usage of a single thread executor by not using ForkJoin so single core CPU's
and reduce worldgen thread worker count for low core count CPUs.

== AT ==
public net.minecraft.Util onThreadException(Ljava/lang/Thread;Ljava/lang/Throwable;)V

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2018-10-23 23:14:38 -04:00
miclebrick
31fc02af68 Add Early Warning Feature to WatchDog
Detect when the server has been hung for a long duration, and start printing
thread dumps at an interval until the point of crash.

This will help diagnose what was going on in that time before the crash.
2018-08-08 15:30:52 -04:00
Minecrell
ac0c06a72f Implement extended PaperServerListPingEvent 2017-10-11 15:56:26 +02:00
Zach Brown
2f74bdb56b Properly handle async calls to restart the server
The watchdog thread calls the server restart function asynchronously. Prior to
this change, it attempted to do several non-safe operations from the watchdog
thread, rather than the main. Specifically, because of a separate upstream change,
it causes player entities to be ticked asynchronously, among other things.

This is dangerous.

This patch moves the old handling into a synchronous variant, for calls from the
restart command, and adds separate handling for async calls, such as those from
the watchdog thread.

When calling from the watchdog thread, we cannot assume the main thread is in a
tickable state; it may be completely deadlocked. In order to handle this, we mark
the server as stopping, in order to account for situations where the server should
complete a tick reasonbly soon, i.e. 99% of cases.

Should the server not enter a state where it is stopping within 10 seconds, We
will assume that the server has in fact deadlocked and will proceed to force
kill the server.

This modification does not force restart the server should we actually enter a
deadlocked state where the server is stopping, whereas this will in most cases
exit within a reasonable amount of time, to put a fixed limit on a process that
will have plugins and worlds saving to the disk has a high potential to result
in corruption/dataloss.
2017-05-12 23:34:11 -05:00
Aikar
cda878cf64 Async GameProfileCache saving 2016-05-16 20:47:41 -04:00
Aikar
6d39090450 remove null possibility for getServer singleton
to stop IDE complaining about potential NPE
2016-04-28 00:57:27 -04:00
Aikar
a99426b5fe Configurable Player Collision 2016-04-13 02:10:49 -04:00
Aikar
63fa3068c6 Only process BlockPhysicsEvent if a plugin has a listener
Saves on some object allocation and processing when no plugin listens to this
2016-03-28 19:55:45 -04:00
Byteflux
68603a72c5 Optimize explosions
The process of determining an entity's exposure from explosions can be
expensive when there are hundreds or more entities in range.

This patch adds a per-tick cache that is used for storing and retrieving
an entity's exposure during an explosion.
2016-03-02 11:59:48 -06:00
Zach Brown
f41436f787 Expose server build information
Co-authored-by: Zach Brown <1254957+zachbr@users.noreply.github.com>
Co-authored-by: Kyle Wood <kyle@denwav.dev>
Co-authored-by: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Co-authored-by: Riley Park <rileysebastianpark@gmail.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2016-03-01 14:32:43 -06:00
Aikar
770ee3eebd Remove Spigot timings 2016-03-03 04:00:11 -06:00
Aikar
a371d5fefe Further improve server tick loop
Improves how the catchup buffer is handled, allowing it to roll both ways
increasing the effeciency of the thread sleep so it only will sleep once.

Also increases the buffer of the catchup to ensure server stays at 20 TPS unless extreme conditions

Previous implementation did not calculate TPS correctly.
Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
2016-03-01 23:09:29 -06:00
Jason Penilla
13e0a1a71e Plugin remapping
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2022-10-29 15:22:32 -07:00
Minecrell
36723cdd60 Use TerminalConsoleAppender for console improvements
Rewrite console improvements (console colors, tab completion,
persistent input line, ...) using JLine 3.x and TerminalConsoleAppender.

Also uses the new ANSIComponentSerializer to serialize components when
logging them via the ComponentLogger, or when sending messages to the
console, for hex color support.

New features:
  - Support console colors for Vanilla commands
  - Add console colors for warnings and errors
  - Server can now be turned off safely using CTRL + C. JLine catches
    the signal and the implementation shuts down the server cleanly.
  - Support console colors and persistent input line when running in
    IntelliJ IDEA

Other changes:
  - Server starts 1-2 seconds faster thanks to optimizations in Log4j
    configuration

Co-Authored-By: Emilia Kond <emilia@rymiel.space>
2017-06-09 19:03:43 +02:00
Riley Park
66779f5c86 Adventure
== AT ==
public net.minecraft.network.chat.HoverEvent$ItemStackInfo item
public net.minecraft.network.chat.HoverEvent$ItemStackInfo count
public net.minecraft.network.chat.HoverEvent$ItemStackInfo components
public net.minecraft.network.chat.contents.TranslatableContents filterAllowedArguments(Ljava/lang/Object;)Lcom/mojang/serialization/DataResult;

Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-01-29 17:54:03 +01:00
Aikar
b01c811c2f MC Utils
== AT ==
public net.minecraft.server.level.ServerChunkCache mainThread
public net.minecraft.server.level.ServerLevel chunkSource
public org.bukkit.craftbukkit.inventory.CraftItemStack handle
public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
public net.minecraft.server.level.ServerChunkCache mainThreadProcessor
public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor
public net.minecraft.world.level.chunk.LevelChunkSection states
2016-03-28 20:55:47 -04:00
Aikar
f829dcd46a MC Dev fixes 2016-03-30 19:36:20 -04:00
Jake Potrebic
769119f918 Paper config files
== AT ==
public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;)D
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;D)D
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;)I
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;I)I
public org.spigotmc.SpigotWorldConfig getList(Ljava/lang/String;Ljava/lang/Object;)Ljava/util/List;
public org.spigotmc.SpigotWorldConfig getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
public net.minecraft.server.dedicated.DedicatedServerProperties reload(Lnet/minecraft/core/RegistryAccess;Ljava/util/Properties;Ljoptsimple/OptionSet;)Lnet/minecraft/server/dedicated/DedicatedServerProperties;
public net.minecraft.world.level.NaturalSpawner SPAWNING_CATEGORIES
2022-06-08 22:20:16 -07:00
CraftBukkit/Spigot
7bee9a20b3 Configurable save-on-stop-only for UserCache
By: drXor <mcyoungsota@gmail.com>
2014-05-23 18:05:10 -04:00
CraftBukkit/Spigot
88fc243cd1 Display 'Spigot' in client crashes, server lists and Mojang stats
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-11 11:16:34 +01:00
CraftBukkit/Spigot
cd82f21617 Highly Optimized Tick Loop
By: md_5 <git@md-5.net>
2017-01-26 21:50:51 +00:00
CraftBukkit/Spigot
cbf16b353d Configurable Amount of Netty Threads
This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.

By: md_5 <git@md-5.net>
2013-12-13 11:58:58 +11:00
CraftBukkit/Spigot
496995ccaa Watchdog Thread.
By: md_5 <git@md-5.net>
2014-08-05 17:20:19 +01:00
CraftBukkit/Spigot
78524cb95e Spigot Timings
Overhauls the Timings System adding performance tracking all around the Minecraft Server

By: Aikar <aikar@aikar.co>
2013-01-10 00:18:11 -05:00
CraftBukkit/Spigot
30e4583dbe Remap CraftBukkit to Mojang+Yarn Mappings
By: Initial Source <noreply+automated@papermc.io>
2024-12-11 22:26:55 +01:00
Renamed from paper-server/patches/sources/net/minecraft/server/MinecraftServer.patch (Browse further)