Commit graph

1138 commits

Author SHA1 Message Date
Warren Loo
eb19e4e8dc Fixed uuid code that was prematurely pushed. 2011-07-13 02:19:56 -04:00
Rigby
9e49127c7d Made the order of aliases matter. We may or may not re-do this in a later build. 2011-07-13 00:31:05 -04:00
Warren Loo
a9cdc36f2c Possibly fixed crashes caused by tile entities under certain circumstances. 2011-07-13 00:31:05 -04:00
Tahg
d0f904fc50 uuid changes 2011-07-13 00:06:07 -04:00
stevenh
83fd8fad69 Added command line logging configuration which enables log file:
* Size limiting (--log-limit <size in bytes>)
* Rotation (--log-count <count of files>)
* Custom naming (--log-pattern <filename pattern>)
* Append (--log-append <true|false>)
Note: This is done via command line and not bukkit-settings as that would require lots of refactoring of both core server and CraftBukkit due to the current initialisation ordering and depenencies.
All settings default to that of the standard server
2011-07-10 18:28:57 +01:00
Dinnerbone
c56d0c0842 Use generators from bukkit.yml if none was specified at createWorld 2011-07-08 19:01:03 +01:00
Dinnerbone
2f218ba6b1 Update for 1.7.3 2011-07-08 13:25:53 +01:00
Dinnerbone
cc635ed51c Try find conflicting UIDs 2011-07-07 20:49:13 +01:00
Dinnerbone
0993e6cbd1 Okay, back to arbitrary offsets! 2011-07-07 20:29:57 +01:00
Dinnerbone
2564043882 No longer use an arbitrary offset to locate the correct map 2011-07-07 20:22:03 +01:00
Dinnerbone
83abbfe4d6 Cleaned up this worlduid stuff a little. 2011-07-07 19:47:42 +01:00
Rigby
4cab8635db Made maps support MultiWorld worlds. 2011-07-07 14:40:27 -04:00
Rigby
9ced39421f Implements a World UID. 2011-07-07 14:20:05 -04:00
EvilSeph
3789f61c7e Added PlayerFish event. 2011-07-03 03:01:38 -04:00
EvilSeph
aacb95e275 Fixed Sheep not firing EntityDeath event. 2011-07-02 21:28:45 -04:00
EvilSeph
f7e17b68de Fixed PlayerPickupItem event returning wrong amount picked up and added function to get the amount remaining on the ground. 2011-07-02 21:27:31 -04:00
EvilSeph
22097a9962 Fixed NPE in BlockFurnace. 2011-07-02 20:46:25 -04:00
EvilSeph
7cd03e65d1 Improved FurnaceBurn event.
- Added the ability to set the burn time of the fuel.
- Added the ability to set if a fuel should burn or not.
2011-07-01 18:55:40 -04:00
Erik Broes
68506e2a4a Forgot version in CraftBukkit 2011-07-01 14:24:59 +02:00
Erik Broes
1497eec04a Update for 1.7.2 2011-07-01 14:07:34 +02:00
EvilSeph
25f72c9caa Fixed doors not updating their state to reflect any redstone currents when placed. 2011-06-30 13:54:12 -04:00
EvilSeph
b530299759 Made trapdoors fire BlockRedstone events. 2011-06-30 13:51:42 -04:00
Rigby
1e209e8e11 Improved PlayerMove event implementation. 2011-06-30 13:42:18 -04:00
EvilSeph
49df44ad6c Possible fix for cancelled CraftScheduler tasks still running. 2011-06-30 13:42:18 -04:00
EvilSeph
8a521ec629 Added reasons for entities regaining health. 2011-06-30 13:42:18 -04:00
EvilSeph
f518ced9ad Fixed BlockRedstone event firing too many times under certain circumstances. 2011-06-30 13:11:47 -04:00
Dinnerbone
61a7a0633c Update to minecraft 1.7_01 2011-06-30 15:47:36 +01:00
Dinnerbone
a679e7f380 Update to Minecraft 1.7 2011-06-30 15:19:25 +01:00
Erik Broes
a98c7ba2c7 Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
2011-06-27 00:47:03 +02:00
Erik Broes
9e5dba8306 Picking up arrows now also fires PlayerPickupItem 2011-06-27 00:05:17 +02:00
Erik Broes
f0402d9d6c Fixed cancelling the PlayerPickup event, getAmount(), item duping issue. 2011-06-26 05:04:14 -04:00
EvilSeph
b4c0492b15 Fixed Explosion.setYield(0) still dropping blocks. 2011-06-26 00:02:56 -04:00
Dinnerbone
528e8c7221 Don't register commands only on init 2011-06-26 02:46:04 +01:00
EvilSeph
0b92a51ba7 Fixed the fix of the EntityTame event. 2011-06-23 20:07:34 -04:00
Rigby
a5dd42adb9 Portals created by fire now trigger PortalCreateEvent. 2011-06-23 20:02:00 -04:00
Dinnerbone
b94bb27663 Delayed alias registration until postworld 2011-06-24 00:57:46 +01:00
EvilSeph
22c28e593e We build for JDK 1.5. 2011-06-23 15:41:07 -04:00
sunkid
6e746ef79a Made bukkit settings reload on reload(). 2011-06-23 14:35:05 -04:00
EvilSeph
ebfd973d09 Fixed PlayerPickupItem event firing even if the player could not pick up the item. 2011-06-23 01:25:08 -04:00
Dinnerbone
98098481e9 Fixed default command alias to do an array 2011-06-22 19:20:14 +01:00
Dinnerbone
0a3b89c8f8 Implemented new alias system 2011-06-22 19:10:29 +01:00
Dinnerbone
e73b10cf9e Fire WorldLoad events on default worlds for plugins who load:startup 2011-06-22 18:33:23 +01:00
Dinnerbone
7f0126a364 You may now set a generator to a default world using plugin.yml 2011-06-22 18:27:52 +01:00
Dinnerbone
d647e2098e Implemented startup plugin loading 2011-06-22 18:27:51 +01:00
EvilSeph
ff67eda4c4 Fixed players not healing in other worlds when spawn-monsters is false. 2011-06-22 12:52:02 -04:00
Rigby
7efaa1a02e Inform the client when a move event is cancelled. 2011-06-22 12:49:50 -04:00
Dinnerbone
568731f29c Line endings. 2011-06-22 16:55:04 +01:00
EvilSeph
79337d3aab Added SpawnReasons to CreatureSpawn events. Thanks winsock! 2011-06-21 16:37:07 -04:00
EvilSeph
faab690dc7 Added Sky biome for the Skylands. Thanks robin0van0der0v! 2011-06-21 15:46:02 -04:00
EvilSeph
cd1c3858eb Fixed spawn location offset. 2011-06-21 00:24:20 -04:00
Rigby
0648302078 Implements isBedSpawn() to the PlayerRespawnEvent. 2011-06-21 00:21:11 -04:00
Rigby
138c70183d Changed Nether portals to be handled by a customiseable PortalTravelAgent and updated the PlayerPortalEvent 2011-06-20 18:33:21 -04:00
sunkid
214d412505 Added the abitility to spawn fireballs. 2011-06-20 16:26:22 -04:00
EvilSeph
8df3fe62f4 Remove Squid spawning restriction as Squids seem to obey spawn flags. 2011-06-20 12:45:33 -04:00
EvilSeph
5335508c2e Possible fix for furnaces leaving items behind. 2011-06-20 01:40:11 -04:00
EvilSeph
918f488d23 Added Furnace smelt and burn events. 2011-06-20 00:15:32 -04:00
sunkid
6cf0fc4a7b No more ghastly pigs! 2011-06-19 18:39:47 -04:00
sk89q
57d677d1e8 Fixed CraftWorld.spawn() having all the inheritance checks backwards. 2011-06-19 12:59:36 -07:00
EvilSeph
7ac53dfc8b Fixed NPEs in infinite item loss fix 2011-06-19 13:58:38 -04:00
EvilSeph
cb7b82d452 Added API to allow plugins to set the world's spawn flags. 2011-06-19 06:34:22 -04:00
EvilSeph
89a524678a Added getOnlineMode() for the Server. Thanks Rigby! 2011-06-19 06:34:21 -04:00
EvilSeph
a6e5c97223 Fixed losing an infinite item when interacting with an entity. Thanks for the help Rigby! 2011-06-19 04:25:57 -04:00
EvilSeph
12b7499c4f Added Entity target events to EntityGhast. Thanks winsock! 2011-06-19 01:44:42 -04:00
EvilSeph
98f05f7756 Fixed hostile entities continuously targeting dead entities. Thanks Rigby! 2011-06-19 00:53:45 -04:00
EvilSeph
b292a9dfbc Added more events for Wolves. Thanks Deaygo!
Added events for when wolf owner attacks an entity, or is attacked. Also added event for when a non-tame wolf targets a sheep.
2011-06-18 22:37:52 -04:00
sunkid
155874eec9 Implemented the concept of a projectile. 2011-06-18 22:21:02 -04:00
sunkid
546e1306d8 Fix for spawnMinecart. 2011-06-18 21:56:42 -04:00
Rigby
0ef0bdb61c I'm sorry Paintings... please come back... 2011-06-19 09:05:28 +08:00
sk89q
a6b8b80fad Added PlayerToggleSneakEvent.isSneaking(). 2011-06-18 14:35:51 -07:00
EvilSeph
4cefee5be7 Added world seed display to 'Preparing level' log message for each world 2011-06-18 00:29:34 -04:00
EvilSeph
87b421767c Added wolf damage and target events. Thanks Deaygo! 2011-06-18 00:12:47 -04:00
EvilSeph
b0fcbe7fca Fixed several NPEs within World. Thanks Deaygo! 2011-06-18 00:12:47 -04:00
EvilSeph
68695fb9d6 Fixed EntityTame event firing too many times. 2011-06-17 23:06:20 -04:00
EvilSeph
d48e9c22f5 Added BlockSpread, BlockForm and BlockFade events. 2011-06-17 22:19:43 -04:00
EvilSeph
22f26895ec Added Redstone event support for detector rails. 2011-06-17 20:11:16 -04:00
EvilSeph
b92f54639a Added recommended work-around for handling player movement in such a way that it doesn't trigger the movement speed check. Thanks for the help Rigby!
Plugins are advised to no longer teleport players in the PlayerMove event and to use setTo instead, as we now trigger a teleport when setTo is used.
2011-06-17 19:22:57 -04:00
EvilSeph
f3d25e647f Added EntityRegainHealthEvent. Thanks TimWolla! 2011-06-17 16:55:00 -04:00
sunkid
fadd962b9c Added the implementation of the concept of an Explosive. 2011-06-17 16:55:00 -04:00
EvilSeph
10fb5dc843 Added ChunkSnapShot improvements. Thanks mikeprimm!
Added support for biome data to chunk snapshot
Added method for returning empty chunk snapshot (for ungenerated chunks)
2011-06-17 09:23:19 -04:00
EvilSeph
105cc5393c Forgot to account for code shuffling with player.dat fixes. 2011-06-17 08:59:03 -04:00
EvilSeph
39332e5c87 Added Instrument enum, Note class and get/setNote functions. Thanks xZise! 2011-06-17 03:16:18 -04:00
EvilSeph
cc1b0a005c Added per player time support. Thanks eisental, Shamebot and needspeed10! 2011-06-17 02:29:16 -04:00
sunkid
a70a5abc3d Added implementation of general spawn method. 2011-06-17 01:57:33 -04:00
sunkid
a8817b7bd1 Implemented extended createExplosion methods. 2011-06-17 01:44:32 -04:00
EvilSeph
be45f900e5 Fixed issues with infinite items. Thanks for the help Rigby!
Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already).
2011-06-17 01:12:49 -04:00
Rigby
0c56bfb62f Possible Player.dat fixes to address issues with switching between Vanilla and Bukkit or vice versa. 2011-06-17 01:00:19 -04:00
Dinnerbone
7aadc3d666 Moved spawn-protection from server.properties into (settings.)spawn-radius in bukkit.yml 2011-06-17 04:49:58 +01:00
Dinnerbone
c0244eda04 Implemented bukkit.yml command aliases 2011-06-17 04:09:43 +01:00
Dinnerbone
7e22faf9d6 Moved some craftbukkit stuff down from WorldServer to World; should fix a few NPEs during generation, and saves on a lot of casting 2011-06-17 03:06:45 +01:00
Dinnerbone
a818669be0 When someone moves to Bukkit from a vanilla (or other mod) server, move the old nether folder to the bukkit location. (Yes, it sucks, no, there's no alternative.) 2011-06-16 21:41:01 +01:00
Dinnerbone
e08568de4a Implemented ChunkPopulateEvent 2011-06-16 19:33:36 +01:00
EvilSeph
6f1d6a4ca8 Fixed EntityTame event. 2011-06-15 15:01:09 -04:00
EvilSeph
e2c9e92d98 Properly fixed BlockPlace event for Redstone wire. 2011-06-15 14:56:20 -04:00
EvilSeph
9d8428607b Fixed login message and CraftBukkit comment. 2011-06-14 10:16:54 -04:00
EvilSeph
8bfa8e2d04 Made Squids fire EntityDeath events. 2011-06-14 10:16:53 -04:00
Erik Broes
9adc03abab Generic cleanup of the org.bukkit.craftbukkit classes. 2011-06-12 12:51:54 +02:00
Dinnerbone
b042f48b24 Fixed random NPEs when generating a world 2011-06-11 23:47:30 +01:00
Erik Broes
96b1b8a10c Generic cleanup 2011-06-12 00:30:52 +02:00
sk89q
938db4de2d Updated the block place cancellation code for steps to handle many more cases. There's still one edge case left however. 2011-06-11 01:50:08 -07:00
EvilSeph
73e34c2fe3 Added ItemSpawnEvent. Thanks myers! 2011-06-11 02:00:05 -04:00
EvilSeph
5b93f5565a Fixed from and to worlds being the same for a PlayerTeleportEvent for crossworld teleports. Thanks for the help Rigby and Verrier! Tahg is responsible for the mess. 2011-06-11 01:33:37 -04:00
EvilSeph
cd12f057a7 Fixed cancelled lighting strikes dealing damage. 2011-06-10 20:37:33 -04:00
EvilSeph
fb3e3ade90 Possible fix for clay generation. 2011-06-10 19:59:52 -04:00
EvilSeph
80770314d8 Fixed fireball explosions not producing fire. 2011-06-10 19:59:31 -04:00
EvilSeph
a9e7b56ef2 Improved handling of being sent to your bed spawn if the world saved in your player.dat no longer exists. 2011-06-10 06:33:25 -04:00
EvilSeph
a98f4f8934 Fixed not being able to login if the world saved in your player.dat no longer exists. Thanks for the help Rigby and Verrier! 2011-06-10 05:45:17 -04:00
EvilSeph
8f4c36974b Added world name to player logged in message. 2011-06-10 05:35:44 -04:00
EvilSeph
6607b6785d Fixed getting stuck in the ground when respawning to a bed under certain circumstances 2011-06-10 03:52:50 -04:00
EvilSeph
ad95bf4095 Redid packet prioritisation to fix chunk loss bug encountered when teleporting, also addresses issues caused by teleport fixes. 2011-06-10 03:52:49 -04:00
EvilSeph
cb9c7d1b2a Fixed trapdoors not updating their state if a Player Interact event is cancelled. 2011-06-10 03:52:48 -04:00
EvilSeph
7e3895b69a Fixed Creepers being killed even if their Explosion Prime event is cancelled. 2011-06-10 03:52:48 -04:00
sk89q
e5c6b329d5 Whoops, need this commit too. 2011-06-09 23:56:42 -07:00
sk89q
bf4a4a767c Added some missing @Override. 2011-06-09 23:30:38 -07:00
sk89q
ccabbcbf0a Added World.createExplosion() that takes a Location, instead of just raw X, Y, Z values. 2011-06-09 23:13:38 -07:00
sk89q
a25ab644df Cleaned up some Javadocs. 2011-06-09 23:11:37 -07:00
sk89q
e45c502ec1 Moved playSound/Effect(Player, ...) to Player.playEffect(Location, ...) to be consistent, and because the code didn't really do what the Javadoc said. 2011-06-09 23:08:00 -07:00
sk89q
846bd468d4 Changed sound playing to effect dispatching, since these seem more like more like encompassing effect than mere sounds. 2011-06-09 22:57:32 -07:00
sk89q
baf9a9f501 Merge branch 'sound' of https://github.com/sunkid/CraftBukkit 2011-06-09 22:38:44 -07:00
EvilSeph
f627b69be9 Improved CreatureSpawnEvent and made Water Animals obey spawn-animals setting. 2011-06-09 18:42:30 -04:00
sunkid
5fe9ac362b implementations of the playSound methods 2011-06-09 12:37:27 -07:00
Tahg
baa92bdd06 reverted some changes that broke stuff 2011-06-09 14:24:21 -04:00
Tahg
ca0711fdb3 fixed support for multiworld beds 2011-06-09 09:46:55 -04:00
EvilSeph
4a0eb0a4a1 Added method to create an explosion in world. Thanks Zaraza107! 2011-06-09 04:17:19 -04:00
EvilSeph
b0714775e1 Added EntityTame event. Thanks halvors! 2011-06-09 04:03:15 -04:00
EvilSeph
0c24f86a09 Fixed redstone current being sent even if a BlockPlace was cancelled. 2011-06-09 02:54:58 -04:00
EvilSeph
053e05dd37 Fixed weather changes affecting players in all worlds, instead of their respective worlds. 2011-06-09 02:33:16 -04:00
EvilSeph
569b1d2746 Made it possible to block punching fire out through PlayerInteract event. 2011-06-09 01:06:24 -04:00
EvilSeph
4bdc752acd Fixed issues introduced by recent 'portal changes' commit. 2011-06-08 20:08:29 -04:00
raphfrk
8320917363 Adds update chunk method for sending fake chunk updates to the client. This is to match the sendBlockChange method. 2011-06-08 19:05:01 -04:00
Stephen
1a1fc953cb Implemented 1.6 portal events. 2011-06-08 18:46:29 -04:00
EvilSeph
a285a7b211 Added more control over block placement on interactable objects. Thanks Acru!
Plugins can now allow placing a block on an interactable object, by DENYing the
interact and ALLOWing the place.
2011-06-08 17:52:10 -04:00
EvilSeph
b5d1619e75 More teleport changes. Thanks Zeerix! 2011-06-08 17:00:30 -04:00
Tahg
5296f97cde Portal changes. 2011-06-08 16:57:46 -04:00
Erik Broes
8b49a945c2 Prevent effects of tickrate degradation on furnaces 2011-06-07 23:10:18 +02:00
Erik Broes
029ca3e2f6 Prevent effects of tickrate degradation on item pickups 2011-06-07 23:09:48 +02:00
Dinnerbone
ce6524d453 Fixing a serious issue caused by SpaceManiac. All his fault. 2011-06-07 19:37:21 +01:00
Dinnerbone
147e3d684d Fixed health on multiworld teleportation 2011-06-07 19:32:14 +01:00
Dinnerbone
864f8d2f0d Fixed nether's identity crises 2011-06-07 19:25:44 +01:00
EvilSeph
17c361a5e4 Exempt Vehicles from Entity.java's sanity check 2011-06-07 04:25:19 -04:00
EvilSeph
d33c06ead2 Added UniqueId to entities. Thanks Afforess! 2011-06-07 04:21:33 -04:00
EvilSeph
95c19d5f22 Added ChunkSnapshot for efficient, thread-safe copies of Chunk data. Thanks mikeprimm! 2011-06-07 03:34:23 -04:00
EvilSeph
68608169cd Implemented unloadWorld(). Thanks Rigby! 2011-06-07 03:16:07 -04:00
EvilSeph
57a1a7422c Re-added per-world PVP setting support which was accidentally lost in translation. Thanks Rigby! 2011-06-07 01:43:12 -04:00
EvilSeph
9fde27bfcd Fixed IPv6 support in NetworkManager. 2011-06-07 01:29:55 -04:00
EvilSeph
6bd509ebde Fixed durability changing regardless of whether or not damage was successful. Thanks Xolsom!
Note: Plugins may need to update the client to keep it in synch.
2011-06-07 01:00:30 -04:00
EvilSeph
ef9295707a Fixed entity damaged by entity event firing twice when players damage each other. Thanks Xolsom! 2011-06-07 00:57:36 -04:00
Dinnerbone
8b3f90f232 Use the custom set spawn 2011-06-06 21:38:35 +01:00
Dinnerbone
d40c690c8f Fix for generator stuff now being class 2011-06-06 21:12:03 +01:00
Dinnerbone
fedcbdf256 Implemented custom chunk generators and block populators 2011-06-06 18:38:47 +01:00
EvilSeph
891dfbcef8 Possible fix for some chunk loading issues experienced when teleporting. Thanks akrieger! 2011-06-05 12:38:56 -04:00
EvilSeph
7499e2e0df Fixed chunks saving more than they need to. Thanks Rigby! 2011-06-05 11:56:21 -04:00
Erik Broes
86de98da9c Squelch stacktrace for 'not so important'-'error' 2011-06-05 12:13:38 +02:00
Tahg
5a29d69731 map cursor rotation fix 2011-06-03 18:38:55 -04:00
Tahg
b9d8248a81 attempted nether fix 2011-06-03 18:38:16 -04:00
Tahg
5f684ef163 fixed environments 2011-06-03 18:36:14 -04:00
Tahg
ebc478388c fixed cross world teleport 2011-06-01 18:35:57 -04:00
Tahg
66109d6e57 moved respawn event 2011-05-31 20:10:21 -04:00
Tahg
8835cb905f More multiworld fixes 2011-05-31 21:19:37 +02:00
Erik Broes
62b5da4e3a Update for 1.6.6 2011-05-31 15:56:05 +02:00
Erik Broes
6dbd710bbf Update for 1.6.5 2011-05-30 22:37:34 -04:00
Tahg
9ec5d8b5df Improved packet handling 2011-05-28 00:33:16 +02:00
Dinnerbone
1784e42d5f Fixed a bunch of multiworld issues (entity tracking etc) 2011-05-27 00:11:45 +01:00
EvilSeph
036f49ddbf Fixed the Bukkit Scheduler. 2011-05-26 17:29:57 -04:00
Dinnerbone
9934dd8561 Version fix 2011-05-26 15:21:54 +01:00
Erik Broes
5e1c969af2 Update for 1.6.4 2011-05-26 16:20:11 +02:00
Dinnerbone
dc76d3a64a Update for 1.6.3 2011-05-26 14:30:16 +01:00
Dinnerbone
6903f20242 Implemented 1.6! 2011-05-26 13:48:22 +01:00
sk89q
f463453d73 Fixed issue where the Bukkit entity was detected before the entirety of the entity's NBT data was read, causing affected entity types to not be differentiated correctly. 2011-05-23 19:42:30 -07:00
EvilSeph
3cd135b08d Possible fix for teleports triggering 'moved too quickly' check. 2011-05-23 03:57:01 -04:00
EvilSeph
949634ad67 Fixed animals not spawning when spawn-monsters is set to false. 2011-05-22 15:33:34 -04:00
stevenh
8b0924bbb4 Fixed duplicate console and player messages when built in server commands where used or an unknown command was issued 2011-05-22 20:30:01 +01:00
Dinnerbone
6319a19073 Possible fix for -nojline printing blank lines 2011-05-19 21:46:47 +01:00
EvilSeph
480c1b9877 Fixed -nojline. 2011-05-19 14:15:13 -04:00
EvilSeph
962f05821b Minimal diffs. 2011-05-19 01:15:51 -04:00
EvilSeph
afb08bb0c5 Account for time drifting backwards on servers with the moved too quickly check changes. 2011-05-19 00:45:42 -04:00
EvilSeph
eac5b9623d Added -nojline CLI option to emulate vanilla console behaviours. Added JLine disabling compatibility (removes the '>').
-nojline disables JLine, removes the '>', sets the timestamp to vanilla's and sets the language to English.

-Djline.terminal=jline.UnsupportedTerminal disables JLine and removes the '>'.
2011-05-18 21:36:30 -04:00
EvilSeph
cd87e51638 Fixed issues with updating redstone state under certain circumstances. 2011-05-17 01:06:59 -04:00
EvilSeph
38ebaa53e1 Limit human entity name length to 16 characters, as per the spec. 2011-05-16 21:36:16 -04:00
EvilSeph
bc5924bbc5 Made the save-all modification respect the original save state. 2011-05-16 20:27:06 -04:00
EvilSeph
605bfd972f Fixed dispensers not working. 2011-05-16 19:34:25 -04:00
EvilSeph
c4138ff4d3 Made save-all force saving like it says it does. 2011-05-16 17:47:08 -04:00
EvilSeph
f8d83d9e03 Made player data save only if saving is turned on, in line with how the rest of saving works. 2011-05-16 17:33:43 -04:00
EvilSeph
7f73594aa8 Added get/setLastDamageCause. Thanks sunkid! 2011-05-16 00:26:22 -04:00
EvilSeph
8de2b52a02 Removed double firing of EntityDamage events by arrows. Thanks sunkid! 2011-05-16 00:04:40 -04:00
EvilSeph
27e75c358d Fixed trees being invisible under certain circumstances. Thanks Zeerix! 2011-05-15 23:52:11 -04:00
EvilSeph
a4570215fd Fixed TileEntity updates occurring upon a multi-block change. Thanks stoneLeaf! 2011-05-15 22:54:13 -04:00
EvilSeph
3439b7f9d9 Made setHealth(0) trigger EntityDeathEvent and drops. Thanks yetanotherx! 2011-05-15 22:16:46 -04:00
Erik Broes
309846d732 Whitespace + general cleanup 2011-05-15 13:41:46 +02:00
EvilSeph
e54d8c3352 Dead men tell no tales. 2011-05-12 16:10:46 -04:00
Andrew Ardill
25a74b624c Edited src/main/java/org/bukkit/craftbukkit/entity/CraftPig.java via GitHub 2011-05-11 17:42:42 -07:00
Andrew Ardill
88d0171c43 Merge pull request #268 from xPaw/master
Implemented hasSaddle/setSaddle
2011-05-11 17:40:13 -07:00
EvilSeph
32fd447715 Cleaned up left over debug messages. 2011-05-10 14:44:45 -04:00
EvilSeph
5ca0a881ad Moved inventory cleaning to occur after the event is called to preserve the exact state of the inventory for plugin use. 2011-05-09 15:53:53 -04:00
EvilSeph
0faaf5af8a Made the movement speed check more reliable on high load servers. 2011-05-09 14:51:01 -04:00
sk89q
98633a9f16 Added dispenser event. 2011-05-08 02:57:44 -07:00
sk89q
6cbd4cdf9e Added World.strikeLightningEffect() that does no damage. 2011-05-06 19:25:44 -07:00
sk89q
c05cc33f7a Changed LightningStrikeEvent to return a LightningStrike and not an Entity. 2011-05-06 19:24:57 -07:00
EvilSeph
99a7b91ef1 Added an update on load feature for plugins. Thanks Raphfrk!
Any files placed in the configurable update folder are automatically copied into the plugins directory the next time a reload happens. This allows safe updating of the plugin .jar files. The name of the update folder is configurable through bukkit.yml.
2011-05-05 17:56:52 -04:00
EvilSeph
54e2254904 Made teleporting between worlds 'smoother'. Thanks Raphfrk! 2011-05-04 22:16:26 -04:00
EvilSeph
ef7e3689b3 Possibly fixed chunk loss bug encountered when teleporting. Thanks Raphfrk! 2011-05-04 22:06:08 -04:00
EvilSeph
1f2c44e657 Fixed 'Entity is already tracked' issues. 2011-05-04 21:25:57 -04:00
EvilSeph
41a2bc9690 Fixed crafting 'lag' introduced by additions to the Crafting API. 2011-05-04 21:08:43 -04:00
sk89q
93708cb748 Added services manager framework. 2011-05-02 11:31:33 -07:00
sk89q
bdcee9025c Added method to fake a block change request for a player. 2011-05-02 11:31:33 -07:00
sk89q
80a1a4ac82 Added Player.playNote(). 2011-05-02 11:31:32 -07:00
sk89q
98cea5cd15 Added NoteBlock.play(instrument, note). 2011-05-02 11:31:32 -07:00
Andrew Ardill
83eecfbd4e AnimalTamer implementations, refactor and clean-up of code 2011-05-03 00:46:38 +10:00
Mike Primm
02d7f32e8f Fix isSitting()/setSitting(), add isTame()/setTame()/getOwner()/setOwner() methods 2011-05-02 23:55:46 +10:00
Andrew Ardill
cd3c8fcfc8 We build for Java 1.5, so no @Override for interface implementations 2011-05-02 23:55:18 +10:00
EvilSeph
bf1f5b00d7 Added PlayerInteractEntityEvent which fires when a player right clicks an entity. Thanks fullwall! 2011-05-02 04:30:51 -04:00
Raphfrk
fdb077e814 Improved the Scheduler.
Adds nag message when async tasks are not properly shut down and adds a limiter for sync tasks. Once they use 35ms in a single tick, any remaining tasks are not executed until later ticks. Adds a method to report the pending tasks and one to report active worker threads
2011-05-02 02:40:07 -04:00
Raphfrk
aa70240917 Added a setArmorContents method to PlayerInventory.
It handles error checking.  Null item stacks and air item stacks are both converted to clear slot calls to prevent crashing the client.
2011-05-02 02:09:24 -04:00
EvilSeph
e56a8d4720 Added SnowFormEvent. Thanks aPunch! 2011-05-02 01:48:08 -04:00
Rigby
f342db744a Added per world PVP setting support. 2011-05-02 00:32:26 -04:00
Celtic Minstrel
5a5ce79035 Implemented addRecipe method in CraftServer and associated recipe classes. 2011-05-01 23:40:48 -04:00
EvilSeph
017b15c3a6 Fixed block lag. 2011-04-29 04:55:04 -04:00
EvilSeph
955a78b8fd Handle NPE in ThreadLoginVerifier that occurs when trying to continue using a closed socket. 2011-04-29 03:14:16 -04:00
EvilSeph
9d7a03a64a Cleaning up some redundant code. 2011-04-29 02:09:30 -04:00
Tahg
97c5f2bb8e improved sign handling 2011-04-28 01:30:15 -04:00
EvilSeph
b054cfdda7 Fixed duping exploit. 2011-04-27 00:43:22 -04:00
Tahg
b075a58657 fixed painting NPE 2011-04-26 15:40:24 -04:00
xPaw
73aa3ac03c Added hasSaddle/getSaddle 2011-04-26 07:29:25 -07:00
EvilSeph
6711975658 Fixed PlayerQuitEvent.setMessage(). 2011-04-25 22:36:55 -04:00
EvilSeph
fe75ab2500 Fixed CraftBukkit comments in World.java. 2011-04-25 22:00:18 -04:00
EvilSeph
57bc71df0e Fixed sleeping. 2011-04-25 21:57:22 -04:00
EvilSeph
8f4ce0988c Added missing CraftBukkit comments. 2011-04-25 21:19:44 -04:00
EvilSeph
b2c558eab1 Fixed rain not putting out fires due to a mistranslation issue. 2011-04-25 21:09:29 -04:00
EvilSeph
d2a4c510b3 Added events related to weather in 1.5. Thanks wizjany! 2011-04-25 19:47:25 -04:00
EvilSeph
1d0a6d56b7 We need to reset the invalid position. 2011-04-25 19:11:44 -04:00
Erik Broes
70c177e0fb Implemented painting events (thanks verrier and tanelsuurhans) 2011-04-25 23:27:10 +02:00
Rigby
5fff84c5a9 Added the ability to retrieve a world's Seed. 2011-04-25 16:49:24 -04:00
Erik Broes
1db5464d91 Fix forgotten call of EntityInteractEvent for PressurePlates. 2011-04-25 22:21:07 +02:00
Erik Broes
88ebcc8db5 Fix TextWrapping issues; Now limits the packets send to the client to either: 119 chars or 320 width. This will strip disallowed characters, propagate colors properly to the next line and not 'eat' multiple color-codes. 2011-04-25 22:17:07 +02:00
EvilSeph
2a9c15c976 Fixed ENTITY_INTERACT event for BlockSoil. Thanks wizjany! 2011-04-25 05:07:31 -04:00
EvilSeph
0740e0c777 Fixes the whitescreen issue some people were having. 2011-04-24 20:16:01 -04:00
EvilSeph
d156fcf9c8 Hid stacktrace for socket exceptions. 2011-04-23 04:47:38 -04:00
EvilSeph
5dfe732f18 Added reset for pitch/yaw if they are somehow set to NaN. 2011-04-23 04:18:00 -04:00
EvilSeph
2ad7856d78 Limited sign text length to 15 characters, as per the spec. 2011-04-23 02:41:12 -04:00
EvilSeph
932d70cde1 Made the server not accept Packet27 as it is not used. 2011-04-22 20:06:48 -04:00
EvilSeph
da85c18230 Reduced console spam under certain conditions. 2011-04-22 19:57:19 -04:00
sk89q
8681752ee2 Fixed NPE in lightning fire event. 2011-04-22 03:13:47 -07:00
sk89q
a042ee1e26 Add methods to control thunder. 2011-04-22 03:13:21 -07:00
sk89q
c3ce6ce3ab Added weather control methods. 2011-04-22 02:18:13 -07:00
sk89q
6739d6d75c Added World.strikeLightning(). Also renamed WeatherStorm -> LightningStrike. 2011-04-22 01:25:55 -07:00
sk89q
628fec752b Added events for fires caused by lightning. (Not 100% sure that they get called though.) 2011-04-22 01:18:24 -07:00
sk89q
4ecbf5f590 Changed Block.setTypeId() back to old behavior before the new translation process. 2011-04-21 23:31:09 -07:00
EvilSeph
58d3107e4c Fixing CLI arguments for the 100th time - now with CraftBukkit comment-ey goodness. 2011-04-22 00:42:56 -04:00
EvilSeph
c18e04ce8b Proper fix for the console spam on disconnect/kick. 2011-04-21 19:08:40 -04:00
EvilSeph
8ba9f32162 Fixed ordering of params used in SignChangeEvent. 2011-04-21 18:44:28 -04:00
Dinnerbone
3afe2df241 Implemented stats/achievement giving 2011-04-21 20:57:34 +01:00
EvilSeph
212ec7f33d Reduced console spam on disconnect/kick. 2011-04-21 15:46:18 -04:00
EvilSeph
4d78c45d8b Made reload support allow-flight. 2011-04-21 15:40:22 -04:00
Dinnerbone
4ae695a176 Fixed the fix of Creeper.setPowered 2011-04-21 18:55:20 +01:00
Dinnerbone
f1b40ed4e3 Fixed creeper.setPowered 2011-04-21 18:41:47 +01:00
Dinnerbone
0586e04981 Implemented LIGHTNING damage 2011-04-21 17:29:35 +01:00
Dinnerbone
d5ee48a0c8 Implemented Weather and WeatherStorm 2011-04-21 16:51:58 +01:00
Dinnerbone
1a68a2aafe Implemented Creeper.is/setPowered 2011-04-21 16:15:44 +01:00
Dinnerbone
7c455380a9 Java compat 2011-04-21 15:43:09 +01:00
Erik Broes
a6c8a36dce Update for 1.5_02. 2011-04-21 04:25:46 -04:00
EvilSeph
2fd3f8d299 Reapplying changes lost with our new system in CraftInventory and CraftInventoryPlayer. 2011-04-21 00:24:27 -04:00
Erik Broes
483a878b8b Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break. 2011-04-20 19:05:14 +02:00
sk89q
ac9f297445 Don't want the scheduler taking invalid arguments as well. 2011-04-18 23:52:19 -07:00
sk89q
a450dcbb83 Fixed CraftScheduler to catch exceptions thrown by tasks, rather than crash the server. 2011-04-18 23:48:16 -07:00
EvilSeph
0048b22e44 Fixed another issue involving invalid player positions or movement. 2011-04-19 01:39:23 -04:00
EvilSeph
5e154b2235 Fixed name display in log messages for invalid yaw/pitch check. 2011-04-19 00:49:59 -04:00
sk89q
8aa376fc27 Added pre-login event for catching logins right after name verification has completed. This happens in a different thread from the server (and thus can also block). 2011-04-16 03:08:13 -07:00
Andrew Ardill
dc6c906e1a The @Override annotation should only be used when overriding a method.
Not when implementing an interface.
2011-04-14 12:58:04 +10:00
EvilSeph
2c1f336e97 Fixed an oversight allowing players to set invalid positions. 2011-04-13 21:14:04 -04:00
EvilSeph
f34f41a471 Fixed the NaN check in Entity.java 2011-04-13 03:13:36 -04:00
EvilSeph
70eb283bd0 Removed redundant check due to merging the ifs. Ooops. 2011-04-12 22:14:42 -04:00
EvilSeph
534d546002 Fixed a crash involving invalid positions. 2011-04-12 22:03:54 -04:00
sk89q
7baf5fa484 Made fauxSleeping persist on death and cross-world teleport. 2011-04-11 17:10:17 -07:00
sk89q
8de85b8afb Fixed potential NPE with bed leave event. 2011-04-11 17:07:20 -07:00
sk89q
86c467cb50 Fixin' the problem of AFK people not in bed. 2011-04-11 11:48:31 -07:00
EvilSeph
2685de187a Made what should be the last change missed in translation that might cause chunk issues. 2011-04-07 19:51:29 -04:00
sk89q
27d3396a35 Added bed events and methods. 2011-04-07 11:26:51 -07:00
EvilSeph
e2480e1347 Fixed firstEmpty() by making it search for the first null instead of Material.AIR. 2011-04-07 13:06:55 -04:00
Tony
4525d16842 Prevent nasty connection errors from hitting the console. 2011-04-07 09:52:04 -04:00
Dinnerbone
c99dc23917 Fix for invalid float values too 2011-04-07 07:20:11 +01:00
alron
270310a3a5 Made another change that was missed in translation that might cause chunk issues. This should address one of the chunk issues experienced when teleporting. 2011-04-07 01:56:39 -04:00
Dinnerbone
13218f55e4 Fixed a crash in pitch/yaw calculation, probably a big improvement performance too (but then maybe not :D) 2011-04-07 06:51:36 +01:00
Tahg
3c9944237a Fixed Compile error 2011-04-06 21:51:20 -04:00
Tahg
e1acd683b4 Fixed some NPE issues caused by previous commit 2011-04-06 21:34:50 -04:00
Tahg
2c1f57e20b Fixed stupidity in CraftInventory return types 2011-04-06 13:20:50 -04:00
Tahg
92e3957a0e getContents now returns null for items whose underlying item is null 2011-04-06 12:45:03 -04:00
Dinnerbone
8385b1436e Allows eggs support with Slimes, Wolves and Monsters 2011-04-05 17:19:24 +01:00
EvilSeph
9849076dbf Made changes that were missed in translation that might cause chunk issues. 2011-04-04 20:26:37 -04:00
Tahg
7a99fd7327 added some API for entities 2011-04-04 01:07:39 -04:00
afforess
d1e6408ea2 Changed PlayerQuit to allow last minute modifications to player state. 2011-04-03 16:11:16 -04:00
afforess
0f3f3c552a Added player.saveData and player.loadData. 2011-04-03 15:52:07 -04:00
Erik Broes
083e3ebd6e Base digging/blockbreaks on actual time rather than the servers tickrate.
Servers under high load suffer from tick-time degradation as severe as 1 tick
taking 0.25s (rather than 0.05s).  This will failing blockbreaks.
2011-04-03 11:06:12 +02:00
Raphfrk
121bcd5adc Added the ability to set the quit message 2011-04-02 18:22:19 +02:00
Erik Broes
c84d51f458 Fix chunk.getEntities 2011-04-02 17:56:06 +02:00
Stephen
5247bcba64 Implemented entity.getNearbyEntities() 2011-04-02 17:22:58 +02:00
afforess
a0b2a26c3a implementation of Entity.isDead 2011-04-02 17:19:39 +02:00
afforess
adb13029bc Forces clients to update to the new time immediately when setTime or setFullTime is called. 2011-04-02 17:17:17 +02:00
Robert Sargant
39972530f2 Added VEHICLE_DESTROY event 2011-04-02 17:12:18 +02:00
William Bowers
325f4e0c22 Implemented the new SpawnChangeEvent in CraftWorld.setSpawnLocation() 2011-04-02 16:58:50 +02:00
Dinnerbone
d5096a0193 Changed default database location to {NAME}.db instead of database.db 2011-04-01 16:52:00 +01:00
Dinnerbone
8b25433982 Implemented ebeans 2011-04-01 16:06:46 +01:00