Commit graph

456 commits

Author SHA1 Message Date
Spottedleaf
a615186502
Remove the old updatingChunks and visibleChunks fields (#6535)
Just in case they cause problems again.

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2021-08-31 19:33:14 -07:00
Jason
2973e1c56e
Always use updatingChunks for saveAllChunks (#6534) 2021-09-01 00:53:56 +00:00
Jason
14be4180f6
Use updatingChunks for flush saving (#6533) 2021-08-31 17:23:22 -07:00
Nassim Jahnke
2cd4bcfba1
Fix distance map contains (#6530) 2021-08-31 12:47:00 +00:00
Spottedleaf
7d10cdea03
Merge tuinity (#6413)
This PR contains all of Tuinity's patches. Very notable ones are:

- Highly optimised collisions
- Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16)
- Starlight https://github.com/PaperMC/Starlight
- Rewritten dataconverter system https://github.com/PaperMC/DataConverter
- Random block ticking optimisation (wrongly dropped from Paper 1.17)
- Chunk ticking optimisations
- Anything else I've forgotten in the 60 or so patches

If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. 

* Port tuinity, initial patchset

* Update gradle to 7.2

jmp said it fixes rebuildpatches not working for me. it fucking better

* Completely clean apply

* Remove tuinity config, add per player api patch

* Remove paper reobf mappings patch

* Properly update gradlew

* Force clean rebuild

* Mark fixups

Comments and ATs still need to be done

* grep -r "Tuinity"

* Fixup

* Ensure gameprofile lastaccess is written only under the state lock

* update URL for dataconverter

* Only clean rebuild tuinity patches

might fix merge conflicts

* Use UTF-8 for gradlew

* Clean rb patches again

* Convert block ids used as item ids

Neither the converters of pre 1.13 nor DFU handled these cases,
as by the time they were written the game at the time didn't
consider these ids valid - they would be air. Because of this,
some worlds have logspam since only DataConverter (not DFU or
legacy converters) will warn when an invalid id has been
seen.

While quite a few do need to now be considered as air, quite a lot
do not. So it makes sense to add conversion for these items, instead
of simply suppressing or ignoring the logs. I've now added id -> string conversion
for all block ids that could be used as items that existed in the game
before 1.7.10 (I have no interest in tracking down the
exact version block ids stopped working) that were on
https://minecraft-ids.grahamedgecombe.com/

Items that did not directly convert to new items will
be instead converted to air: stems, wheat crops, piston head,
tripwire wire block

* Fix LightPopulated parsing in V1466

The DFU code was checking if the number existed, not if it
didn't exist. I misread the original code.

* Always parse protochunk light sources unless it is marked as non-lit

Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.

* Update custom names to JSON for players

Missed this fix from CB, as it was inside
the DataFixers class.

I decided to double check all of the CB changes again:

DataFixers.java was the only area I missed, as I had inspected all
datafixer diffs and implemented them all into DataConverter. I also
checked Bootstrap.java again, and re-evaluated their changes. I had
previously done this, but determined that they were all bad.

The changes to make standing_sign block map to oak_sign block in
V1450 is bad, because that's not the item id V1450 accepts. Only
in 1.14 did oak_sign even exist, and as expected there is a converter
to rename all existing sign items/blocks.

The fix to register the portal block under id 1440 is useless, as
the flattenning logic will default to the lowest registered id - which
is the exact blockstate that CB registers into 1440. So it just
doesn't do anything.

The extra item ids in the id -> string converter are already added,
but I found this from EMC originally.

The change for the spawn egg id 23 -> Arrow is just wrong,
that id DOES correspond to TippedArrow, NOT Arrow. As
expected, the spawn egg already has a dedicated mapping for
Arrow, which is id 10 - which was Arrow's entity id.

I also ported a fix for the cooked_fished id update. This doesn't
really matter since there is already a dataconverter to fix this,
but the game didn't accept cooked_fished at the time. So I see
no harm.

* Review all converters and walkers

- Refactor V99 to have helper methods for defining entity/tile
  entity types
- Automatically namespace all ids that should be namespaced.
  While vanilla never saved non-namespaced data for things that
  are namespaced, plugins/users might have.
- Synchronised the identity ensure map in HelperBlockFlatteningV1450
- Code style consistency
- Add missing log warning in V102 for ITEM_NAME type conversion
- Use getBoolean instead of getByte
- Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow
  rename, as it will affect ENTITY_NAME type
- Always set isVillager to false in V502 for Zombie
- Register V808's converter under subversion 1 like DFU
- Register a breakpoint for V1.17.1. In the future, all final
  versions of major releases will have a breakpoint so that
  the work required to determine if a converter needs a breakpoint
  is minimal
- Validate that a dataconverter is only registered for a version
  that is registered
- ConverterFlattenTileEntity is actually ConverterFlattenEntity
  It even registered the converters under TILE_ENTITY, instead of
  ENTITY.
- Fix id comparison in V1492 STRUCTURE_FEATURE renamer
- Use ConverterAbstractStatsRename for V1510 stats renamer
  At the time I had written that class, the abstract renamer didn't
  exist.
- Ensure OwnerUUID is at least set to empty string in
  V1904 if the ocelot is converted to a cat (this is
  likely so that it retains a collar)
- Use generic read/write for Records in V1946
  Records is actually a list, not a map. So reading map was
  invalid.

* Always set light to zero when propagating decrease

This fixes an almost infinite loop where light values
would be spam queued on a very small subset on blocks.

This also likely fixes the memory issues people were
seeing.

* re-organize patches

* Apply and fix conflicts

* Revert some patches

getChunkAt retains chunks so that plugins don't spam loads
revert mc-4 fix will remain unless issues pop up

* Shuffle iterated chunks if per player is not enabled

Can help with some mob spawning stacking up at locations

* Make per player default, migrate all configs

* Adjust comments in fixups

* Rework config for player chunk loader

Old config is not compatible. Move all configs to be
under `settings` in paper.yml

The player chunk loader has been modified to
less aggressively load chunks, but to send
chunks at higher rates compared to tuinity. There are
new config entries to tune this behavior.

* Add back old constructor to CompressionEncoder/Decoder (fixes
 Tuinity #358)

* Raise chunk loading default limits

* Reduce worldgen thread workers for lower core count cpus

* Raise limits for chunk loading config

Also place it under `chunk-loading`

* Disable max chunk send rate by default

* Fix conflicts and rebuild patches

* Drop default send rate again

Appears to be still causing problems for no known reason

* Raise chunk send limits to 100 per player

While a low limit fixes ping issues for some people, most people
do not suffer from this issue and thus should not suffer from
an extremely slow load-in rate.

* Rebase part 1

Autosquash the fixups

* Move not implemented up

* Fixup mc-dev fixes

Missed this one

* Rebase per player viewdistance api into the original api patch

* Remove old light engine patch part 1

The prioritisation must be kept from it, so that part
has been rebased into the priority patch.
Part 2 will deal with rebasing all of the patches _after_

* Rebase remaining patches for old light patch removal

* Remove other mid tick patch

* Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch

Replaced by `Do not copy visible chunks`

* Revert AT for Vec3i setX/Y/Z

The class is immutable. set should not be exposed

* Remove old IntegerUtil class

* Replace old CraftChunk#getEntities patch

* Remove import for SWMRNibbleArray in ChunkAccess

* Finished merge checklist

* Remove ensureTickThread impl in urgency patch

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 04:02:11 -07:00
Jason
6e9f38ea91
[ci skip] Cleanup Timings v2 diff (#6523) 2021-08-30 00:02:24 -07:00
Jason
cf27619809
Log error for invalid entity-per-chunk-save-limit configs (#6522) 2021-08-29 21:19:43 -07:00
Nassim Jahnke
be269d1cf0
Move ProtoWorld methods to LimitedRegion (#6486) 2021-08-28 13:43:26 +00:00
Jason
411a5eed18
Fix and optimize legacy world conversion (#6473)
CraftBukkit breaks legacy world conversion in three ways:
- Writes userdata to the path of the userdata folder rather than to
  the correct file inside the aforementioned folder. This causes the
  userdata folder to fail to be created as a file already exists at
  its path.
- Makes changes to how multiworld works, without modifying
  McRegionUpgrader to be aware of these changes.
- Calls methods on Bukkit before the server is initialized.

This patch fixes all of these issues, and also threads the
McRegionUpgrader to improve performance.
2021-08-27 22:07:12 -07:00
Spottedleaf
1c4f87a258
Ensure priority updates are determined by current level, not deferred level (#6507)
* Ensure priority updates are determined by current level, not deferred level

Deferral could cause an infinite loop to occur.

Also, re-add the light engine priority logic.

* Rebase

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2021-08-27 19:20:31 -07:00
Owen1212055
159112ef41
Add Missing Entity API: Cat (#5744) 2021-08-27 18:16:41 +00:00
Nassim Jahnke
f44d237de9
Updated Upstream (CraftBukkit) (#6504)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
5be41fb8 SPIGOT-6720: Fix bed explosion checks
09b99daf SPIGOT-6722: Close entity manager when unloading world
3a9561bf SPIGOT-6686: Changes in MaximumRepairCost for Anvil Rename cause inconsistency
2021-08-27 11:51:18 +02:00
Jake Potrebic
8b793ed52c
[ci skip] Remove this file that got created somehow (#6489) 2021-08-26 09:49:32 -07:00
Jason
0205b902c2
[ci skip] Cleanup diff in Async command map building (#6492) 2021-08-26 09:41:22 -07:00
Nassim Jahnke
0a6d320410
Sanitize ResourceLocation error logging (#6495) 2021-08-26 10:25:23 +00:00
Spottedleaf
e763a3dc95
Log when the async catcher is tripped (#6493)
The chunk system can swallow the exception given it's all
built with completablefuture, so ensure it is at least printed.

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2021-08-25 20:35:35 -07:00
Spottedleaf
ba4cf68774
Readd chunk priority patch, including many chunk system fixes from tuinity (#6488) 2021-08-26 02:16:27 +00:00
Jason
3773df24ce
Vanilla command permission fixes (fixes #6085) (#6490)
Fixes permission checks for vanilla commands which don't have a
requirement, as well as for namespaced vanilla commands.
2021-08-25 15:20:24 -07:00
Jason
b4ef78556c
Use configured no permission message in PaperCommand (#6484) 2021-08-25 13:34:15 -07:00
Nassim Jahnke
789bc79280
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6457)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c9a46ebf #653: Add World#spawn with randomizeData parameter
e49c2e3a Damageable should extend ItemMeta
01ff04f4 SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API
ca5b4b1a SPIGOT-6697: Deprecate generateTree with BlockChangeDelegate as it does not handle tiles

CraftBukkit Changes:
7c8bbcbe SPIGOT-6716: Preserve the order of stored enchantments of enchanted books.
18027d02 #914: Add World#spawn with randomizeData parameter
3cad0316 SPIGOT-6714: Don't fire PlayerBucketEvent when empty
8c6d60cf Fix server crash with BlockPopulator when entities are at a negative chunk border
4f6bcc84 SPIGOT-5880, SPIGOT-5567: New ChunkGenerator API
78d5b35b SPIGOT-6697: Restore generateTree with BlockChangeDelegate behaviour
15792f0d Rebuild patch
c949675e SPIGOT-6713: Cancelling EntityTransformEvent Causes Deceased Slimes To Not Despawn
a955f15c Fix issues with new ChunkGenerator API
a0a37f41 SPIGOT-6630: Replacing an enchantment on an item creates a conflict error

Spigot Changes:
b166a49b Rebuild patches
3c1fc60a SPIGOT-6693: Composters only take in one item at custom hopper speeds
2021-08-25 09:59:26 +02:00
Jake Potrebic
61a09c5102
Add BlockBreakBlockEvent (#4989) 2021-08-25 01:42:23 +00:00
Jason
ff3f449b33
Squash "Clear SyncLoadInfo" into "Add debug for sync chunk loads" and add tab completion for the clear argument (#6483) 2021-08-24 16:45:40 -07:00
Jake Potrebic
b74e691256
[ci skip] clean up diff from 1.17 update (#6462) 2021-08-24 23:30:26 +00:00
Pedro
182f56cdd5
Fix bed explosions in custom worlds (#6345) 2021-08-24 20:03:58 +00:00
Jake Potrebic
98fa136099
Fix CB lib relocation (#6454) 2021-08-22 17:22:57 +00:00
Jake Potrebic
b37fbbca3d
Add API to change EnderEye target without other nonsense (#6460) 2021-08-22 15:19:42 +00:00
Jake Potrebic
4b7fa94010
Prevent NPE when removing enchantment with no ItemMeta (#6459) 2021-08-22 15:13:51 +00:00
Jake Potrebic
cf037fbd3e
Better docs for PlayerGameModeChangeEvent (#6461) 2021-08-22 15:10:33 +00:00
Maddy Miller
49c7564283
Fix BlockPistonRetractEvent firing multiple times (#6467) 2021-08-22 23:54:55 +10:00
MiniDigger | Martin
18284cdf66
Fix Mob Goal Leak (#6394) 2021-08-22 14:19:45 +10:00
Octavia Togami
e25557464f
Replace ThreadLocal with ConcurrentHashMap in CommandSourceStack (#6325)
This object is created so often that it likely creates problems with the
ThreadLocalMap because the weak references can't be cleaned up fast
enough. This has manifest as lag seemingly caused by WorldEdit:
https://github.com/EngineHub/WorldEdit/issues/1668
2021-08-22 03:45:40 +00:00
Mariell Hoversholm
2406634ed8
Add timeout & interval to sysout catcher (#6383) 2021-08-21 17:01:42 +02:00
Bjarne Koll
5edda39cc5
Add deepslate as xray engine 2 replacement default (#6362)
Fixes: #6350
2021-08-21 14:34:58 +00:00
Noah van der Aa
0b46fb1e5a
Respect despawn rate in merge check (#6428) 2021-08-21 14:32:07 +00:00
Jake Potrebic
18d1602724
Add API to send game events (#6444) 2021-08-21 14:26:42 +00:00
petersv5
ccbb51078a
Fix entities glitching through blocks pushed by pistons (#6308)
Fixes #5189
2021-08-21 14:15:29 +00:00
Jason
59d449d880
Set AsyncAppender dispatch thread to be a daemon thread (#6424) 2021-08-18 18:47:29 +00:00
Jason
fa184f7429
Setup dev bundle publishing (#6163) 2021-08-17 17:11:04 -05:00
Shane Freeder
f2471d20b4
Do not fire PlayerBucketFillEvent when no fluid (Fixes #4611) 2021-08-17 15:43:01 +01:00
Jake Potrebic
6dfd1d9a71
Fix yaw on player spawn (#6409) 2021-08-16 14:46:25 -07:00
Noah van der Aa
934c694efd
Don't fire entitymovevent for players. (#6402) 2021-08-15 18:37:42 +01:00
Jake Potrebic
72ce684679
Fix possible divide by 0 error with cursor updates (#6398) 2021-08-14 17:44:31 +00:00
Shane Freeder
8d182e8639
Revert "Revert "Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)""
This reverts commit 622598f1dd.
2021-08-14 15:29:22 +01:00
Shane Freeder
622598f1dd
Revert "Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)"
This reverts commit aa52bf9e33.
2021-08-14 15:22:21 +01:00
Shane Freeder
aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00
Jason
565cd3306c
[ci skip] Add some helper methods to the ObfHelper util class (#6374) 2021-08-14 10:06:17 +00:00
Jason
4dd33cb8b6
[ci skip] Drop "Fix CME on adding a passenger in CreatureSpawnEvent" (#6384)
This is no longer needed as Entity#passengers is an ImmutableList as of 1.17
2021-08-14 03:01:07 -07:00
Jake Potrebic
f12a7f57e1
Clear bucket NBT after dispense (#6391) 2021-08-14 02:51:03 -07:00
Jake Potrebic
c2f47a76ae
Implement Translatable in appropriate places (#6248) 2021-08-13 21:11:12 -07:00
Jason
e9aa9ce66b
Add config migration for named entity death logging option (#6390) 2021-08-13 13:24:25 -07:00
Warrior
591cac3685
Configurable item frame map cursor interval (#6385) 2021-08-13 12:14:44 -07:00
Jake Potrebic
ce43ce8265
Make EntityUnleashEvent cancellable (#4993) 2021-08-13 11:15:43 -07:00
Jake Potrebic
e942509e73
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6379)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-13 10:08:34 -07:00
Jason
80836709e7
Fix block drops position losing precision millions of blocks out (#6387) 2021-08-12 21:46:55 -07:00
Andrew Steinborn
370b60de14
Optimize indirect passenger iteration (#6366) 2021-08-12 15:55:41 -07:00
Jason
4d9b14efa4
Use AsyncAppender instead of AsyncLoggerContextSelector to keep loggging IO off main thread (#6381) 2021-08-12 10:55:20 -07:00
Jason Penilla
5c65546f5c rebase 2021-08-11 07:01:11 +02:00
Mariell Hoversholm
415f7ca165 Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e0598aa2 SPIGOT-6692: Add sendSignChange overload with a hasGlowingText parameter

CraftBukkit Changes:
2cdc6b1e4 SPIGOT-6692: Add sendSignChange overload with a hasGlowingText parameter
2021-08-11 07:01:11 +02:00
Jake Potrebic
80650e8936
Added EntityItemDamageEvent (#4928) 2021-08-10 05:04:44 +00:00
Jason
25cd8aba9f
Config option for Piglins guarding chests (#4829) 2021-08-10 02:13:58 +00:00
Andrew Steinborn
bfb3d42b44
Optimize entity tracker passenger checks (#6361)
When a ServerEntity instance is first constructed, it uses a pre-Java 9 empty collection,
but passengers use Guava ImmutableList. When comparing the two collections via Object#equals
we miss out on an opportunity to reduce the check to little more than a reference equality
check (which is very fast).
2021-08-09 11:36:45 -07:00
Bjarne Koll
b33b63908e
Support complex components in written book builder (#6337)
The previously existing toBuilder method defined on the CraftMetaBook
would, no matter if called on a writable or written book, return a
builder targetting a writable book, in which complex components, such as
hover or click text are not allowed.

The builer hence serializes the page components using LEGACY_UXRC to
ensure only colour may be passed. While this works as intented for
writable books, the builder fails to fully support the complex
components that may be used in a written book.

This commit implemements a child class of the CraftMetaBookBuilder, the
CraftMetaBookSignedBuilder, which builds to a CraftMetaBookSigned
instance and hence serializes the pages to json.
This builder instance is automatically supplied when calling toBuilder
on a CraftMetaBookSigned instance.

Resolves: #6296
2021-08-08 15:57:20 -07:00
Jake Potrebic
f261419fd5
clone itemstack to return remaining stack (#6353) 2021-08-06 23:55:16 -07:00
Jake Potrebic
4a2f53c6e8
Add missing DamageCause for EntityDamageByBlockEvent (#6352) 2021-08-07 06:03:50 +00:00
Jake Potrebic
a178fb895e
Make hoppers respect inventory max stack size (#4838) 2021-08-07 00:35:42 +00:00
Kacper Płażewski
9b4a46f704
[ci skip] add vs code files to .gitignore (#5663) 2021-08-07 00:27:45 +00:00
Jake Potrebic
00028d57cf
call EntityDamageByBlockEvent for campfires (#6244) 2021-08-07 00:20:39 +00:00
Jake Potrebic
23e3a0ccb6
Add PlayerSetSpawnEvent (#5690) 2021-08-06 20:37:38 +00:00
thamid-gamer
9a125eecb8
Fix Incorrectly Typed Goals (#6200) 2021-08-06 17:05:53 +00:00
Noah van der Aa
c815948b6d
Fix ITEM_DROPPED stat not working properly (#6331) 2021-08-06 16:46:25 +00:00
Shane Freeder
f521a18a17
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
75a0ee4f SPIGOT-6691: Material.LAVA_CAULDRON is not Levelled

CraftBukkit Changes:
e1c96e50 SPIGOT-6682: Blocking with shield not reset after die
97f629b6 SPIGOT-6220: Structures in the world with custom generator not work
85379258 Increase outdated build delay
f7f8dce4 SPIGOT-6552: Some inventory types reset cursor on switch
2021-08-04 16:26:56 +01:00
Prof-Bloodstone
d239eca9dd
Fix writing server.properties with wrong encoding (#6322)
Fixes #6321
2021-08-04 00:48:15 -07:00
Shane Freeder
6226208d64
Fix SysoutCatcher when plugins log before initialisation (Fixes #6323) 2021-08-04 04:04:12 +01:00
Mariell Hoversholm
9a74e70cc0
fix: boats' bounding boxes must be deflated, not inflated (#6314)
Fixes GH-6312.

Signed-off-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-08-03 12:13:43 +02:00
Emilia Dreamer
aec9781f52
Fix incorrect colors in ConsoleCommandSender messages with TranslatableComponents (#6287) 2021-08-03 07:48:34 +00:00
Prof-Bloodstone
0fc6213f9c
Allow skipping writing of comments to server.properties (#6251)
Makes less git noise, as it won't update the date every single time

Use -DPaper.skipServerPropertiesComments=true flag to disable writing it
2021-08-03 00:35:02 -07:00
Noah van der Aa
6e7f9aafd6
Prevent AFK kick while watching end credits (#6239). (#6265) 2021-08-02 08:43:56 +00:00
Hannes Greule
0e978ea45e
Rewrite LogEvents to contain information about the source jar of stacktrace elements (#6142) 2021-08-02 10:32:53 +02:00
Nassim Jahnke
8c28a33d4e
Don't not shuffle visible chunks (#6283) 2021-08-02 10:00:31 +02:00
Underscore11
ed1dc272e6
Add System.out.println catcher (#6278) 2021-08-02 07:07:48 +00:00
Shane Freeder
6855505490
Fix some inconsistency issues with empty map items (#6304) 2021-08-01 16:55:25 +01:00
Shane Freeder
8bebf48495
Mark sensor and behavior timings as verbose 2021-08-01 10:22:55 +01:00
PaulBGD
81a7559b41
Correct handling of invalid maps (#6302) 2021-07-31 22:47:01 +02:00
Nassim Jahnke
7a5025d461
Fix closeInventory shenanigans (#6292) 2021-07-30 11:37:11 +02:00
Owen1212055
a67959e131
Add bee stinger API (#5962) 2021-07-29 00:36:53 +00:00
Nassim Jahnke
0e230a1bee
Updated Upstream (CraftBukkit) (#6279)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
6788550f SPIGOT-6678: ChunkSnapshot#isSectionEmpty() not working as intended.
3ad0fb1c #901: Fix PlayerStatisticIncrementEvent spam
2021-07-28 09:39:14 +02:00
Jason
b32a3b147c
Call EntityKnockbackByEntityEvent for RamTarget Behavior (#6273) 2021-07-26 18:41:26 +02:00
MeFisto94
efd7e5182c
Move "use-display-name-in-quit-message" to settings namespace (#6257) 2021-07-25 23:11:44 +00:00
Max Lee
2f1f1b7f0c
Add config option to specify timings url (#6256) 2021-07-25 07:10:30 +00:00
TwoLeggedCat
e905eb1986
Add fireball to default max load config (#6252) 2021-07-25 07:00:54 +00:00
Max Lee
9b0a0d896c
Add the default tick rate of the sensor to the timings (#6242) 2021-07-25 06:50:36 +00:00
Jake Potrebic
9b828509cd
Updated Upstream (CraftBukkit) (#6260) 2021-07-24 03:33:05 +01:00
Jake Potrebic
b173db6231
Fix flat bedrock (#6255) 2021-07-23 14:18:10 -07:00
Jake Potrebic
170382fe35
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6245)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e7b0f8d6 #642: Add Crafting methods to API
9e58831e SPIGOT-6641: Use varargs in sendMessage
e409fe49 SPIGOT-6545: Unable to set Guardian target via API while awareness is disabled
6997c726 SPIGOT-6661: Fix missing radius from GenericGameEvent
02d03f35 SPIGOT-6369: Add ItemStack to HangingPlaceEvent

CraftBukkit Changes:
0abf420c SPIGOT-6665: Shearing a Snowman does not drop a carved pumpkin
e8e3cbcc #893: Add Crafting methods to API
879acfee Fix missing varargs from previous commit
6572b9c3 SPIGOT-6641: Use varargs in sendMessage
9e06bb2a SPIGOT-6663: Chicken Jockeys chickens don't despawn
699f2d36 SPIGOT-6545: Unable to set Guardian target via API while awareness is disabled
8ffa54ba SPIGOT-6369: Add ItemStack to HangingPlaceEvent
c851639c SPIGOT-6645: Call EntityChangeBlockEvent before PlayerHarvestBlockEvent
8d244b0b SPIGOT-3725, SPIGOT-6638, MC-136917: Properly clear tile entities before replacing

Spigot Changes:
18c71bf4 Rebuild patches
2021-07-22 18:11:56 +00:00
Jake Potrebic
3801a3951c
Add ItemRarity test (#6247) 2021-07-22 06:48:24 +02:00
Jake Potrebic
2961b2adab
Fix various mob drops being captured as death drops (#5675) 2021-07-22 02:58:24 +00:00
Jake Potrebic
b854e7e802
Drop unneeded patch (#6240) 2021-07-21 18:18:54 +00:00
Nassim Jahnke
2780e94901
Fix PaperTickList (#6241)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-07-21 19:12:24 +02:00
Jason
44516b1d8a
[ci skip] Put mappings util in a separate class to the stacktrace deobfuscator (#6230) 2021-07-19 19:22:18 -07:00
Kyle Wood
f25facb302
Update email & name (DenWav)
Also I think I prefer my few tiny patches to be GPL.
2021-07-19 21:07:53 -05:00
zml
c225bf97d6
Fix book title and author being improperly serialized as components (#6190)
They are kept as plain strings
Additional validation has been added to prevent invalid books from being
sent to the client.
2021-07-19 23:11:06 +00:00
Nassim Jahnke
c75a8378a2
Don't expose ASM in API (#6229)
ASM was not meant to exposed to API consumers in the first place, and for the duration of time it has been exposed, it has also been relocated.

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-07-19 22:58:48 +00:00
Nassim Jahnke
fc478727d5
Use mapped names for sensor and behavior timings/config (#6228) 2021-07-19 11:07:49 +00:00
Max Lee
12942dc94b
Add rate options and timings for sensors and behaviors (#6027) 2021-07-19 11:47:33 +02:00
Max Lee
d6c81c8189
Don't apply cramming damage to players (#5903) 2021-07-19 09:31:03 +00:00
thamid-gamer
b79bc31d30
Fix MerchantOffer BuyB Only AssertionError (#6206) 2021-07-19 09:16:53 +00:00
Jason
bc127ea819
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6222)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron

CraftBukkit Changes:
b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent
f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron
d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket
4f34a67b #891: Fix scheduler task ID overflow and duplication issues

Spigot Changes:
d03d7f12 BUILDTOOLS-604: Rebuild patches
2021-07-18 09:41:53 +02:00
Nassim Jahnke
8f949511b8
Revert "Fix PaperTickList" (#6216)
This commit reverts a5acf367a3
2021-07-17 21:57:00 +02:00
Nassim Jahnke
b1cdc1274c
Fix block action handling (#6213) 2021-07-17 12:46:46 +00:00
Jake Potrebic
7f89e96357
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6209) 2021-07-17 02:48:27 +01:00
Jake Potrebic
a5acf367a3
Fix PaperTickList (#6191) 2021-07-16 09:18:04 -07:00
Jake Potrebic
5a9c14bace
Fix distanceSq check on block breaking (#6195) 2021-07-16 03:01:48 +00:00
Jake Potrebic
b41b5b5c7e
Catch desynced block breaks (#6193) 2021-07-15 23:00:58 +00:00
Jake Potrebic
2e3797945c
Use cause and cancel component in PlayerGameModeChanteEvent (#6192) 2021-07-15 21:44:59 +00:00
LemonCaramel
377a60db07
Fix Stonecutter #6180 issue (#6181) 2021-07-14 08:37:22 -07:00
sulu5890
990f7daeb7
Fix incorrect message for outdated clients (#6160) 2021-07-14 02:49:38 +00:00
Shane Freeder
664eee6e13
Expand resource pack API 2021-07-12 20:42:17 +01:00
Jason
40b34615b0
[ci skip] Use commit timestamp instead of build time in manifest (#6161) 2021-07-12 06:24:48 +00:00
Jake Potrebic
70ea1b2e2b
Fix command signs (#6139) 2021-07-11 18:06:49 +00:00
Jake Potrebic
55d5c1650f
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6149)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
17c35d6e SPIGOT-6637: Revert "#636: Add FurnaceStartSmeltEvent"
4b27230b SPIGOT-6623: Missing API reasons for entity freezing
e1528c85 #636: Add FurnaceStartSmeltEvent

CraftBukkit Changes:
a6292cc3 SPIGOT-6637: Revert "#874: Add FurnaceStartSmeltEvent"
f4066854 SPIGOT-6579: DragonFireBall movement with setDirection jumps around a lot
9add952b SPIGOT-6623: Missing API reasons for entity freezing
2ea359f1 #874: Add FurnaceStartSmeltEvent
be8d625e SPIGOT-5560, SPIGOT-6574, SPIGOT-6632: Remove no longer needed tile entity fix

Spigot Changes:
eac3cd96 Rebuild patches
2021-07-11 09:01:29 +02:00
Jake Potrebic
a4880d832b
Fix NPE from using wrong ProtoChunk ctor (#6147) 2021-07-10 20:17:47 +00:00
Jake Potrebic
d985976b3e
Add config for mobs immune to default effects (#4835) 2021-07-10 04:49:49 +00:00
Jake Potrebic
871f30038e
fixed kick event leave message (#4766) 2021-07-09 19:03:28 +00:00
kennytv
0aa0a1d973 Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
b5d7883a SPIGOT-6634: Override needed method
99561c21 SPIGOT-6624: Explosions do not destroy blocks out of vanilla heights in custom dimensions
2021-07-09 16:20:40 +02:00
Jake Potrebic
d770f71f41
Add PlayerArmSwingEvent (#5353) 2021-07-09 13:56:30 +00:00
Xemorr
23d887b2a6 Swapped out Vec3#distanceTo call with a Vec3#distanceToSqr call to remove calls to Math.sqrt 2021-07-09 15:35:18 +02:00
Jake Potrebic
5ff90b9381
Fix collisions during world generation (#6129) 2021-07-09 03:16:57 -07:00
Jason
20ff0b058c
[ci skip] Add a test plugin (#6133) 2021-07-09 03:04:33 -07:00
Jason
416ec98982
[ci skip] Remove extra newlines at EOF (#6127) 2021-07-08 18:40:24 -07:00
Bjarne Koll
79d7dfbbe5
Ensure shulker bounding box is updated (#6010)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-07-08 18:18:32 -07:00
Jake Potrebic
bb44da8420
Fix cancelling EntityPickupItemEvent for villagers (#6091)
Remove's Billy's fix as upstream implemented a (broken) fix and then fixed their fix
2021-07-07 11:07:38 -07:00
Nassim Jahnke
351a2c38b5
Drop no longer needed patch (#6115) 2021-07-07 19:18:05 +02:00
MD
648f6078d7
Route sign run_command click events through normal chat logic (#6109)
This patch changes sign command logic so that `run_command` click events are routed through the standard chat/command
logic used for inbound chat messages.

This fixes numerous issues related to sign click commands:
  - Signs with a `run_command` value of "/<plugin command>" would fail and show the "Unknown command" warning. This
    prevents usage of commands like `//wand` from WorldEdit in sign click events entirely and requires users to drop
    the leading slash from other plugins' commands. This patch now executes the plugin commands as would be expected,
    adding a leading slash if necessary.
  - Signs with a `run_command` value that doesn't match an existing command could fail silently. This patch causes
    these to *always* show "Unknown command" instead.
  - Plugins listening to `PlayerCommandPreprocessEvent` would not be able to intercept any command executions from
    sign click events. This patch allows plugins to intercept player commands when fired by a click event, in the same
    manner as commands executed by the player typing or clicking on a chat message.
  - Commands executed from signs would not be logged to the console. This patch fixes this.

This patch also prepends a leading slash if the `run_command` value lacks one, which matches vanilla behaviour (old
code would strip this slash away) while also ensuring `PlayerCommandPreprocessEvent#getMessage` remains consistent
with other command executions from chat (which always include the leading slash).
2021-07-07 15:12:58 +00:00
Jason
4aef0354dd
[ci skip] Use Java toolchain for run tasks (#6108) 2021-07-07 06:18:02 -07:00
Malfrador
144e5f7ac6
Add option for logging named entity deaths (#6107) 2021-07-07 06:15:17 -07:00
dfsek
b5be382d00
Add methods to ProtoWorld for working with BlockStates (#5929) 2021-07-07 10:23:16 +00:00
Jason
5059ada8d7
Move log message for named entity deaths into correct location (#6105) 2021-07-07 03:04:34 -07:00
Jason
f8d6cbdfe5
Deobfuscate stacktraces in sync load info (#6103) 2021-07-07 00:19:08 -07:00
Nassim Jahnke
56fd1a2f84
Update to Minecraft 1.17.1 (#6097) 2021-07-07 06:52:40 +00:00
Jake Potrebic
a831634d44
add Optimize Light Engine patch (#5863) 2021-07-06 04:30:39 +00:00
chickeneer
6ea4da4a68
AbstractSkeleton should extend RangedEntity (#6087)
This includes Strays and matches the mojang RangedAttackMob
2021-07-06 03:48:08 +00:00
Jason
cc063e1f09
Fix incorrect variable usage in per-player mob spawning patch (#6077) 2021-07-04 17:30:59 +01:00
Jason
2641b91350
Also deobfuscate secondary stacktraces in crash reports (#6078) 2021-07-04 03:20:11 -07:00
Jason
6fd9275867
Fix Bossbar updating (closes #6061) (#6076) 2021-07-03 16:26:13 -07:00
Jake Potrebic
0ae6dd2659
fix custom beacon ranges (#6067) 2021-07-02 19:51:49 +00:00
PaulBGD
6446e54dd9
Readd "Use getChunkIfLoadedImmediately in places" (#6047)
* Readd "Use getChunkIfLoadedImmediately in places"

* Formatting

* Fix var names
2021-07-02 20:04:29 +01:00
BillyGalbreath
882039d03e
Honor spigot.yml setting log-villager-deaths (#6057)
cat note: giggity.
2021-07-02 04:28:31 +01:00
Shane Freeder
f18dc1e3c7
Fix NPE when completing skull lookups without a real owner (Fixes #6052)
This looks like mojang introduced an NPE however it was previously being
supressed by the future used by the server, we'll just stick to the legacy
behavior of retainining the existing profile of earlier versions
2021-07-01 00:10:28 +01:00
Shane Freeder
3ddc424b89
Backport MC-229191 ore distribution changes 2021-06-30 22:11:40 +01:00
Shane Freeder
2103ad2f81
Fix NPE when using broadcast as players are joining 2021-06-29 22:21:42 +01:00