Many servers tend to restart at a fixed time at xx:00 which causes an
uneven distribution of requests on the bStats backend. To circumvent
this problem, this commit introduces some randomness to the initial
and second delay.
* The hostname and socket address was not null when the event fired, but the event does not provide the value, the change allows plugins to use the old value.
* Since `proxyLogicEnabled` will be checked after the event fired, to check the config value will allow plugins to modify it during the event handling.
Signed-off-by: MiniDigger <admin@minidigger.me>
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
8f495b8d #564: Add method to get max world size
CraftBukkit Changes:
768d7fc2d #773: Add method to get max world size
Spigot Changes:
628435a8 #103: Add async catchers to Chunk#getEntities
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
5b747147e Increase outdated build delay
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Actually rebuild patches this time...
Bukkit Changes:
19b7b7bd #561: Add clear weather World API
5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
CraftBukkit Changes:
e1ebdd92 #771: Add clear weather World API
424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
19b7b7bd #561: Add clear weather World API
5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
CraftBukkit Changes:
e1ebdd92 #771: Add clear weather World API
424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
* Preserve order of hidden-blocks in Anti-Xray
This small change allows to specify and predict the order in which
Anti-Xray uses the hidden-blocks in engine-mode 2. The order is
preserved as specified in the hidden-blocks list. This can be useful,
for example, when adding air to the hidden-blocks to predict which fake
ores should be exposed to fake air.
* Allow to add equal blocks multiple times to hidden-blocks
This adds the ability to add equal blocks multiple times to the
hidden-blocks of Anti-Xray in engine-mode 2. Thus it is possible to give
certain blocks different priorities in Anti-Xray. For example if air and
diamond_ore are added twice, the obfuscated chunk will contain twice as
many air and diamond_ore blocks as other blocks in the list.
This patch implements a noise cache for the end which significantly reduces the computation time of generation. This results in about a 3x improvement.
Original code by SuperCoder7979 and Gegy in Lithium, licensed under LGPL-3.0 (Source: https://github.com/jellysquid3/lithium-fabric)
Co-authored-by: Gegy <gegy1000@gmail.com>
Co-authored-by: Dylan Xaldin <Puremin0rez515@gmail.com>
Co-authored-by: pop4959 <pop4959@gmail.com>
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f47abd88 SPIGOT-6242: Fix some file line endings
de96535b SPIGOT-6234: enum classes don't serialize properly when implementing ConfigurationSerializable
CraftBukkit Changes:
4475707d SPIGOT-6244: /spawnpoint ignores angle
8b3b096d SPIGOT-6242: Fix some file line endings
4b33c749 SPIGOT-6186: Canceling a CreatureSpawnEvent results in a "Unable to summon entity due to duplicate UUIDs" error
2b3ca726 SPIGOT-6236: Vehicle passenger portal cooldown does not change
The following has been tested:
- Disconnect from menu -> DISCONNECTED
- EssentialsX kick -> KICKED
- Suspend server JVM -> DISCONNECTED
- Suspend client JVM -> TIMED_OUT
- Call #exceptionCaught -> ERRONEOUS_STATE
Suspension was done through `kill -STOP` and subsequently `kill -CONT`
after the player has (been) disconnected.
Closes#254.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
23618b2c SPIGOT-6240: Use correct portal search radius
Adds 3 methods to the Beacon block state to set a custom range for the beacon.
One to set the range, one to get the range, and one to reset the range
(aka go back to using the default range-by-beacon-tier system).
When new advancements are added via the UnsafeValues#loadAdvancement
API, it triggers a full datapack reload when this is not necessary. The
advancement is already loaded directly into the advancement registry,
and the point of saving the advancement to the Bukkit datapack seems to
be for persistence. By removing the call to reload datapacks when an
advancement is loaded, the client no longer completely freezes up when
adding a new advancement.
To ensure the client still receives the updated advancement data, we
manually reload the advancement data for all players, which
normally takes place as a part of the datapack reloading.
Restab at the last upstream to add support for migrating the option for disabling player data
saving back into spigots config, vs blindly dropping it
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Spigot Changes:
a19903d2 SPIGOT-520: Add option to disable player data saving
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Spigot Changes:
a19903d2 SPIGOT-520: Add option to disable player data saving
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f4f2ef4c SPIGOT-6222: Correct javadoc for Entity#setPassenger
1871ca9d #559: Add wait time modification for FishHook
CraftBukkit Changes:
bc6a175e #767: Add wait time modification for FishHook
2fc37bcc SPIGOT-6197: Prevent world loading from updating spawn settings of all worlds
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
3eb7236e4 SPIGOT-6217: Missed PlayerEditBookEvent when editing books
Spigot Changes:
37d799b2 SPIGOT-6218: Player.spigot().sendMessage(UUID, BaseComponent...) does not work
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
eda400d3 SPIGOT-6213: MinecraftFont.getWidth(" ") returns 2 when it should be 3
Spigot Changes:
aa477927 #100: Allow sending messages from specific UUIDs
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
ce64c84ca SPIGOT-6205: Rewrite enum to/from NMS type methods
dd10b375c Downgrade NMS revision
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
30885166 Update to Minecraft 1.16.4
CraftBukkit Changes:
3af81c71 Update to Minecraft 1.16.4
Spigot Changes:
f011ca24 Update to Minecraft 1.16.4
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
4abf9e96 #557: Add TNTPrimed#setSource method
CraftBukkit Changes:
dea41389 Remove outdated build delay.
9da3b5bf #762: Add TNTPrimed#setSource method
Fixes hasKey to check that a key actually exists, while retaining the
option to scream at keys which are requested which haven't been marked as
needing to be copied
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
01e22e09 Misc maven build updates
746f5324 #556: Allow sending messages from specific UUIDs
92b99cde #501: Add PersistentDataHolder to Chunk
CraftBukkit Changes:
4ef13f94 Misc maven build updates
04639f5a #759: Allow sending messages from specific UUIDs
77c894a2 #672: Add PersistentDataHolder to Chunk
Spigot Changes:
57bbdd8e Rebuild patches
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
01e22e09 Misc maven build updates
746f5324 #556: Allow sending messages from specific UUIDs
92b99cde #501: Add PersistentDataHolder to Chunk
CraftBukkit Changes:
4ef13f94 Misc maven build updates
04639f5a #759: Allow sending messages from specific UUIDs
77c894a2 #672: Add PersistentDataHolder to Chunk
Spigot Changes:
57bbdd8e Rebuild patches
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
e461dcfe #555: Item - add getters/setters for owner/thrower
CraftBukkit Changes:
055870c4 #758: Item - add getters/setters for owner/thrower
Fixes twisted vines not connecting properly when grown via
bonemeal by a player.
In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.
Crystals can end up in a bad state in certain conditions which causes
an exception on the expected number of crystals going negative.
This ensures the crystals/pillars are in expected state when the dragon spawns.
Restores vanilla like behavior where neighbor chunks have less priority than the source chunk.
This resolves the issue where teleporting sometimes has the chunk your arriving in slow to send.
Also improves light tasks to always process tasks when tasks from the current priority level are collected
instead of bundling them.
The maps did convert successfully, but had noisy logs due to Spigot
implementing this logic incorrectly.
This stops the spam by converting the old format to new before
requesting the world.