Also standardizes how to handle EntityChangeBlockEvent before a removeBlock or destroyBlock
call. Always use 'state.getFluidState().createLegacyBlock()' to get the new state instead of
just using the 'air' state.
Also fixes the new block data for EntityBreakDoorEvent (a sub-event from
EntityChangeBlockEvent)
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
This adds config options to specify the tick rate for sensors
and behaviors of different entity types as well as timings
for those in order to be able to have some metrics as to which
ones might need tweaking.
== AT ==
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips
public net.minecraft.world.entity.ai.gossip.GossipContainer$EntityGossips <init>()V
public net.minecraft.world.entity.ai.gossip.GossipContainer gossips
This prevents Entities from trying to run outside of the World Border
TODO: This doesn't prevent the pathfinder from using blocks outside the world border as nodes. We can fix this
by adding code to all overrides in:
NodeEvaluator:
public abstract BlockPathTypes getBlockPathType(BlockGetter world, int x, int y, int z);
to return BLOCKED if it is outside the world border.