Taylor Kelly
a124bfdab5
Fix PlayerRespawnEvent for multi-worlds
2011-02-22 19:02:06 +01:00
Tahg
96435cfc76
refactor Items
2011-02-21 19:57:23 -05:00
Dinnerbone
f659231e34
N.M.S cleanup in preparation for update
2011-02-21 22:30:01 +00:00
Dinnerbone
67cf646014
Merge branch 'master' of github.com:Bukkit/CraftBukkit
2011-02-21 21:27:01 +00:00
VictorD
bf9a55049e
Second part of NPE and arctan update :3
2011-02-20 23:22:28 +01:00
Daniel Chesters
4f249b585c
Fix encoding in net.minecraft.server files.
2011-02-20 18:15:21 +01:00
David Flemström
5121ebb65d
Fixed issue with color markers in messages sent to the client.
...
This fix eliminates crashes related to color markers being at end-of-line, and also makes colors persist across line breaks.
- The broadcast message is split up in multiple packets, one per line
- Color markers are reorganized, so that color 'sticks across lines'
- The wrapping method calculates the *rendered* line length. Thus, if the user has a weird font, it might look weird.
2011-02-20 18:15:21 +01:00
Erik Broes
09026095b6
Minor cleaning of code
2011-02-20 18:15:17 +01:00
Erik Broes
6e3ee31336
Prevent Blocks from getting lost when a chunk reloads
2011-02-20 17:09:38 +01:00
Tahg
ca4076077e
fixed buttons, plates
...
added yield to explosion
added event for chunk unloading
2011-02-19 23:44:35 -05:00
Dinnerbone
a59149c208
Make all new loggers default to the same logging as "Minecraft" (to console + file, same format)
2011-02-20 02:14:15 +00:00
sk89q
d4b67c5549
Lowered the priority of the old command handler event. A number of plugins were using this event incorrectly. A new event, the command preprocesser event, has replaced the previous function of the original command event.
2011-02-19 18:02:13 -08:00
sk89q
ec0eec5863
Added slime as a detected entity.
2011-02-19 18:02:12 -08:00
Dinnerbone
264b5c331d
Redirect System.out and System.err to a Logger
2011-02-20 01:53:06 +00:00
Dinnerbone
a6b3965672
Fixed CLI arguments
2011-02-19 19:45:22 +00:00
Dinnerbone
a5ca3e1c12
Don't kick players if a command failed from an exception
2011-02-18 16:25:56 +00:00
EvilSeph
e544fb71c3
Changed hatchingType to MobType from CreatureType as refactoring (and so plugin breaking) will take place in a week.
2011-02-17 03:17:13 -05:00
Andrew Ardill
0703f4f458
Updated to use CreatureType and CreatureSpawner
...
Nothing will break as a result of the refactoring of MobType due to
deprecated code being left in. These will be removed after 1 week,
enough time for plugin devs time to migrate.
2011-02-17 17:57:52 +11:00
sk89q
5f940cf764
Added Player.chat().
2011-02-16 21:47:01 -08:00
EvilSeph
03c118f343
Added CREATURE_SPAWN event per ss2man44
2011-02-16 22:45:00 -05:00
Meaglin
4a4b67cc42
Implementation of BlockBreakEvent
2011-02-13 13:19:51 +01:00
Erik Broes
40f7986a11
Make the spawning listen to the server spawn-settings
2011-02-13 01:21:50 +01:00
Stéphan Kochen
f789c9e744
Replace a net.minecraft accessor with a public attr.
2011-02-12 16:17:43 +01:00
afforess
5aa95ee469
Added MaxSpeed methods to minecarts. Added MaxSpeed methods to boats. Added SlowWhenEmpty, FlyingMod, and DerailedMod methods to minecarts.
2011-02-12 16:14:43 +01:00
Andrew Ardill
be9a264249
Fixed bug in event when taking fall damage. Now uses event damage.
2011-02-12 22:40:28 +11:00
culturespy
e2899b9dd7
Added EXPLOSION_PRIMED event.
2011-02-12 02:57:58 -05:00
Timberjaw
348e6c75c7
Added SIGN_CHANGE event.
2011-02-11 20:49:09 -05:00
James Logsdon
09c6389b3f
Adding PLAYER_PICKUP_ITEM event hook
2011-02-12 01:39:00 +01:00
James Logsdon
82931a601d
Adding PLAYER_DROP_ITEM event hook
2011-02-12 01:09:42 +01:00
cvpcs
71f97ffc5b
Send a BlockRedstoneEvent if powered redstone is destroyed
...
When a powered redstone block is destroyed, a BlockRedstoneEvent should
be sent to notify plugins that particular block is returning to current
0 before the BlockDamageEvent is sent. This allows plugins dealing with
redstone to not have to listen for redstone destruction, but just listen
to changes in current.
2011-02-12 00:32:39 +01:00
Dinnerbone
4b6c633659
Removed debug and fixed //craftbukkit comments from 0239b76f611597f8486a
2011-02-11 09:27:57 +00:00
Tahg
c0b940d619
more chunk fixes
2011-02-11 02:01:32 -05:00
Tahg
41e136b880
fix in LongHashset.java
2011-02-10 14:59:41 -05:00
Tahg
89232b826b
fixes for chunks
2011-02-10 14:33:41 -05:00
Tahg
524f966ef3
Merge branch 'master' of https://github.com/Bukkit/CraftBukkit
2011-02-10 09:24:14 -05:00
Dinnerbone
1d49e5a4b1
Fixed chunk unloading
2011-02-10 13:27:53 +00:00
Dinnerbone
a52f5ef520
Threadsafe World.c(int i, int j)
2011-02-10 11:56:30 +00:00
Zenexer
96794e15db
Added spawn-protection property to server.properties
2011-02-10 12:16:31 +08:00
Zenexer
1da852265a
Added spawn-protection property to server.properties
2011-02-10 12:16:30 +08:00
Zenexer
fbe54b05f4
Added spawn-protection property to server.properties
2011-02-10 12:16:30 +08:00
Dinnerbone
814c9d444f
Fixed LongHashtable.values()
2011-02-09 20:55:04 +00:00
James Logsdon
e3011157b1
Added Creature.setTarget per jlogsdon
2011-02-09 13:27:28 +00:00
Dinnerbone
7988345368
Added call to new event on world save (at stop and force save). (Per EyvindRM)
2011-02-09 12:59:00 +00:00
Ben64
0592b334f6
Terrain generation bugfix (will also be in Mojang 1.3)
2011-02-09 10:01:41 +01:00
Tahg
03be05790e
added method to force an inventory update
2011-02-08 21:52:06 -05:00
Tahg
43ef3b3037
fixed explosions
2011-02-08 20:28:10 -05:00
Tahg
61b79e8f98
inventory fixes
2011-02-08 19:47:08 -05:00
Tahg
b9a37399ae
changed fence behaviour
2011-02-08 17:10:48 -05:00
Alexander Hesse
6ad4ca2a42
Implemented Sneak event
2011-02-08 17:12:51 +01:00
Dinnerbone
1a983aceb3
Just cleaning some commits. Don't mind me.
2011-02-08 15:22:46 +00:00
Dinnerbone
3526a66fbe
Added loadChunk, unloadChunk and unloadChunkRequest.
2011-02-08 14:26:55 +00:00
Dinnerbone
6b9b59db4e
Added getContents() to TileEntityDispenser to be compatible with
...
InventoryChanged TileEntityDispenser to be built against latest mc-dev
Merge branch 'merge-fork' of https://github.com/Hidendra/CraftBukkit
2011-02-08 14:22:52 +00:00
culturespy
a9a0ad6278
Adding Craftbukkit comment-tags.
2011-02-08 14:11:34 +00:00
culturespy
f20af7b129
Make Explosion remember whether it was canceled so that WorldServer can avoid sending unneeded explode packets.
2011-02-08 14:11:34 +00:00
Dinnerbone
499d44763d
Finalizing the breakage!
2011-02-08 12:54:28 +00:00
Dinnerbone
bcf9b5ca19
Oops! This matters.
2011-02-08 12:48:29 +00:00
Dinnerbone
6751433a8e
Implemented new Server methods (getWorld + changes to createWorld)
2011-02-08 12:03:36 +00:00
Erik Broes
7b840489a3
Oopsie on compile issue
2011-02-07 10:43:50 +01:00
Erik Broes
2497a61044
Moved changes we did to WorldServer back down to World.
2011-02-07 10:26:12 +01:00
Erik Broes
421d1c1c1f
Fixing missing mandatory comments.
2011-02-07 09:49:42 +01:00
Tahg
8acebcd7d6
Fixed Chunk cache in world
2011-02-07 03:34:32 -05:00
Tahg
3629580868
Chunk fetching improvements
2011-02-07 01:33:57 -05:00
Dinnerbone
172db788b3
I'm quite aware that I fail at merging.
2011-02-07 01:59:06 +00:00
Dinnerbone
7a71347cdf
Fixed logging into the correct world
2011-02-07 01:51:06 +00:00
Dinnerbone
e9b1607fdc
Fixed entity updating
2011-02-07 01:51:06 +00:00
Dinnerbone
7bdc190637
Possibly fixed block/chunk leaking
2011-02-07 01:51:06 +00:00
Dinnerbone
8b14c72a8d
Changes to reflect new Environment enum
2011-02-07 01:51:06 +00:00
Dinnerbone
4e6f4e3031
NPE
2011-02-07 01:51:06 +00:00
Dinnerbone
dcabbda57c
Fixed invisibility after cross-world teleportation
2011-02-07 01:51:06 +00:00
Dinnerbone
590b3874a8
Fixed various multiworld teleporting issues
2011-02-07 01:51:05 +00:00
Dinnerbone
7e81245caf
Probably definitely fixed mob leaking
2011-02-07 01:51:05 +00:00
Dinnerbone
b229931ce6
Attempt to clear loaded chunks during multiworld teleportation
2011-02-07 01:51:05 +00:00
Dinnerbone
2be5181b0c
Added internal MC support for multiple worlds
2011-02-07 01:44:43 +00:00
Raphfrk
9e7991ab52
Scheduler
2011-02-07 01:03:32 +01:00
Forsaken
002b5ebefc
Added PlayerKick (setReason, setLeaveMessage, setCancelled) and PlayerRespawn (setLocation)
2011-02-06 12:38:38 +01:00
Erik Broes
228b5e7ccd
Added VEHICLE_COLLISION_ENTITY which vanished after porting the code
2011-02-06 11:51:35 +01:00
Raphfrk
101d01ef64
getLoadedChunks method
2011-02-05 15:06:02 +01:00
Animosity
8932430aed
Addded: int getMaxPlayers()
2011-02-05 01:36:41 -05:00
EvilSeph
e79139d3f2
Save player data on save-all.
2011-02-04 22:49:24 -05:00
VictorD
059d23b4c9
Half-step placement bug fix, all credits to Brettflan
2011-02-03 22:34:22 +01:00
Brettflan
2f2bc28915
Fixes placement cancellation of single-step blocks, such as in protected areas like the spawn area.
...
The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block.
The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block.
Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op.
2011-02-03 22:07:34 +01:00
Erik Broes
04be2b9b31
Generic cleanup/reformat.
2011-02-02 00:39:08 +01:00
Erik Broes
001a45804e
Clean vehicle code.
2011-02-02 00:29:37 +01:00
Erik Broes
1dac92a766
Update chunk handling.
2011-02-02 00:29:37 +01:00
Dinnerbone
e0416ca7fb
Added CraftDispenser.dispense()
2011-02-01 23:18:11 +00:00
Forsaken
d228e0c311
Fixed the onDisable() event of plugins again after it was overwritten some days ago.
2011-02-02 06:12:35 +08:00
Dinnerbone
661f209b7e
Fixed dispenser
2011-02-01 22:01:37 +00:00
Dinnerbone
f8cdbe1d82
Fixed tabs
2011-02-01 21:55:30 +00:00
Tyler
eea070ed85
Dispensers now obey BLOCK_INTERACT
2011-02-02 05:29:12 +08:00
Erik Broes
5c467e941b
Actually implement the spiral stuff now, oops
2011-02-01 21:40:52 +01:00
Erik Broes
a3fbada1e8
Chunkloading around player now happens in a spiral! No more floating over the void waiting for the floor to load!
2011-02-01 20:26:47 +01:00
Dinnerbone
21b8c16886
Commands can be sent from the console (WIP, needs improvements)
2011-02-01 18:13:12 +00:00
Dinnerbone
923ab54e38
Don't hate me :(
2011-02-01 11:43:31 +00:00
Dinnerbone
24f140d1f4
Implemented VEHICLE_UPDATE
2011-02-01 10:20:18 +00:00
Dinnerbone
2b0ab5a130
Fixed VEHICLE_MOVE
2011-02-01 10:14:59 +00:00
Dinnerbone
408ed37a01
Implemented VEHICLE_EXIT
2011-02-01 10:02:43 +00:00
Dinnerbone
6f13c9dc55
Implemented VEHICLE_COLLISION_BLOCK
2011-01-31 22:25:27 +00:00
Dinnerbone
82febb3887
ENTITY_DAMAGED now knows hot from wet
2011-01-31 21:50:28 +00:00
Dinnerbone
c2fdd5cadd
Implemented PLAYER_ITEM_HELD
2011-01-31 01:35:29 +00:00
Dinnerbone
7369ef7300
Implemented getRemainingAir/setRemainingAir/getMaximumAir/setMaximumAir on LivingEntity
2011-01-31 01:23:10 +00:00