Commit graph

21 commits

Author SHA1 Message Date
Spottedleaf
a6df4c8cdc Handle corrupt light data gracefully
First, if the light data is not marked as correct, we should not be
parsing it in the first place. This will eliminate errors from
parsing possibly different versioned light data.

Secondly, if parsing the light data throws an exception (from
the SWMRNibbleArray constructor), then we can simply mark
the returned chunk as having incorrect light data - rather than
propagating the exception and causing the chunk to be re-generated.
2024-11-02 16:33:08 -07:00
Noah van der Aa
7ee4835074
Correctly clear explosion density cache(#11541) 2024-10-31 22:30:18 +01:00
Bjarne Koll
ad9c58e103
Only expose velocity relative tp flags to API (#11532)
Since 1.21.2, vanilla split relative teleportation flags into position
and delta/velocity flags into separate enum entries.
This highlighted a design flaw in the paper api addition for teleport
flags, which just simply mirrored internals while also only being able
to apply the delta/velocity part of a flag, given the teleport target is
always absolute in the API.

This patch proposes to simply no longer expose the non-velocity related
flags to the API, instead marking the entire Relative enum as being
purely velocity related, as non-velocity related flags are not useful to
callers. This was done over simply exposing all internal flags, as
another vanilla change to the internal enum would result in the same
breakage.

The newly proposed API *only* promises that the passed flags prevent the
loss of velocity in the specific axis/context, which should be
independent enough of vanillas specific implementation of this feature.
2024-10-31 17:25:52 +01:00
Bjarne Koll
dfedf79a2f
Correctly cancel consumption of consumable
See: #11534
2024-10-31 12:44:02 +01:00
Lulu13022002
1523212d4e
don't resend effects when PlayerItemConsumeEvent is cancelled 2024-10-30 17:07:49 +01:00
Nassim Jahnke
1a1d0cf01a
Use target pitch in teleport (generally the same thing) 2024-10-30 14:36:09 +01:00
Nassim Jahnke
9f1fa0b4f8
Fix item gravity on inactive items, remove dumb active skipping 2024-10-30 14:06:43 +01:00
Nassim Jahnke
fe2f3d4693
Fix portal exit resulting in bad teleport transition 2024-10-29 22:35:10 +01:00
Lulu13022002
d576cfc234
cleanup bugfix patch 2024-10-29 16:54:40 +01:00
Owen1212055
99b1bf9b0f
Use new ClientboundPlayerRotationPacket for setting player rotation 2024-10-28 12:14:00 -04:00
Jason Penilla
e35f199344
Use declaration order for state holder property iteration
Mostly an aesthetic change for serialization, should not have any impact on performance or correctness.
2024-10-27 18:29:34 -07:00
Jason Penilla
29bf7beba9
Fix unused parameter in PlayerList#remove 2024-10-27 12:09:27 -07:00
Nassim Jahnke
02bca1e655
Remove timings impl 2024-10-27 18:39:30 +01:00
Nassim Jahnke
348c855096
Readd last API patch (with TODO) 2024-10-27 10:03:59 +01:00
Jason Penilla
b14d336442
Apply watchdoge patches 2024-10-25 18:13:48 -07:00
Spottedleaf
be2edeac2b Fix boats/minecarts not dropping when destroyed
Diff to clone the item was lost, which meant that the spawned
item was air.
2024-10-25 15:04:29 -07:00
Spottedleaf
ba1ee87e70 Revert "Add max minecarft speed gamerule config"
This reverts commit 61136fe43b.
2024-10-25 14:10:40 -07:00
Spottedleaf
61136fe43b Add max minecarft speed gamerule config 2024-10-25 14:07:01 -07:00
Spottedleaf
e92607cd21 Fix MSPT command
Used wrong variable for tick length
2024-10-25 13:19:27 -07:00
Spottedleaf
683ce2062e Fix Anti-Xray using wrong data in chunk deserialize 2024-10-25 13:05:26 -07:00
Spottedleaf
b711764991 Rebase fixups 2024-10-25 12:24:15 -07:00
Renamed from patches/server/1043-Moonrise-optimisation-patches.patch (Browse further)