Commit graph

8 commits

Author SHA1 Message Date
Spottedleaf
38428c0d6c Cleanup MCUtils patch for chunk system
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
Jake Potrebic
ffe310a8e1
remove api that was scheduled for removal 2024-06-14 14:07:44 -07:00
Jake Potrebic
ba163e10bb
585/1053 2024-06-13 16:32:45 -07:00
Jake Potrebic
2055809b1e
117 2024-06-13 10:30:39 -07:00
Nassim Jahnke
2a1ace0cf2 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Spottedleaf
e88856dd75 Chunk system patch 2023-09-22 13:13:57 -07:00
Noah van der Aa
6267e26420
So it begins... 2023-09-21 19:18:04 +02:00
Nassim Jahnke
72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00
Renamed from patches/server/0088-Configurable-Player-Collision.patch (Browse further)