Commit graph

5 commits

Author SHA1 Message Date
Zach Brown
ec1012b5d5
Allow zero revive health when it matches maxHealth
Apparently a zero max health attribute is perfectly fine in vanilla and
our own revive handling code appears to handle the case fine, even when
EntityDeathEvent is cancelled. So we should allow it to avoid issues
when these mobs are killed.
2018-09-24 20:48:21 -04:00
Mark Vainomaa
3491f5542e Create API for CanPlaceOn and CanDestroy NBT tags (#1015) 2018-09-22 23:30:54 -04:00
BillyGalbreath
df72ca1321 Expose attack cooldown methods for Player (#1412) 2018-09-22 23:03:53 -04:00
Zach Brown
298f2a4cdf
Update branch name for GitHub version checking 2018-09-13 12:20:02 -04:00
Aikar
3c62f3723d
Merge branch 'master' into pre/1.13
* master:
  Remove no longer needed tests due to last change
2018-09-09 01:19:34 -04:00