Commit graph

8 commits

Author SHA1 Message Date
Jake Potrebic
cc45a355a4
move decompile fixes to start of git history 2022-02-28 22:52:39 -07:00
Jake Potrebic
3526f22211
move patch relying on TraceUtil to after its creation 2022-02-28 22:52:39 -07:00
Nassim Jahnke
c2e2281f29
Initial 1.18 update 2022-02-28 22:52:35 -07:00
Spottedleaf
286bd1bfb5
1.18 misc performance dev branch (#7368)
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00
Jake Potrebic
3a43821c38
Updated Upstream (Bukkit/CraftBukkit/Spigot) 2021-12-31 19:05:42 -08:00
stonar96
4ab59e1326 Port Anti-Xray to 1.18 (#6947) 2021-11-30 19:26:33 +01:00
Nassim Jahnke
011df7dc84 More more more more more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Jake
f331ac28e0 add back Optimize collision to not load chunks 2021-11-30 19:26:33 +01:00
Renamed from patches/server/0400-Don-t-crash-if-player-is-attempted-to-be-removed-fro.patch (Browse further)