Commit graph

360 commits

Author SHA1 Message Date
Kyle Wood
f1924ad247 Track previous version and report in command
It is often difficult to diagnose new issues server admins get when
upgrading to a new server version because the only information they are
able to tell us regarding the server version they are running is
"latest". This commit attempts to mitigate this by keeping track of the
previous version of Paper they were running, which is then reported by
the `/version` or `/paper version` command. This gives us a better idea
of the commits included in the upgrade, which may help diagnose new
issues easier.
2018-03-01 19:57:22 -06:00
Zach Brown
40edc359b7 Make version command use the direct link
It was using a redirect, but apparently a small portion of systems,
networks, some mess, are having problems with that redirect.

Just use the direct link and skip the hassle.
2018-04-09 16:13:08 -04:00
Shane Freeder
72bd990d87 Allow logger instances to be used across reloads 2018-04-08 02:02:48 +01:00
Mark Vainomaa
50f348988d Add method to open already placed sign 2018-04-01 02:30:41 +03:00
Minecrell
99efa104db Call PaperServerListPingEvent for legacy pings (#1057)
* Make the legacy ping handler more reliable

The Minecraft server often fails to respond to old ("legacy") pings
from old Minecraft versions using the protocol used before the switch
to Netty in Minecraft 1.7.

Due to packet fragmentation[1], we might not have all needed bytes
available when the LegacyPingHandler is called. In this case, it will
run into an error, remove the handler and continue using the modern
protocol.

This is unlikely to happen for the first two revisions of the legacy
ping protocol (used in Minecraft 1.5.x and older) since the request
consists of only one or two bytes, but happens frequently for the
last/third revision introduced in Minecraft 1.6.

It has much larger, variable packet sizes due to the inclusion of
the virtual host (the hostname/port used to connect to the server).

The solution[2] is simple: If we find more than two matching bytes,
we buffer the remaining bytes until we have enough to fully read and
respond to the request.

[1]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h3-11
[2]: https://netty.io/wiki/user-guide-for-4.x.html#wiki-h4-13

* Add legacy ping support to PaperServerListPingEvent

Add a new method to StatusClient check if the client is a legacy
client that does not support all of the features provided in the
event.
2018-03-30 19:00:01 +02:00
Minecrell
f556e7652a Improve backward compatibility of deprecated player sample API (#1065)
Some plugins (e.g. older builds of EssentialsX) assume that
ServerListPingEvent.getSampleText() returns a mutable copy of
the player sample list. This was the case until it was refactored
on top of the new API introduced in #980.

As a result, they may run into an error when trying to modify the
returned list directly. Modify getSampleText() to return a mutable
copy (a plain ArrayList) to mimic the old behavior.
2018-03-26 23:45:18 +02:00
Aikar
31c3ae2bb4 Add Setters for ID/Name and add completeByCache for Profile API 2018-03-25 21:50:46 -04:00
Aikar
3c6db79e46 Use copies for PlayerProfile in PaperServerList and SkullMeta
Don't want to risk mutating players properties in server list (unlikely, but lets be proper)

and Skull also has a setter API, so that should be used too.
2018-03-22 23:32:55 -04:00
Minecrell
5336a6b6bb Add extended PaperServerListPingEvent (#980)
* Drop original implementation for old player sample API

* Add extended PaperServerListPingEvent

Add a new event that extends the original ServerListPingEvent
and allows full control of the response sent to the client.

* Implement deprecated player sample API
2018-03-23 04:19:59 +01:00
Aikar
1b8ea6f3bb Fix Profile Textures and expand PlayerProfile .complete() API
I mistakenly thought .complete() also checked for textures, which was not the case

So the logic was not working as desired.

Also some undesired logic paths lead to textures of the logging in player being dropped, forcing
us to always load the textures immediately again on login, leading to rate limits.

Everythings now good

the .complete() api now will default specify to also complete textures, but you may
pass false to it to skip loading textures.
2018-03-22 21:40:57 -04:00
Aikar
e92baf5367 getPlayerUniqueId API
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID

This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
2018-03-22 01:41:44 -04:00
Aikar
9e2678f71a Update javadoc on setPlayerProfile 2018-03-18 13:28:01 -04:00
Aikar
aa8ad3124a Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.
2018-03-18 12:32:09 -04:00
Aikar
87dc694af9 Ability to change PlayerProfile in AsyncPreLoginEvent
This will allow you to change the players name or skin on login.
2018-03-18 11:46:14 -04:00
Aikar
0094c1669c Add PlayerProfile.complete() API to trigger skin lookup 2018-03-18 11:31:32 -04:00
Shane Freeder
3af34bfe45 Fix NPE when getting location from players EnderChest (fixes #1041) 2018-03-10 13:07:40 +00:00
MiniDigger | Martin
12012ab589 Toggleable player crits, helps mitigate hacked clients. (#1040)
This is a port of https://github.com/PaperMC/Paper/blob/ver/1.8.8/Spigot-Server-Patches/0040-Toggleable-player-crits-helps-mitigate-hacked-client.patch
Also adds me to the MIT list.
2018-03-10 05:14:47 +01:00
Minecrell
1894a7a608 [CI-SKIP] Add Minecrell to MIT list (#1035)
Change email address for some older patches to make it clear that
they are MIT licensed too.
2018-03-08 16:08:21 +01:00
Aikar
d39553c217 Rename getOwnerUUID to Tameable#getOwnerUniqueId for consistency
for the @kashike, thanks for adding a server diff to use this name!
2018-02-24 01:16:01 -05:00
Aikar
d285cd8073 Tameable#getOwnerUUID API
This is faster if all you need is the UUID, as .getOwner() will cause
an OfflinePlayer to be loaded from disk.

This method is already implemented on the server, just needed to expose it.
2018-02-24 00:57:03 -05:00
Aikar
3d9d0a7227 Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-01-18 01:00:51 -05:00
Shane Freeder
26144e31b3 Update B/CB 2018-02-08 10:07:27 +00:00
Zach Brown
963ddeb6ed Properly flag profile events as async as needed 2018-02-01 23:24:27 -05:00
Aikar
79e1eb906f Remove warning for custom entities in precreaturespawn, add note to event
We can't fix this. The event will simply not fire for hacky plugins replacing
entity registrations.
2018-01-28 22:50:35 -05:00
Zach Brown
690c955207 Add ArmorStand Item Meta
This is adds basic item meta for armor stands. It does not add all
possible metadata however.

There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial implementation should serve as
a starting point for future additions in this area.

Fixes GH-559
2018-01-27 20:40:42 -05:00
Aikar
8d654f26d3 Make PlayerProfile.getProperties mutable
Most other collections returned like this is mutable, lets be consistent.
2018-01-21 14:09:09 -05:00
BillyGalbreath
b89d7add43 PlayerAdvancementCriterionGrantEvent (#978) 2018-01-21 12:23:34 -06:00
Aikar
0d9f8672b1 Fill Profile Property Events
Allows plugins to populate profile properties from local sources to avoid calls out to Mojang API
to fill in textures for example.

If Mojang API does need to be hit, event fire so you can get the results.

This is useful for implementing a ProfileCache for Player Skulls
2018-01-19 00:55:38 -05:00
Aikar
e06cc30ff7 Add SkullMeta.setPlayerProfile API
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
2018-01-19 00:38:49 -05:00
Aikar
d065e0b00e Move ProfileWhitelistVerifyEvent to use new PlayerProfile API
Also update javadocs on lookup events to link the new methods to use
2018-01-19 00:12:03 -05:00
Aikar
17bec29ef0 Update Profile Lookup Events to use new PlayerProfile API 2018-01-19 00:03:09 -05:00
Aikar
a7da447b88 Add PlayerProfile API to replace GameProfile
This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
2018-01-15 22:13:17 -05:00
Aikar
70f7748553 PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.

Also a highly more effecient way to blanket block spawns in a world
2018-01-14 17:36:24 -05:00
Aikar
2e05bc73b3 PreCreatureSpawnEvent - Closes #917
Adds an event to fire before an Entity is created, so that plugins that need to cancel
CreatureSpawnEvent can do so from this event instead.

Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste
as it's done after the Entity object has been fully created.

Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event
instead and save a lot of server resources.

See: https://github.com/PaperMC/Paper/issues/917
2018-01-14 17:02:38 -05:00
Zach Brown
ef505a9a32 Update upstream B/CB/S 2018-01-04 02:04:31 -06:00
Shane Freeder
77f24f0be5 Update B 2017-12-28 16:56:31 +00:00
Zach Brown
fa8db475d6 Update upstream B/CB/S 2017-12-27 22:45:33 -06:00
Aikar
c3791a5225 Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:50:26 -05:00
Aikar
4f6b49e007 Always copy completions for #setCompletions in Tab Complete Events
Per feedback on 6364cb2
2017-12-20 01:09:54 -05:00
Aikar
8665021cdb ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.
2017-12-19 22:57:46 -05:00
Aikar
0968270200 Make PlayerPickupExperienceEvent extend PlayerEvent 2017-12-19 22:08:28 -05:00
Aikar
ac0ae12415 PlayerPickupExperienceEvent
Allows plugins to cancel a player picking up an experience orb
2017-12-19 22:05:16 -05:00
Aikar
6364cb2591 AsyncTabCompleteEvent shouldn't store Immutable Lists 2017-12-19 16:52:53 -05:00
Aikar
db3cc65511 ExperienceOrbs API for Reason/Source/Triggering player
Adds lots of information about why this orb exists.

Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:46:27 -05:00
Aikar
7cc544d715 Add World#createExplosion(Location, float, boolean, boolean) API
don't know why this API was missing
2017-12-19 16:25:38 -05:00
Aikar
fa254542bc Display warning on deprecated recipe API
Any plugin still using this API will result in the server saving an inconsistent UUID to player data files,
which then triggers warnings such as "Tried to load unrecognized recipe: bukkit:9e5b92f5-e549-4f47-b0a8-9f89390ed77b removed now."
on the players login.

Plugin authors need to define a key to keep it consistent between server restarts.
2017-12-09 12:42:11 -05:00
Shane Freeder
786d044753 Update B/CB/S 2017-12-05 01:34:10 +00:00
Aikar
f7f8c59f60 AsyncTabCompleteEvent
Let plugins be able to control tab completion of commands and chat async.

This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.

Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.

Also adds isCommand and getLocation to the sync TabCompleteEvent
2017-11-26 22:05:48 -05:00
Shane Freeder
2a3e13cc52 Fix javadocs 2017-11-25 17:53:42 +00:00
Aikar
584a612fc0 API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.

This is useful for where performance is needed
2017-11-24 07:28:57 +00:00
Shane Freeder
a907e21341 Update B/CB/S 2017-11-18 03:04:21 +00:00
Shane Freeder
03960c3d95 Update B/CB/S 2017-11-17 09:40:49 +00:00
pkt77
c849f4f132 Add PlayerArmorChangeEvent
Closes GH-928
2017-11-10 23:46:55 -05:00
BillyGalbreath
222aac9769 PlayerAttemptPickupItemEvent additions 2017-11-10 22:49:53 -05:00
Zach Brown
f141bae102 Update B/CB/S 2017-11-10 17:31:39 -05:00
Shane Freeder
6d76e5b46a Update B/CB/S 2017-11-08 16:13:57 +00:00
Minecrell
90e48db51c Expose client protocol version and virtual host 2017-10-10 18:45:43 +02:00
Minecrell
4b3dd7c7e8 Deprecate player sample list that includes only the player name 2017-10-12 15:50:17 +02:00
Riley Park
7cecdeca83 Some logging changes 2017-10-03 12:13:38 -04:00
Zach Brown
91e639e718 Update documentation around PlayerJumpEvent 2017-09-29 14:58:24 -04:00
Zach Brown
12bf7a15ad Add PlayerJumpEvent 2017-09-28 17:38:17 -04:00
Minecrell
241a264046 Add workaround for plugins modifying the parent of the plugin logger
Essentials uses a custom logger name ("Essentials") instead of the
plugin logger. Log messages are redirected to the plugin logger by
setting the parent of the "Essentials" logger to the plugin logger.

With our changes, the plugin logger is now also called "Essentials",
resulting in an infinite loop. Make sure plugins can't change the
parent of the plugin logger to avoid this.
2017-09-21 19:44:24 +02:00
Minecrell
a64c8c70da Allow plugins to use SLF4J for logging
SLF4J is a commonly used abstraction for various logging frameworks
such as java.util.logging (JUL) or Log4j. Currently, plugins are
required to do all their logging using the provided JUL logger.
This is annoying for plugins that target multiple platforms or when
using libraries that log messages using SLF4J.

Expose SLF4J as optional logging API for plugins, so they can use
it without having to shade it in the plugin and going through
several layers of logging abstraction.
2017-09-21 16:34:36 +02:00
Minecrell
57d987e936 Handle plugin prefixes in Log4j configuration 2017-09-21 16:18:30 +02:00
DemonWav
81d69d5889 Move eclipse compiler patch to POM changes patch
Also update to Paperclip 1.1-SNAPSHOT
2017-09-23 13:17:20 -05:00
DemonWav
52c741517f Remove eclipse compiler for Paper-API
Fixes building with JDK9
2017-09-22 20:12:23 -05:00
Shane Freeder
5ce5ef1c9f Update to 1.12.2, May the Tacos be with you 2017-09-18 12:04:01 +01:00
Shane Freeder
0ccfc595a4 Cache generated EventExecutors (fixes #786)
the first 'major' change in this PR is to cache the generated event
executrs from the ASM class, by doing this we only generate a single
class for every method that we need an executor for, thus reducing the
number of classes that are needed, especially in cases where plugins
re/unregister events all the time.

The second change is to modify the generated classloader map, generated
classloaders are not held against the plugin itself but the classloader
that the event is declared in, the implication here is that we cannot
drop generated classloaders when a plugin disable, and so we use a guava
weak-key'd hashmap, downfall here is that classes won't be GC'd until
guava drops the generated classloader, however the first change should
deal with most of the grunt.
2017-09-06 21:18:36 +01:00
Shane Freeder
89e69d652f Update CB/S 2017-09-09 08:17:12 +01:00
BillyGalbreath
8fc7933953 LivingEntity#setKiller 2017-08-24 15:18:41 -04:00
Riley Park
b90a8b6df4 Deprecate usages of authlib
ref #828
2017-08-22 19:08:41 -07:00
Shane Freeder
7fc4d26c3f Update CB 2017-08-16 16:47:06 +01:00
Shane Freeder
a6eb798352 Update S 2017-08-12 22:32:01 +01:00
Zach Brown
e70452db81 Remove null values in TileEntity tick list
Because who wouldn't want to tick a null tile entity right?
Fixes GH-851
2017-08-11 17:59:44 -05:00
Aikar
64b2b87256 Upstream update 2017-08-07 23:05:16 -04:00
Shane Freeder
2c4293b0f6 Update B/CB/S 2017-08-05 23:36:47 +01:00
BlackHole
01d1cc351b Update to 1.12.1 2017-08-03 16:36:06 +02:00
BillyGalbreath
0ab8f79870 Make /plugins list alphabetical 2017-07-31 02:09:13 -05:00
Aikar
489fda430a Update Upstream 2017-07-30 18:41:08 -04:00
Shane Freeder
fe649493e3 Update B/CB 2017-07-28 14:45:16 +01:00
Aikar
8ff15ca2af ProfileWhitelistVerifyEvent
Fires when the server is validating if a player is whitelisted.

Allows you to do dynamic whitelisting and change of kick message
2017-07-27 23:39:31 -04:00
Aikar
5495450456 Add getI18NDisplayName API
Gets the Display name as seen in the Client.
Currently the server only supports the English language. To override this,
You must replace the language file embedded in the server jar.
2017-07-26 23:44:09 -04:00
Aikar
5617a28291 Implement ensureServerConversions API
This will take a Bukkit ItemStack and run it through any conversions a server process would perform on it,
to ensure it meets latest minecraft expectations.
2017-07-26 23:40:49 -04:00
Aikar
cab448bd32 Improve the Saddle API for Horses
Not all horses with Saddles have armor. This lets us break up the horses with saddles
and access their saddle state separately from an interface shared with Armor.
2017-07-26 23:31:58 -04:00
willies952002
e021202107 Allow Changing of Player Sample in ServerListPingEvent 2017-07-20 18:59:51 -04:00
Aikar
a289bd5949 Update upstream (memory leak fix) 2017-07-16 20:36:27 -04:00
Shane Freeder
43d46feb48 Update B/CB 2017-07-10 14:04:41 +01:00
BillyGalbreath
99f530c937 Add Entity#fromMobSpawner API
Merges and closes GH-752
2017-07-09 01:38:30 -05:00
Shane Freeder
6e57283e32 Fix javadoc warnings 2017-07-03 16:38:49 +01:00
Zach Brown
f63f531f42 Make timings more tolerant of corrupt chunks
Fixes GH-744
2017-07-02 20:54:29 -05:00
Aikar
46e300045a Update upstream 2017-06-25 20:26:00 -04:00
Aikar
b8fb29dc77 SPIGOT-3381: Alias SWEEPING to SWEEPING_EDGE 2017-06-25 19:40:06 -04:00
Zach Brown
3f5b488720 Update upstream B/CB 2017-06-25 18:00:32 -05:00
Zach Brown
604b92968e Update upstream B/CB/S 2017-06-21 22:12:40 -05:00
Aikar
95ae0890a6 Allow plugins to override Vanilla commands with aliases
Spigot broke this in 1.12, re-adding the logic back
2017-06-20 18:59:23 -04:00
Aikar
43e2c9c48c Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
2017-06-17 17:15:25 -04:00
sweepyoface
5d51c00fac Add UnknownCommandEvent (#746) 2017-06-17 20:53:31 -04:00
Aikar
60177fdfaf Shoulder Entities Release API
Let's you eject the Parrot naturally and get the newly spawned Parrot.
2017-06-17 15:20:25 -04:00
Zach Brown
964e06c9a5 Update upstream B/CB/S 2017-06-12 22:28:09 -05:00
Zach Brown
cd7f5199e8 Renumber patches, fix conflicts, update for 1.12 2017-06-11 20:02:57 -05:00