Commit graph

6 commits

Author SHA1 Message Date
Aikar
3d9d0a7227 Optimize Hoppers
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
  However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-01-18 01:00:51 -05:00
Zach Brown
c93e1ee068 Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
Zach Brown
91e639e718 Update documentation around PlayerJumpEvent 2017-09-29 14:58:24 -04:00
Zach Brown
1c208bf05b Update upstream CB/S 2017-06-18 20:36:55 -05:00
Zach Brown
4340ef97ca Switch to a bStats based Metrics system 2017-03-25 00:22:02 -05:00
Zach Brown
0ccbb356f1 Rename patch file to be more specific 2016-08-31 17:18:54 -05:00
Renamed from Spigot-Server-Patches/Optimise-hashCode-and-equals.patch (Browse further)