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2 commits

Author SHA1 Message Date
Aikar
bc5acdddad Current non compilable status of all patches - THIS IS NOT READY
THERE IS STILL NO ETA. GOBLINS WILL EAT YOU.
2020-06-25 21:58:00 -04:00
MeFisto94
0ceb05a8fc Workaround for Client Lag Spikes (MC-162253)
When crossing certain chunk boundaries, the client needlessly
calculates light maps for chunk neighbours. In some specific map
configurations, these calculations cause a 500ms+ freeze on the Client.

This patch basically serves as a workaround by sending light maps
to the client, so that it doesn't attempt to calculate them.
This mitigates the frametime impact to a minimum (but it's still there).
2020-05-12 23:11:30 +02:00