Spigot
a3160ad8a5
Fix Biome Decoration Crashes
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We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
By: md_5 <git@md-5.net>
2014-01-05 09:35:15 +11:00
Spigot
5974c1d8e1
Disconnect for spam in the main thread
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-03 17:32:20 +00:00
Spigot
29ab75468d
Handle different sizes (G,K) for the PermGen warning
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-28 23:54:44 +00:00
Spigot
8bf1066c23
Fix Effect.TILE_BREAK
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The particle's name got changed with @Grum 's tile -> block rename
By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-27 19:45:04 +00:00
Spigot
1cf67ea855
Revert "Use Entity.teleportTo in CraftEntity.teleport"
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This reverts commit f192df4023
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By: md_5 <git@md-5.net>
2013-12-24 14:52:45 +11:00
Spigot
d6dcaceca3
Add Late Bind Option
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Add late-bind config option to delay binding until loading is done.
By: slide23 <me@slide.ws>
2013-12-24 10:22:53 +11:00
Spigot
f192df4023
Use Entity.teleportTo in CraftEntity.teleport
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Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
By: Andrew Krieger <Slizyboy@hotmail.com>
2013-12-24 10:18:01 +11:00
Spigot
549c85c400
Fix tab completion for some Vanilla commands (reload, plugins, testfor, tell) Thanks @ams2990
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By: md_5 <git@md-5.net>
2013-12-24 10:14:53 +11:00
Spigot
59ef7aefd5
Revert the revert for now.
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By: md_5 <git@md-5.net>
2013-12-23 21:03:39 +11:00
Spigot
ae3407bbd5
Increase verbosity of watchdog dumps
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By: md_5 <git@md-5.net>
2013-12-23 21:01:45 +11:00
Spigot
b8d5260367
Revert check pending blocks patch as it (may) be causing some crash issues
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By: md_5 <git@md-5.net>
2013-12-23 20:19:37 +11:00
Spigot
036da35bdf
Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't.
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By: md_5 <git@md-5.net>
2013-12-23 15:58:41 +11:00
Spigot
c9a666e78e
Fix missing bitshifts
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By: md_5 <git@md-5.net>
2013-12-23 15:43:33 +11:00
Spigot
dd91bed703
Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already.
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By: md_5 <git@md-5.net>
2013-12-23 14:08:28 +11:00
Spigot
c8fe541778
Fix Biome Decoration Crashes
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By: Dan Mulloy <dmulloy2@live.com>
2013-12-23 11:18:44 +11:00
Spigot
f8fe98c65f
Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down.
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This is disabled by default as it has a strong behavioural impact.
By: md_5 <git@md-5.net>
2013-12-22 21:00:50 +11:00
Spigot
20401f69c2
Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk.
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By: md_5 <git@md-5.net>
2013-12-22 10:41:48 +11:00
Spigot
fe21d2887d
Fix patch tree.
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By: md_5 <git@md-5.net>
2013-12-22 10:06:06 +11:00
Spigot
79590b808a
Redo previous getCubes removal.
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By: md_5 <git@md-5.net>
2013-12-22 10:05:27 +11:00
Spigot
790cb1348c
Fix patches some more.
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By: md_5 <git@md-5.net>
2013-12-22 10:04:44 +11:00
Spigot
7d692a40aa
Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
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This reverts commit 5261962003
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By: md_5 <git@md-5.net>
2013-12-22 10:03:57 +11:00
Spigot
7de62a057d
Save ticks lived to nbttag
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By: DerFlash <bte@freenet.de>
2013-12-22 10:00:13 +11:00
Spigot
5261962003
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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By: md_5 <git@md-5.net>
2013-12-22 09:59:17 +11:00
Spigot
3d37af4544
Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
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By: md_5 <git@md-5.net>
2013-12-21 20:08:42 +11:00
Spigot
4ddeed1993
Fix accidentally reverted mc-dev imports.
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By: md_5 <git@md-5.net>
2013-12-21 19:14:34 +11:00
Spigot
2c6428f4b1
Upstream merge, nothing major.
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By: md_5 <git@md-5.net>
2013-12-21 19:13:39 +11:00
Spigot
c14cb5a15b
Re-add the particle API
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-20 21:37:22 +00:00
Spigot
e715887ac8
Stage BiomeDecorator so we can get line numbers to match for stack traces.
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By: md_5 <git@md-5.net>
2013-12-19 17:44:57 +11:00
Spigot
3361b3f92a
Allow the console to use vanilla commands
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-18 11:40:35 +00:00
Spigot
384711f512
Fall back to our own URL clicking method as it works with more cases.
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By: md_5 <git@md-5.net>
2013-12-18 20:41:42 +11:00
Spigot
72cde1fd01
Upstream merge
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By: md_5 <git@md-5.net>
2013-12-18 17:48:18 +11:00
Spigot
be8c216be7
Invert command complete check
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By: md_5 <git@md-5.net>
2013-12-18 17:24:24 +11:00
Spigot
0b64be883f
Log Cause of Unexpected Exceptions
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By: md_5 <git@md-5.net>
2013-12-18 13:39:28 +11:00
Spigot
a8fee4cba9
Fire PreLogin Events in Offline Mode
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By: md_5 <git@md-5.net>
2013-12-18 13:32:30 +11:00
Spigot
823793d899
Add VanillaCommandWrapper which allows use of vanilla commands instead of Bukkit's versions
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-17 13:56:38 +00:00
Spigot
6eb0be4005
Remove references to chunklist
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Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist collection stored in ChunkProviderServer, however it has been partially restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2. As not all references to this were restored, this has caused the chunklist and chunks collections to become out of sync, resulting in a memory leak.
By: frymaster <frymaster@12700.org>
2013-12-18 09:29:51 +11:00
Spigot
1b7eeff884
Revert processed disconnect change - the flag is not set as reliably as it was in previous server versions.
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By: md_5 <git@md-5.net>
2013-12-18 08:44:28 +11:00
Spigot
367452637f
Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join.
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By: md_5 <git@md-5.net>
2013-12-17 18:25:05 +11:00
Spigot
90d8ee9bea
Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first.
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By: md_5 <git@md-5.net>
2013-12-16 22:39:18 +11:00
Spigot
31a53ff7dd
Delay creation of serverconnection until needed so that our settings can take effect.
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By: md_5 <git@md-5.net>
2013-12-16 11:47:23 +11:00
Spigot
33386be72f
Don't box / rebox on object addition
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By: md_5 <git@md-5.net>
2013-12-14 19:50:33 +11:00
Spigot
a6351f2271
Add an attempt at backwards compatability for (broken) NMS plugins. Also set negative no entry values as these cannot occur.
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cc @aadnk
By: md_5 <git@md-5.net>
2013-12-14 19:48:13 +11:00
Spigot
5cd48cf621
Merge in some stuff
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By: md_5 <git@md-5.net>
2013-12-14 17:58:22 +11:00
Spigot
098db09224
Prevent Mineshaft Structure Saving.
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There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so.
By: md_5 <git@md-5.net>
2013-12-13 15:22:51 +11:00
Spigot
1b918f4450
Configurable Amount of Netty Threads, defaulting to 4
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This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.
By: md_5 <git@md-5.net>
2013-12-13 11:59:09 +11:00
Spigot
6858924931
*aggression
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By: md_5 <git@md-5.net>
2013-12-13 11:54:00 +11:00
Spigot
d8325893c7
Allow Disabling Zombie Villager Agression.
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Useful for larger servers who want a nice performance boost at the expense of a little bit of gameplay mechanic changes. I believe this brings the mechanics of zombie vs villager back in line with 1.5.
By: md_5 <git@md-5.net>
2013-12-13 11:48:56 +11:00
Spigot
ec82d3b06b
Optimize DataWatcher
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Use primitive orientated collections, as well as more effective copies across collections.
By: md_5 <git@md-5.net>
2013-12-13 11:45:53 +11:00
Spigot
9a3140c935
Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
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Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)
By: md_5 <git@md-5.net>
2013-12-13 11:28:47 +11:00
Spigot
9f9133e482
Pop anti xray patch to top
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By: md_5 <git@md-5.net>
2013-12-13 11:10:33 +11:00