Commit graph

21 commits

Author SHA1 Message Date
Nassim Jahnke
c2ef6cc45a Patch updates 2024-12-11 22:21:25 +01:00
Nassim Jahnke
10cba26ae2 Move around patches again 2024-12-05 11:18:29 +01:00
Nassim Jahnke
834a4c4a8d Apply remaining patches, fix API 2024-12-03 21:24:17 +01:00
Nassim Jahnke
3a8f9e0b6e Start update, apply API patches 2024-12-03 17:58:41 +01:00
Nassim Jahnke
0500ee7896 Fix inverted global skip check 2024-11-18 13:46:13 +01:00
Nassim Jahnke
468c86ed14 [ci skip] Add identifying line to some larger/optimization patches 2024-11-09 21:44:55 +01:00
Nassim Jahnke
eb6f344912 Remove timings impl 2024-10-27 18:11:15 +01:00
Nassim Jahnke
99e72f052b Add back per player mob spawning
Also removes the `info.mobCategoryCounts.mergeInt` call that - at least from what I can tell - has been wrongly counting spawned mobs twice. The runner passed via `info::afterSpawn` already counts up that exact number in the same exact places (where `j`, the return value used here, is incremented)
2024-10-27 11:56:51 +01:00
Noah van der Aa
510057a8ad okaaay let's go 2024-10-22 18:23:19 +02:00
Spottedleaf
e43b9191b2 Finish chunk tick iteration optimisation port from Moonrise 2024-07-17 11:33:13 -07:00
Spottedleaf
cc8d4390d4 Remove Moonrise utils to MCUtils, remove duplicated/unused utils 2024-07-17 10:24:53 -07:00
Spottedleaf
50fedea85f Fix implementations of ChunkHolder#getChunkIfPresent
Implementations for ChunkStatuses below FULL are supposed to always
return ProtoChunk instances. However, since we used the last completed
status, it could return LevelChunk.

To resolve this, follow Vanilla behavior of tracking chunk
completions by status and replace old ProtoChunk statuses with
ImposterProtoChunk when the chunk generates to FULL.

Additionally, implement an optimisation for retrieving full chunks
by storing a map of pos -> LevelChunk. This requires only a simple
map lookup to occur for full chunks which are loaded.
2024-06-16 14:09:44 -07:00
Nassim Jahnke
9b3cf41d7a Update more optimization patches 2024-06-15 14:12:22 +02:00
Jake Potrebic
0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
Nassim Jahnke
02eec3bcd0 Patches 2024-04-25 11:42:10 +02:00
Jake Potrebic
47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
Nassim Jahnke
24e3f94688 [ci skip] (Mostly) finish adding identifying patch comments 2024-01-24 11:45:17 +01:00
Nassim Jahnke
cd30cd6d41 Move diffs around to compile without later ones applied 2024-01-23 18:01:39 +01:00
Nassim Jahnke
091f54138b [ci skip] Move some disruptive patches back 2024-01-23 15:43:48 +01:00
Nassim Jahnke
2a2cdc2d1a [ci skip] Add more patch identifying comments 2024-01-22 18:04:55 +01:00
Nassim Jahnke
0571a6438e [ci skip] Add more identifying patch comments 2024-01-21 12:53:04 +01:00
Renamed from patches/server/implement-optional-per-player-mob-spawns.patch (Browse further)