Mojang missed these in their mapping. Since the entity data
is used when spawning the bucketed mob, we need to have these
inside the id map to ensure that the entity data is converted
correctly if the entity id is missing.
Chunk system patch was refactored to take advantage of
newer ConcurrentUtil's concurrent long hash table (which
fixes hash collisions caused by chaining fastutil's long hash
and CHM's hash) plus some other minor improvements.
The chunk system was also merged with Starlight, which mostly
provides a small improvement to ThreadedLevelLightEngine#checkBlock
as the scheduling was rewritten.
Fixes NPE when converting namespaced commands.
Since the brigadier command api, more aliased commands
(namespaced variants) are registered in the vanilla dispatcher,
which made this issue more apparent.
Instead of allowing chunks to fail to convert completely,
simply log the exception and the offending command. Command
conversion failure should never result in chunk data deletion,
as commands are not critical chunk data.
- The old code was using `StringReader.peek()` in a place where it meant to be `StringReader.skip()`.
- The vanilla code allows a trailing comma, but only if there is no whitespace between it and the closing bracket, which is a bit weird. I think that's a bug and it shouldn't allow trailing commas, but if you disagree then only the first issue needs to be fixed.
* Update patches to handle vineflower decompiler
* update patches again to handle inlined simple lambdas
* update vf again and re-apply/rebuild patches
* update patches after removal of verify-merges flag
* fix compile issue
* remove maven local
* fix some issues
* address more issues
* fix collision patch
* use paperweight release
* more fixes
* update fineflower and fix patches again
* add missing comment descriptor
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Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>