Aikar
b29f5c05c1
getPlayerUniqueId API
...
Gets the unique ID of the player currently known as the specified player name
In Offline Mode, will return an Offline UUID
This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
2018-03-22 01:41:44 -04:00
Aikar
7354b9166d
Update javadoc on setPlayerProfile
2018-03-18 13:28:01 -04:00
Aikar
c2933f8106
Player.setPlayerProfile API
...
This can be useful for changing name or skins after a player has logged in.
2018-03-18 12:32:09 -04:00
Aikar
fb02c91835
Ability to change PlayerProfile in AsyncPreLoginEvent
...
This will allow you to change the players name or skin on login.
2018-03-18 11:46:14 -04:00
Aikar
e3e257562f
Add PlayerProfile.complete() API to trigger skin lookup
2018-03-18 11:31:32 -04:00
Shane Freeder
77229ce7ab
Add OBFHELPER - InventoryEnderChest#getTileEntity
2018-03-10 17:11:51 +00:00
Shane Freeder
9daa9cec93
Fix NPE when getting location from players EnderChest ( fixes #1041 )
2018-03-10 13:26:49 +00:00
MiniDigger
09692269ca
Toggleable player crits, helps mitigate hacked clients. ( #1040 )
...
This is a port of https://github.com/PaperMC/Paper/blob/ver/1.8.8/Spigot-Server-Patches/0040-Toggleable-player-crits-helps-mitigate-hacked-client.patch
Also adds me to the MIT list.
2018-03-09 23:14:47 -05:00
Minecrell
ce30be9781
[CI-SKIP] Add Minecrell to MIT list ( #1035 )
...
Change email address for some older patches to make it clear that
they are MIT licensed too.
2018-03-08 07:08:21 -08:00
Aikar
34e91b6e40
Rename getOwnerUUID to Tameable#getOwnerUniqueId for consistency
...
for the @kashike, thanks for adding a server diff to use this name!
2018-02-24 01:17:05 -05:00
Aikar
dcbb0f1e27
Tameable#getOwnerUUID API
...
This is faster if all you need is the UUID, as .getOwner() will cause
an OfflinePlayer to be loaded from disk.
This method is already implemented on the server, just needed to expose it.
2018-02-24 00:57:09 -05:00
Aikar
094bb03a37
Optimize Hoppers
...
- Lots of itemstack cloning removed. Only clone if the item is actually moved
- Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items.
However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on.
- Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory
- Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
2018-02-12 23:26:02 -05:00
Shane Freeder
89a61a21ef
Update B/CB
2018-02-12 17:37:33 +00:00
Zach Brown
18ee843380
Properly flag profile events as async as needed
2018-02-01 23:24:27 -05:00
Aikar
9b1ada78c9
Remove warning for custom entities in precreaturespawn, add note to event
...
We can't fix this. The event will simply not fire for hacky plugins replacing
entity registrations.
2018-01-28 22:50:35 -05:00
Zach Brown
09182f737d
Add ArmorStand Item Meta
...
This is adds basic item meta for armor stands. It does not add all
possible metadata however.
There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial implementation should serve as
a starting point for future additions in this area.
Fixes GH-559
2018-01-27 20:40:42 -05:00
Aikar
8173d569d6
Make PlayerProfile.getProperties mutable
...
Most other collections returned like this is mutable, lets be consistent.
2018-01-21 14:09:41 -05:00
BillyGalbreath
4d7c516cb4
PlayerAdvancementCriterionGrantEvent ( #978 )
2018-01-21 13:23:34 -05:00
Aikar
5b72a03bcf
Fill Profile Property Events
...
Allows plugins to populate profile properties from local sources to avoid calls out to Mojang API
to fill in textures for example.
If Mojang API does need to be hit, event fire so you can get the results.
This is useful for implementing a ProfileCache for Player Skulls
2018-01-19 00:55:38 -05:00
Aikar
f193fdb1ab
Add SkullMeta.setPlayerProfile API
...
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
2018-01-19 00:38:49 -05:00
Aikar
531981a1cc
Move ProfileWhitelistVerifyEvent to use new PlayerProfile API
...
Also update javadocs on lookup events to link the new methods to use
2018-01-19 00:12:03 -05:00
Aikar
18e3bf685c
Update Profile Lookup Events to use new PlayerProfile API
2018-01-19 00:03:09 -05:00
Aikar
71c18fd5c9
Add PlayerProfile API to replace GameProfile
...
This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
2018-01-18 23:19:30 -05:00
Aikar
6068eb129f
PlayerNaturallySpawnCreaturesEvent
...
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.
Also a highly more effecient way to blanket block spawns in a world
2018-01-14 17:36:24 -05:00
Aikar
6a5948b316
PreCreatureSpawnEvent - Closes #917
...
Adds an event to fire before an Entity is created, so that plugins that need to cancel
CreatureSpawnEvent can do so from this event instead.
Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste
as it's done after the Entity object has been fully created.
Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event
instead and save a lot of server resources.
See: https://github.com/PaperMC/Paper/issues/917
2018-01-14 17:12:13 -05:00
Zach Brown
fc911a20f5
Update upstream B/CB/S
2018-01-04 02:04:31 -06:00
Shane Freeder
1180d8f383
Update B
2017-12-28 16:56:31 +00:00
Zach Brown
eb0f5adfdc
Update upstream B/CB/S
2017-12-27 22:45:33 -06:00
Aikar
fc194dfaae
Ability to apply mending to XP API
...
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.
Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:50:26 -05:00
Aikar
54f9e9fb1a
Always copy completions for #setCompletions in Tab Complete Events
...
Per feedback on 7fb767f
2017-12-20 01:09:54 -05:00
Aikar
46394cb8b0
ExperienceOrbMergeEvent
...
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.
2017-12-19 22:57:46 -05:00
Aikar
0fcd0b5c52
Make PlayerPickupExperienceEvent extend PlayerEvent
2017-12-19 22:08:28 -05:00
Aikar
9f204c2a91
PlayerPickupExperienceEvent
...
Allows plugins to cancel a player picking up an experience orb
2017-12-19 22:05:16 -05:00
Aikar
7fb767fe41
AsyncTabCompleteEvent shouldn't store Immutable Lists
2017-12-19 16:52:53 -05:00
Aikar
c208d652b4
ExperienceOrbs API for Reason/Source/Triggering player
...
Adds lots of information about why this orb exists.
Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:46:27 -05:00
Aikar
93376977a3
Add World#createExplosion(Location, float, boolean, boolean) API
...
don't know why this API was missing
2017-12-19 16:25:38 -05:00
Aikar
ece3333123
Display warning on deprecated recipe API
...
Any plugin still using this API will result in the server saving an inconsistent UUID to player data files,
which then triggers warnings such as "Tried to load unrecognized recipe: bukkit:9e5b92f5-e549-4f47-b0a8-9f89390ed77b removed now."
on the players login.
Plugin authors need to define a key to keep it consistent between server restarts.
2017-12-09 12:42:11 -05:00
Shane Freeder
a693cb21ab
Update B/CB/S
2017-12-05 01:34:10 +00:00
Aikar
147081d0ff
AsyncTabCompleteEvent
...
Let plugins be able to control tab completion of commands and chat async.
This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.
Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.
Also adds isCommand and getLocation to the sync TabCompleteEvent
2017-11-26 22:05:48 -05:00
Shane Freeder
f31eb87d39
Fix javadocs
2017-11-25 17:53:42 +00:00
Aikar
79f57aa18c
API to get a BlockState without a snapshot
...
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.
This is useful for where performance is needed
2017-11-24 07:28:57 +00:00
Shane Freeder
7f12781017
Update B/CB/S
2017-11-18 03:04:21 +00:00
Shane Freeder
caec68907d
Update B/CB/S
2017-11-17 09:55:26 +00:00
pkt77
3438e96192
Add PlayerArmorChangeEvent
...
Closes GH-928
2017-11-10 23:49:34 -05:00
BillyGalbreath
d7039347b0
PlayerAttemptPickupItemEvent additions
2017-11-10 22:49:53 -05:00
Zach Brown
bc1804b0e4
Update B/CB/S
2017-11-10 17:31:39 -05:00
Shane Freeder
1d03f56bd6
Update B/CB/S
2017-11-08 16:13:57 +00:00
Minecrell
1f4d3af169
Expose client protocol version and virtual host
2017-10-12 17:31:36 +02:00
Minecrell
da11ba232e
Deprecate player sample list that includes only the player name
2017-10-12 16:12:08 +02:00
kashike
3d3ee1d9b4
Some logging changes
2017-10-03 12:13:38 -04:00
Zach Brown
a8c503b86f
Update documentation around PlayerJumpEvent
2017-09-29 14:58:24 -04:00
Zach Brown
83c7399962
Add PlayerJumpEvent
2017-09-28 17:38:17 -04:00
Minecrell
5a3fb946d8
Add workaround for plugins modifying the parent of the plugin logger
...
Essentials uses a custom logger name ("Essentials") instead of the
plugin logger. Log messages are redirected to the plugin logger by
setting the parent of the "Essentials" logger to the plugin logger.
With our changes, the plugin logger is now also called "Essentials",
resulting in an infinite loop. Make sure plugins can't change the
parent of the plugin logger to avoid this.
2017-09-23 21:45:34 +02:00
Minecrell
ce34fd1ade
Allow plugins to use SLF4J for logging
...
SLF4J is a commonly used abstraction for various logging frameworks
such as java.util.logging (JUL) or Log4j. Currently, plugins are
required to do all their logging using the provided JUL logger.
This is annoying for plugins that target multiple platforms or when
using libraries that log messages using SLF4J.
Expose SLF4J as optional logging API for plugins, so they can use
it without having to shade it in the plugin and going through
several layers of logging abstraction.
2017-09-23 21:45:27 +02:00
Minecrell
bbfc0c8ee3
Handle plugin prefixes in Log4j configuration
2017-09-23 21:30:35 +02:00
DemonWav
f3b8afd56a
Move eclipse compiler patch to POM changes patch
...
Also update to Paperclip 1.1-SNAPSHOT
2017-09-23 13:21:02 -05:00
DemonWav
73e1b3f2f0
Remove eclipse compiler for Paper-API
...
Fixes building with JDK9
2017-09-22 20:12:23 -05:00
Shane Freeder
d934dcc1e3
Update to 1.12.2, May the Tacos be with you
2017-09-18 12:04:01 +01:00
Shane Freeder
9c79dd3214
Cache generated EventExecutors ( fixes #786 )
...
the first 'major' change in this PR is to cache the generated event
executrs from the ASM class, by doing this we only generate a single
class for every method that we need an executor for, thus reducing the
number of classes that are needed, especially in cases where plugins
re/unregister events all the time.
The second change is to modify the generated classloader map, generated
classloaders are not held against the plugin itself but the classloader
that the event is declared in, the implication here is that we cannot
drop generated classloaders when a plugin disable, and so we use a guava
weak-key'd hashmap, downfall here is that classes won't be GC'd until
guava drops the generated classloader, however the first change should
deal with most of the grunt.
2017-09-14 14:57:50 +01:00
Shane Freeder
2104c3a683
Update CB/S
2017-09-09 08:17:12 +01:00
BillyGalbreath
75cb198fd2
LivingEntity#setKiller
2017-08-24 15:19:29 -04:00
kashike
85c6f826e4
Deprecate usages of authlib
...
ref #828
2017-08-22 19:12:34 -07:00
Shane Freeder
4368f412c6
Update CB
2017-08-16 16:47:06 +01:00
Shane Freeder
d77731eee2
Update S
2017-08-12 22:51:29 +01:00
Zach Brown
a8508dc5df
Remove null values in TileEntity tick list
...
Because who wouldn't want to tick a null tile entity right?
Fixes GH-851
2017-08-11 17:59:44 -05:00
Aikar
ff5bd7b03b
Upstream update
2017-08-07 23:05:16 -04:00
Shane Freeder
bec1253aa9
Update B/CB/S
2017-08-06 00:08:21 +01:00
BlackHole
6879328bf6
Update to 1.12.1
2017-08-03 17:27:54 +02:00
BillyGalbreath
2670d1f8eb
Make /plugins list alphabetical
2017-07-31 02:09:13 -05:00
Aikar
cdd6d8562a
Update Upstream
2017-07-30 18:41:08 -04:00
Shane Freeder
fed4815fff
Update B/CB
2017-07-28 15:51:46 +01:00
Aikar
5b6dfbc428
ProfileWhitelistVerifyEvent
...
Fires when the server is validating if a player is whitelisted.
Allows you to do dynamic whitelisting and change of kick message
2017-07-27 23:42:19 -04:00
Aikar
9a7cdcec39
Add getI18NDisplayName API
...
Gets the Display name as seen in the Client.
Currently the server only supports the English language. To override this,
You must replace the language file embedded in the server jar.
2017-07-26 23:44:29 -04:00
Aikar
8e78124e46
Implement ensureServerConversions API
...
This will take a Bukkit ItemStack and run it through any conversions a server process would perform on it,
to ensure it meets latest minecraft expectations.
2017-07-26 23:44:29 -04:00
Aikar
4a35e438e9
Improve the Saddle API for Horses
...
Not all horses with Saddles have armor. This lets us break up the horses with saddles
and access their saddle state separately from an interface shared with Armor.
2017-07-26 23:44:29 -04:00
willies952002
c86f61f8af
Allow Changing of Player Sample in ServerListPingEvent
2017-07-26 23:06:56 -04:00
Aikar
a7cb000633
Update upstream (memory leak fix)
2017-07-16 20:36:27 -04:00
Shane Freeder
18be9d24e4
Update B/CB
2017-07-10 14:04:41 +01:00
BillyGalbreath
e0e23db485
Add Entity#fromMobSpawner API
...
Merges and closes GH-752
2017-07-09 01:39:09 -05:00
Shane Freeder
18c16a6111
Fix javadoc warnings
2017-07-03 19:54:40 +01:00
Zach Brown
b1d34f6180
Make timings more tolerant of corrupt chunks
...
Fixes GH-744
2017-07-02 20:54:29 -05:00
Aikar
3244d917f3
Update upstream
2017-06-25 20:26:00 -04:00
Aikar
b3d6ec2d26
SPIGOT-3381: Alias SWEEPING to SWEEPING_EDGE
2017-06-25 19:40:34 -04:00
Zach Brown
b61aec52a4
Update upstream B/CB
2017-06-25 18:00:32 -05:00
Zach Brown
8a45451a97
Update upstream B/CB/S
2017-06-21 22:12:40 -05:00
Aikar
a96a996213
Allow plugins to override Vanilla commands with aliases
...
Spigot broke this in 1.12, re-adding the logic back
2017-06-20 18:59:23 -04:00
Aikar
1ebe37e5a3
Profile Lookup Events
...
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
2017-06-17 20:57:29 -04:00
sweepyoface
a88fd61a23
Add UnknownCommandEvent ( #746 )
2017-06-17 20:53:31 -04:00
Aikar
68e8778890
Shoulder Entities Release API
...
Let's you eject the Parrot naturally and get the newly spawned Parrot.
2017-06-17 15:21:39 -04:00
Zach Brown
2b51986c25
Update upstream B/CB/S
2017-06-12 22:28:09 -05:00
Zach Brown
cb887bb4f4
Renumber patches, fix conflicts, update for 1.12
2017-06-11 20:02:57 -05:00
BillyGalbreath
d6358a6ac1
PlayerAttemptPickupItemEvent ( #732 )
2017-06-11 19:46:11 -05:00
BillyGalbreath
209b70caab
PlayerPickupItemEvent#setFlyAtPlayer ( #683 )
...
* PlayerPickupItemEvent#setFlyAtPlayer
2017-06-11 19:43:59 -05:00
BillyGalbreath
8ad4216e18
EntityPickupItemEvent ( #679 )
...
EntityPickupItemEvent
2017-06-11 19:42:01 -05:00
BillyGalbreath
1ca53dcefe
Item#canEntityPickup ( #680 )
...
Item#canEntityPickup
2017-06-11 19:40:42 -05:00
Zach Brown
fe4678c414
Properly fix JavaDoc linting issues
...
Fixes our own, and upstream's, issues with the stricter Java 8 JavaDoc
linter.
Also removes the destroystokyo-release maven repository. I'm not sure
why I added it originally, but it's unnecessary now.
2017-06-10 17:12:48 -05:00
Zach Brown
1df56f4369
Go back to disabling javadoc linting for now
...
It's breaking our maven deployments. This should be fixed properly in
the future when I have more time and have had less to drink.
2017-06-09 19:40:41 -05:00
kashike
90b2d02091
Add configuration option to prevent player names from being suggested
2017-06-09 07:32:12 -07:00
Zach Brown
5e40806ee2
Remove 1.12 prerelease changes patch
2017-06-08 17:19:12 -05:00
Shane Freeder
3c9f2a0a20
Update Paper to MC 1.12
2017-06-08 15:17:11 +01:00
Zach Brown
04d2d38581
Update upstream B/CB
2017-06-02 23:41:05 -05:00
Shane Freeder
adab11a1f7
Update to 1.12-pre6
2017-05-31 22:12:46 -05:00
Zach Brown
7611b62cf0
Remove unnecessary doclint param on API
2017-05-27 23:36:18 -05:00
Zach Brown
066f383b95
Update upstream B/CB/S
2017-05-27 23:25:17 -05:00
Zach Brown
720769bf30
Update upstream B/S
2017-05-23 17:11:28 -05:00
Zach Brown
c1d0b4b4c6
Update Paper to MC 1.12-pre5
2017-05-20 23:49:56 -05:00
Zach Brown
baf762a2c1
Update upstream B/CB/S
2017-05-15 11:25:20 -05:00
Zach Brown
6e2332a592
Switch 1.12-pre2 to its own version checks
...
Fix stream formatting issue that had been bugging me
2017-05-15 10:28:28 -05:00
Zach Brown
828d600143
Update API patches to MC 1.12pre2
2017-05-14 08:46:44 -05:00
Zach Brown
2103c75247
Publicly execute the main thread at dawn
...
GH-684
Better handles most true deadlock situations
2017-05-13 06:08:09 -05:00
Shane Freeder
ffb572ce9a
Remove Ignore invalid Marker Icon ID's in maps
...
Spigot has patched this issue inside MapIcon, meaning that we no longer need to maintain this patch; Spigots patch also fixes #668 in that it will verify the length of the array, as well as protect against a negative type value being fetched from the array. Only real change is that Spigots patch returns a MapIcon.Type.PLAYER, instead of the RED_MARKER as originally PR'd by Aikar.
2017-04-22 15:52:56 +01:00
Zach Brown
e4a071f6e4
Update upstream B/CB
2017-03-31 23:24:42 -05:00
Zach
246712ed92
Merge pull request #628 from willies952002/feature/reloadCommands
...
Don't Display Success Message on Alias Reload Fail
2017-03-24 22:34:13 -05:00
Zach Brown
dbabbdbdbe
Update upstream B/CB
2017-03-18 21:01:13 -05:00
willies952002
77fdfd6de1
Don't Display Success Message on Alias Reload Fail
...
Also add "commands" to Tab Completion
Note: This required a signature change to Bukkit#reloadCommandAliases() so that it returns a boolean based on if the command aliases reloaded or not.
2017-03-12 13:52:04 -04:00
Zach Brown
ae98591b8c
Update upstream B/CB/S
2017-02-17 20:03:38 -06:00
Spottedleaf
f33f4b9c31
Use invokeinterface for methods defined in interfaces in the ASM executor
2017-02-14 03:04:20 -08:00
Zach Brown
919cb9d19a
Update upstream CB, reduce version cache time
...
Closes GH-602
2017-02-07 16:29:26 -06:00
Aikar
ee7f13ea3c
Add API to get the url in a timing report listener
2017-02-04 23:07:09 -05:00
Aikar
d033b57b47
More improvements to Timings, RCON now is no longer blocking!
...
Finally made timings accept "Callback style" reports, so plugins
can listen for when the report is done.
Added new Util interfaces, MessageCommandSender and BufferedCommandSender
This restores and improves using RCON to generate timings reports
2017-02-04 22:47:39 -05:00
Aikar
f938ae30fd
Run timings reports after end of tick
...
I believe we are getting data corruption by doing it in the middle of the tick, as I was seeing
really odd reports from automated ones vs command ones.
This will break issueing timings over rcon single command mode and getting the report link in the response back
But I will try to restore that (and make RCON no longer cause spikes) soon.
Reports will still generate, just because its async, the RCON connection
will drop if not in terminal mode before its done.
2017-02-04 20:46:27 -05:00
Zach Brown
1e1541a2e9
Update upstream S
2017-01-30 22:33:54 -06:00
Zach Brown
88205cd8fe
Update upstream B/CB/S
2017-01-25 22:27:42 -06:00
Zach Brown
3f88bc1ec7
Expose WorldBorder@isInBounds(Location) check
2017-01-21 17:06:28 -06:00
BillyGalbreath
36078e1a3d
Add fromBottle flag to Experience Orbs ( #584 )
...
* Add fromBottle flag to Experience Orbs
2017-01-20 09:01:53 -06:00
Zach Brown
c1641b8e0c
Update upstream B/CB/S
2017-01-20 05:21:44 -06:00
Michael Himing
9606774ee6
Add World.getPlayerCount
2017-01-13 23:00:33 +11:00
Aikar
e4ef645032
Enforce Sync Chunk Unloads
...
Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 16:10:56 -05:00
Aikar
7e06f2145e
Provide E/TE/Chunk count stat methods
...
Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
2017-01-07 15:27:46 -05:00
Zach Brown
63130fd2aa
Update upstream B/CB
...
Closes GH-569
2017-01-06 15:45:59 -06:00
Aikar
1b18e93607
Remove my copyright headers, copy/pasted
2016-12-31 21:51:49 -05:00
Aikar
16b99d6dab
PlayerTeleportEndGatewayEvent
...
Allows you to access the Gateway being used in a teleport event
2016-12-31 21:46:34 -05:00
Aikar
49aca0c04d
New Firework API's
...
Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
bf756994b0
JavaDoc String ActionBar API and Deprecate Component based methods.
...
The Component based methods are not even safe to use, as it may result in invalid items being sent to the client.
The string based method we have added is the only safe way to send with the API.
The client is stricter about componenents being sent for this API, and does not accept children components.
The client is expecting a legacy string.
2016-12-27 15:20:09 -05:00
Aikar
fc6f3510a2
Change implementation of String based Action Bar API
...
Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
23236ef8aa
IllegalPacketEvent - Resolves #419
...
Fire an event when an illegal packet is received to let plugins handle it
Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
kashike
c8fb4667af
API for ArmorStand movement and option for entity lookups
2016-12-21 11:56:09 -06:00
Zach Brown
cae453c16b
Update to Paper to MC 1.11.2
2016-12-21 11:21:40 -06:00
Zach Brown
33163525f3
Update Paper to MC 1.11.1
2016-12-20 17:45:00 -06:00
Aikar
f4ea1998ee
Actually set the ChatPosition
2016-12-20 16:02:05 -05:00
Aikar
29369fb085
Add String based Action Bar API
2016-12-20 15:56:41 -05:00
Zach Brown
0728696e06
Add ProjectileCollideEvent
...
Base our vanish changes on top of that event.
2016-12-16 22:13:46 -06:00
Zach Brown
1d8b7e2ecc
Update upstream B/CB
2016-12-16 15:00:16 -06:00
Zach Brown
57c2b8de43
Update upstream B/CB
2016-12-06 17:12:19 -06:00
AlphaBlend
dfdd4e3334
Add source to PlayerExpChangeEvent
2016-11-30 17:33:06 -06:00
Jamie Mansfield
b4c00f4b27
Resolve previous pr
2016-11-29 19:58:13 +00:00
willies952002
6d966ed034
Allow Reloading of Command Aliases
...
Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 21:54:19 -05:00
Zach Brown
ed6bd4ea4a
Update upstream B/CB - hitEntity added upstream
2016-11-28 17:16:07 -06:00
Alfie Cleveland
324acd64b4
Optimise NetworkManager
2016-11-26 21:48:09 -06:00
vemacs
ddbf7318b2
Optimize network queue by making size() constant-time
...
Idea from @AlfieC
2016-11-23 13:20:16 -05:00
Zach Brown
97e0eac6e7
Update upstream B/CB
2016-11-21 15:51:27 -06:00
Zach Brown
cb66c8dce7
Add ShulkerBoxes to the LootTable API
2016-11-19 11:31:01 -06:00
Aikar
9725050889
Update Upstream
2016-11-18 23:58:56 -05:00
Aikar
ae5a66ed1b
Re-add dependency reduced pom
...
Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
a6d146a939
Update Paper to MC 1.11
2016-11-18 16:21:06 -06:00
Zach Brown
65538782cd
Update upstream B/CB/S
2016-11-12 20:21:46 -06:00
Zach Brown
493caa07b4
MC uses JSR 1.3.9
2016-11-03 14:51:00 -05:00
Zach Brown
f0baa4b9cc
t
2016-11-03 14:28:58 -05:00
Zach Brown
764473b2cc
Move nullable annotation dependency to JSR
2016-11-03 14:25:50 -05:00
Zach Brown
9fd4ec64e7
Remove some handlers
2016-10-30 21:42:38 -05:00
AlphaBlend
02006e6b24
Add EntityZapEvent
2016-10-30 21:31:02 -05:00
Zach Brown
ecefa79676
Add usage message to ReloadCommand
...
Used when the wrong arguments are supplied, missed when we added the
permissions reload functionality.
2016-10-30 00:14:17 -05:00
Zach Brown
0860727dae
Update upstream S
2016-10-26 16:05:22 -05:00
Zach Brown
92567cc43a
Update upstream B/CB
2016-10-21 15:28:44 -05:00
AlphaBlend
96b534f1f1
Add hit entity to ProjectileHitEvent
2016-10-05 16:07:58 -05:00
Zach Brown
18799efd0d
Update upstream B/CB/S
2016-10-01 11:47:56 -05:00
kashike
3d5f59c855
Fix @aikar's oops with verbose timings
2016-09-23 23:19:15 +00:00
Zach Brown
f7cfe1f769
Add javax.annotations to the API
...
Used this set specifically because they are present in NMS already.
2016-09-16 14:38:52 -05:00
Zach Brown
2e880e7676
Make UseItem rate limiting stricter, configurable
2016-09-10 23:27:07 -05:00
Zach Brown
f5d7e2067d
Update upstream B/CB/S
2016-09-05 14:21:03 -05:00
kashike
8f91416dcb
@Zbob750 missed a few name changes
2016-09-04 06:35:42 +00:00
Zach Brown
f9f96ea3a5
Update upstream B/CB/S
2016-09-02 22:44:52 -05:00
Zach Brown
b170e8cedb
Update upstream B/CB/S
...
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
323c18dd65
Timings v2: confirm before reset. Add delays before report generation
...
Require user to confirm the timings reset, warning them that they should not be doing this.
Also require Timings to have ran for 3 minutes before allowing the report command.
Also require 1 minute intervals between reports to stop report spam.
2016-08-19 23:42:38 -04:00
Zach Brown
17c9d7d9da
Kick git and rebuild patches
2016-08-15 19:22:10 -05:00
Zach Brown
15f3ca7ecb
Update upstream B/CB
2016-08-07 00:01:31 -05:00
Zach Brown
01a09f8ff1
Update maven repo urls
2016-08-06 16:49:55 -05:00
Zach Brown
8f6208b1d3
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
46bfd418a8
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
f9f1a2e97e
Cleanup obfuscation helper comment format
2016-07-28 19:09:54 -05:00
Aikar
106787f894
Timings v2 cleanups - potential overflow fix and fix bad hostnames
...
if hostname is invalid on system, just use a static string
also cleans up visibility of a lot of code, hopefully will help jvm optimize more.
2016-06-30 01:32:00 -04:00
Zach Brown
83472d4c99
Update upstream B/CB/S
2016-06-26 14:13:34 -05:00
Zach Brown
45d9b4c497
Update to MC 1.10.2
2016-06-25 12:21:26 -05:00
Aikar
0152e0f616
Update Entity AddTo|RemoveFrom World events to be EntityEvents
2016-06-24 00:17:23 -04:00
DemonWav
8862652351
Add repo to handle the bungee-cord chat dependency
2016-06-23 00:34:56 -05:00
Zach Brown
14ffaf5d2c
Update upstream B/CB
2016-06-11 22:22:27 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10
2016-06-08 23:42:46 -05:00
Zach Brown
dbbf2eb27b
Fix a few global configuration options being unavailable
2016-06-04 17:26:11 -05:00
Aikar
f4a43ec92d
Update Upstream
2016-06-04 11:41:04 -04:00
Aikar
433489ea32
Timings v2: Start methods return self for use in try-with-resources
...
try (Timing ignored = timing) {
// Code to time
}
// auto stops timing, even if you return in 42 other places in the block
2016-05-15 17:34:26 -04:00
Zach Brown
2304826f19
Move bad command registration workaround into SMP#dispatch
...
Fixes GH-274
2016-05-13 00:13:42 -05:00
Aikar
b59e2a51de
Paper 1.9.4 Update
2016-05-12 01:01:13 -04:00
Aikar
211cba970b
LootTable API & Replenishable Lootables Feature
...
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.
This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"
API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
Aikar
776e0784af
Try to determine plugin name on bad plugin command registration
2016-04-30 12:53:20 -04:00
Zach Brown
5f98ec08a5
Timings v2: Plugins don't always register commands properly
...
*mumbles*
2016-04-30 00:09:29 -05:00
willies952002
02494f5be7
Reimplement PlayerEditBookEvent
2016-04-26 23:04:20 -04:00
kashike
0cfd3c0dc6
Merge pull request #230 from kashike/feature/arrow-pickup
...
Arrow pickup rule API
2016-04-25 13:27:51 -07:00
Aikar
9381554475
update upstream
2016-04-23 22:41:46 -04:00
Zach Brown
3591fb7ed9
Update upstream Spigot and rebuild
2016-04-22 22:21:10 -05:00
Zach Brown
4f7b7bb31a
Fix EntityDismountEvent and VehicleExitEvent cancellation
...
Perhaps "workaround" would be the better term
2016-04-22 15:45:22 -05:00
kashike
7ac2b8139e
Arrow pickup rule API
2016-04-22 00:07:58 -07:00
Zach Brown
a6536804fd
EntityHealthRegain isFastRegen API
2016-04-22 01:48:49 -05:00
Zach Brown
1bce5c2438
Here have a rebuild while we're at it
2016-04-18 09:43:19 -05:00
Zach Brown
68cdc4fa90
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
...
Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)
And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:41:11 -05:00
Spottedleaf
6876b1d7a6
Also fix javadocs in the Server interface
2016-04-17 13:35:49 -05:00
Spottedleaf
dc9ab4dafc
Fix silly Javadocs in Bukkit.broadcast
2016-04-16 09:23:37 -07:00
Zach
2924ae631e
Merge pull request #205 from kashike/feature/handshake
...
Add handshake event
2016-04-13 23:10:34 -05:00
kashike
66d3688b39
Add handshake event to allow plugins to handle client handshaking logic themselves
2016-04-13 21:12:57 -07:00
Zach Brown
d07eac31bc
Update bungeecord chat API graduations
2016-04-13 22:21:42 -05:00
Zach Brown
a406f34921
Only allow non-zero value maxDistances for BlockIterators
...
Prevents them from iterating infinitely and hanging the server
2016-04-12 23:10:04 -05:00
Zach Brown
ef3f6a481a
Update upstreams
2016-04-11 10:30:12 -05:00
Zach Brown
6dae26cf14
Use 'Paper' for our config file in timings
2016-04-05 23:27:53 -05:00
Aikar
98ea811d9b
Update Timings to use Region based chunk reporting
...
This will drastically reduce file size on large servers and help
avoid the parser failing to load the report.
This will also reduce memory usage of timings data.
2016-04-05 01:20:25 -04:00
kashike
871920f2f5
Add PlayerUseUnknownEntityEvent
2016-04-02 18:10:41 -07:00
Aikar
c92ce02363
Move fastutil from a patch file to a library, and improve EAR
2016-04-01 00:18:18 -04:00
Aikar
38df6e505c
Paper 1.9.2 Update
2016-03-30 20:50:23 -04:00
Aikar
f051ea2ab3
Use FastUtil Long/Int HashMap's
...
For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap
These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 09:43:11 -05:00
DemonWav
4bf9c3c177
Add getEntity by UUID API
2016-03-30 01:20:36 -05:00
Aikar
31a482e9f0
Move Timings v2 TimingHandler to FastUtil Int map
2016-03-30 01:59:47 -04:00
Aikar
c2f872aed3
Add Minimal FastUtil int/long collections.
...
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
2016-03-30 01:57:56 -04:00
Aikar
48dff29f31
Remove, not invalidate, Metadata on reload
...
Objects loaded over different class loaders are not the same. Nasty dragons lie here.
Also clean up the previous patch to no longer butcher imports.
2016-03-28 22:43:05 -04:00
Aikar
3d61632b53
Remove last patch, doesn't exactly do what I thought it was doing
2016-03-28 22:28:52 -04:00
Aikar
e77e65499f
Remove Invalidated Metadata
...
Bukkit was using an unimplemented method to invalidate plugin meta.
2016-03-28 22:15:23 -04:00
crast
6a54004bb4
Reduce thread synchronization in MetadataStoreBase
...
Use ConcurrentHashMap to allow thread-safe access methods and very
limited synchronized portions to allow much higher concurrency in
MetadataStore as well as far less locking, especially on reads
2016-03-28 22:10:01 -04:00
Aikar
e90cdc3639
Remove some code from Timings v2 that was only for EMC.
2016-03-28 21:41:17 -04:00
Aikar
b99e8381ab
EntityPathfindEvent
...
Fires when an Entity decides to start moving to a location.
This is not the same as a move event. This only fires when an entity chooses
to start moving to a location, and allows cancelling that pathfind.
Additionally, only get is supported for now. Unsure if changing target location
is safe to do.
2016-03-28 21:24:45 -04:00
Aikar
22b248d631
Entity AddTo/RemoveFrom World Events
...
These events will give plugins a reliable way to track every entity that is added
or removed from a world, so that one may always ensure they are in a desired state.
2016-03-28 20:33:10 -04:00
Zach Brown
b210aa7dfe
Update upstream B/CB/Spigot and rebuild
2016-03-27 20:48:50 -05:00
Zach
5108183346
Merge pull request #153 from kashike/feature/slot
...
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown
85ee80938b
Update upstream and rebuild
2016-03-27 01:40:17 -05:00
kashike
eeb64630cd
Access items by EquipmentSlot
2016-03-26 22:23:42 -07:00
Byteflux
ced183982a
Add Entity Origin API
...
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Byteflux
1d88720b2c
Relocate Timings v2 patch
2016-03-24 22:04:44 -07:00
Aikar
e091466f34
Allow command line arg to allow normal reload
2016-03-21 21:56:52 -04:00
Aikar
646b62a220
Make /reload require typing confirm to actually reload
2016-03-21 21:40:29 -04:00
willies952002
62580304f4
Add Bukkit#reloadPermissions()
...
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar
def021fb9b
fix rebuild patches and rebuild current patches
2016-03-21 20:46:54 -04:00
Daniel Ennis
8616dc012c
Merge pull request #91 from willies952002/feature/permReload
...
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
William
869ab5202e
Allow Reloading of Custom Permissions
...
Add the ability to reload the custom permissions file by doing "/reload permissions"
Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-21 19:28:52 -04:00
kashike
3b15da52db
Custom replacement for eaten items
2016-03-19 17:31:06 -05:00
Aikar
82db846be6
set default goals on all pom poms </cheer>
2016-03-18 02:13:51 -04:00
Aikar
1bd454082e
Add sender name to commands.yml replacement
...
This allows you to use $sender in commands.yml definitions to make
commands that auto target self.
2016-03-18 00:29:35 -04:00
Aikar
b4d1aa418a
Add event call helper
...
This simplifies new event calling by reducing the diff to actually fire the event and check for cancelled state.
2016-03-18 00:29:11 -04:00
Zach Brown
80b1308735
Update and rebuild patches
2016-03-12 13:52:49 -06:00
Techcable
752452373d
Handle static methods
2016-03-12 09:43:39 -07:00
Zach Brown
244196f8cb
Rebuild some patches
2016-03-12 00:40:16 -06:00
Techcable
386693ee50
Use ASM for event execution
...
Reflection (although highly optimized), has noticable overhead.
It also creates noticable GC overhead by allocating arrays with arguments, as @Aikar has said.
Based on WaterfallMC/Waterfall@1692934370
Merge pull request #45 from Techcable/feature/asm-executors
2016-03-12 00:26:02 -06:00
Techcable
b4bf59de2e
Improve Paper's version checking system
...
Will now check commit hashes from this repo as a fallback when it is unable to find a build from our CI server. Because not everyone uses it directly
2016-03-11 22:30:43 -06:00
Zach Brown
e208ee6102
Update patch numbers for PR merges
2016-03-09 19:48:14 -06:00
Zach Brown
b4e8b79728
Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes
2016-03-09 19:45:55 -06:00
kashike
9216a46316
Add more complete resource pack API
2016-03-08 22:24:16 -08:00
kashike
a8ecaee65f
Add methods for working with arrows stuck in living entities
2016-03-08 21:11:46 -08:00
kashike
9a9033c6c1
Add BaseComponent sendMessage methods to CommandSender
2016-03-08 13:16:54 -08:00
Zach Brown
a54fb8d270
Silence BeaconEffectEvent, swallow exception in version checking
2016-03-03 04:48:46 -06:00
Zach Brown
6287e97b6b
Update for upstream changes
2016-03-03 04:07:25 -06:00
Zach Brown
99fec76702
Paper 1.9
2016-03-03 03:46:49 -06:00
Joseph Hirschfeld
010c651473
Add exception reporting events
2016-03-03 03:46:48 -06:00
Aikar
4c5668268b
Fix ServerListPingEvent flagging as Async
2016-03-03 03:46:48 -06:00
Aikar
0ba78fc192
Make Timings use less passes in its benchmark
2016-03-03 03:46:48 -06:00
Techcable
dcad4c6ea7
Improve title API
...
Uses title objects instead of individual update methods
2016-03-03 03:46:48 -06:00
Zach Brown
2a67f0182f
Proper maven repo details
2016-02-21 04:12:03 -06:00
Jedediah Smith
ee63dbebdc
Player Tab List and Title APIs
2016-02-16 20:01:30 -06:00
Zach Brown
52398f034c
Move bungeecord chat APIs out of spigot subclasses
2016-02-16 19:55:05 -06:00
Zach Brown
2eb853b0af
There wasn't anything here
...
http://i.imgur.com/AxtzziK.gif
2016-02-15 20:10:47 -06:00
DemonWav
9c166f741d
Fix tab completeion ignoring the old non-location tab complete
...
Closes GH-28
2016-02-15 19:52:53 -06:00
Zach
7bea05be51
Merge pull request #27 from kashike/feature/commandmap
...
Expose server CommandMap
2016-02-15 12:07:29 -06:00
kashike
edc2cd686e
Expose server CommandMap
2016-02-15 07:13:16 -08:00
Zach Brown
577418ea75
Ignore version formatting errors
...
We have so many random strings around at the moment this will be better for now
2016-02-15 08:31:45 -06:00
Zach Brown
2cf460f29e
Update version handling for our new build system
...
CC GH-19
2016-02-15 06:02:47 -06:00
Aikar
afde4c2f8b
Automatically disable plugins that fail to load
2016-02-13 19:41:55 -06:00
Nik Gil
b9d98ad6e8
Make EntityDismountEvent Cancellable
2016-02-01 23:57:27 -07:00
Zach Brown
43876bb104
Squash these tab complete patches
2016-01-31 17:00:30 -06:00
DemonWav
00f91edaec
Fix infinite recursion with plugin tab completers
...
Make block location tab completion be a per-world configurable value
2016-01-31 01:21:47 -06:00
DemonWav
7a0c30a707
Add Location support to tab-completes
...
This is a feature in vanilla Minecraft that has somehow been missing from CraftBukkit for years
2016-01-30 19:20:18 -06:00
Zach Brown
972d71a30b
Squash Java 8 patches into pom changes patches
2016-01-29 02:51:53 -06:00
Zach Brown
861d6c6247
Java 8 javadoc lint bypass. Until we can fix this properly (massive patch for old bukkit ???!?!?!?!) this will have to do
2016-01-21 17:39:56 -06:00
Literallie
5faccece77
Fix JavaDoc errors introduced in Timings v1
2016-01-21 17:32:34 -06:00
Zach Brown
85dd26898d
Migrate timings classes to new package
2016-01-10 01:33:27 -06:00
Zach Brown
9af2ba76ad
Just a bit more information for those skript classes
2016-01-10 01:08:22 -06:00
Zach Brown
414a748893
Skript event executor classes do not have an enclosing method
2016-01-09 18:43:35 -06:00
Zach Brown
9172103531
Migrate PaperSpigot to Timings version 2
2016-01-09 00:32:38 -06:00
Zach Brown
e9c23b0c38
Require Java 8 - Tell your shitty hosts to update
2016-01-09 00:13:58 -06:00
Steve Anton
5063a0613d
Add PlayerInitialSpawnEvent
2015-12-22 22:06:43 -06:00
Zach Brown
ea565eff61
Rebuild patches
2015-09-18 20:44:37 -05:00
Zach Brown
f243a4024d
Remove several broken or unnecessary patches.
...
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Zach Brown
0febdc8b44
Rebuild patches
2015-08-02 01:56:08 -05:00
Zach Brown
881dfe09c2
Update PaperSpigot to 1.8.8
2015-07-27 17:26:21 -05:00
Byteflux
83aa27a29d
Add javadocs to BeaconEffectEvent
2015-07-23 21:41:35 -07:00
Byteflux
7d9632e328
Add BeaconEffectEvent
2015-07-23 12:57:12 -07:00
Byteflux
16ab69f11b
Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
...
Right now this only affects the recently added PlayerMicroMoveEvent. I
figured this should be done to keep the events organized in the same way
Bukkit and Spigot do. This should lead to a less cluttered event package
when we do add more events.
2015-07-23 09:56:24 -07:00
Techcable
23f4ae7bbd
Add PlayerMicroMoveEvent
2015-07-23 04:30:13 -07:00
Byteflux
8de3946478
Nerfed spawner mobs should use PathfinderGoalFloat to swim if available
2015-07-14 10:51:38 -07:00
Byteflux
c17e209dc1
Rebuild patches
2015-07-14 08:59:57 -07:00
Byteflux
7f032d52e6
Add player view distance API
2015-07-01 01:01:42 -07:00
Zach Brown
5d7c5da500
Rebuild patches
2015-06-20 22:05:36 -05:00
Zach Brown
6b6eb8f7f7
Rebuild patches for upstream API addition
...
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00
Byteflux
f6bd873c1d
Update to 1.8.7
2015-06-05 05:45:30 -07:00
Zach Brown
a193a0a898
Rebuild patch
2015-05-28 20:38:53 -05:00
Zach Brown
efaef117d3
Rebuild patches for upstream changes
2015-05-28 00:11:18 -05:00
Zach Brown
dfdbaa3bd8
Update to 1.8.6
2015-05-25 15:59:30 -05:00
Zach Brown
d69690af14
Update PaperSpigot to 1.8.5
2015-05-23 12:09:55 -05:00
Zach Brown
4c8a717466
Update PaperSpigot to 1.8.4
2015-05-18 18:41:57 -05:00
Zach Brown
9012499383
Add ArmorStand Marker NBT API
2015-05-03 17:47:28 -05:00
Isaac Moore
4651b50153
Add PlayerLocaleChangeEvent
2015-04-27 21:44:11 -05:00
Byteflux
8bd77dff5a
Add FallingBlock source location API
2015-04-18 14:46:35 -05:00
Zach Brown
78fa2af57a
Update PaperSpigot to Minecraft 1.8.3
2015-03-08 05:17:04 -05:00
Zach Brown
b7ea61e56b
Fix parent warning in PaperSpigot-API... and rebuild other patches
2015-01-11 01:10:11 -06:00
Zach Brown
6c95b61fd5
Rebuild patches for upstream changes
2015-01-06 22:13:40 -06:00
Zach Brown
9ba61a6dd0
Update version checking patch
2014-12-28 16:37:21 -06:00
Zach Brown
e74ba3a4ec
Check PaperSpigot versions with the /ver command
2014-12-27 17:21:50 -06:00
Zach Brown
ed8119ad4d
Rebuild our patches for upstream changes
2014-12-18 17:35:10 -06:00
Zach Brown
11b53f20cf
Rebuild our patches for upstream changes
2014-12-14 16:25:11 -06:00
Zach Brown
8326a255d5
Update our patches for upstream changes
2014-12-09 20:08:12 -06:00
Zach Brown
9d7fbd476f
Update our patches for the latest changes
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/ver is no longer useless! Meaninful version tracking yay!
2014-12-02 00:45:25 -06:00
Aikar
2a326d9446
Add TNT source location API
2014-11-30 22:58:51 -06:00
Zach Brown
99e3002266
Regen our patches
2014-11-30 16:21:39 -06:00
Zach Brown
de86706b70
Update PaperSpigot to Minecraft 1.8
2014-11-28 15:01:21 -06:00
Aikar
b697c4d506
Add Async Chunk Load API
2014-11-28 14:19:09 -06:00
Aikar
25c5c2cb16
Implement performance improvements from the EMC-CraftBukkit fork
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See the individual patch files for more details
2014-11-28 14:19:09 -06:00
Zach Brown
4555490e4b
Remove 1.8 blocks/items patches
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For those interested in these features, you can continue to use these patches in your own builds or use a plugin, such as Carbon, to add them
2014-11-28 14:19:09 -06:00
Zach Brown
39fef35e10
Rebuild an API patch we missed
2014-11-28 14:19:09 -06:00
Zach Brown
e60db6a306
Add a few 1.8 features/blocks/items/whatever
2014-11-28 14:19:08 -06:00
Zach Brown
15b553bed3
Update from upstream SpigotMC
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Fix double plants having the incorrect top half SpigotMC/Spigot@377b69d787
Fix boats thinking that they were always on land for 1.8 clients SpigotMC/Spigot@4a083f819e
Correct the action used in updateGamemode. this isn't used by the ser... SpigotMC/Spigot@face904a9a
Allow the updated version of protocollib to be enabled SpigotMC/Spigot@4614a615cc
2014-11-28 14:19:07 -06:00
Minecrell
85eb25863a
Fix ProtocolLib compatibility
2014-11-28 14:19:07 -06:00
Zach Brown
c777f40058
Update from upstream SpigotMC
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Add unbreakable API to item meta SpigotMC/Spigot@b1af008222
Configure how often EntityHangings calculate if they should die. SpigotMC/Spigot@ac6e1fc32d
Copy ItemStacks in DataWatcher to prevent ConcurrentModificationExcep… SpigotMC/Spigot@2af28ffbd1
Add the spigot.yml into the timings paste SpigotMC/Spigot@d61f38bd58
Note: This commit moves the entity-hanging tick into Spigot's spigot.yml and out of our paper.yml
2014-08-25 16:33:18 -05:00
drXor
d95ac585d4
Configurable hanging tick
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EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers.
2014-08-09 17:28:09 -05:00
Jedediah Smith
9fdc6b05f9
Add player affects spawning API
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Test plugin here: https://github.com/Zbob750/AffectsSpawning
I believe this originated with SportBukkit, slightly modified for our (and potentially upstream's) usage
2014-08-08 23:27:47 -05:00
Zach Brown
dc3ae42b52
Stop using spigotmc.org as a redirect for timings
2014-07-28 03:29:08 -05:00
Zach Brown
7b0c576798
Restructure PaperSpigot as a new set of modules
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Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00