Spigot
fb744a04a5
Don't convert skulls if the request fails for some reason
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 21:12:49 +01:00
Spigot
fc88caa3c7
Use authlib to look up skull textures.
...
Might cover a case I missed
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 17:45:21 +01:00
Spigot
eb2c907a79
Fix the console issue
...
QueueLogAppender doesn't like being added twice
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 12:56:45 +01:00
Spigot
f4ad663c2d
Fix 1.7.7 support (Bungee will still have issues)
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-10 11:56:42 +01:00
Spigot
b5179b2519
Check the length of the response as the API can sometimes be incorrect
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-09 20:44:07 +01:00
Spigot
e22de45ecb
Don't spam warnings when Mojang's API goes down. (Which happens a lot)
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-09 15:21:59 +01:00
Spigot
e991a22c24
Close the inputstreams/connections used for head conversion
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-09 14:54:31 +01:00
Spigot
9622b29d67
Convert player heads async
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-09 13:31:39 +01:00
Spigot
e9a5822bc8
Prevent player skulls from crashing 1.7.6 clients. They'll be missing their textures due skin changes
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-08 13:38:47 +01:00
Spigot
618d7aea05
Merge remote-tracking branch 'remotes/origin/1.7.6'
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-08 12:23:47 +01:00
Spigot
adb44bebb1
Pass the offline/bungee uuid to PreLogin events ( Closes #147 )
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-07 00:42:16 +01:00
Spigot
96bd50d89a
Add 1.7.6pre1 support.
...
This doesn't require any configuration changes and will support 1.7.2 / 1.7.5 etc as well.
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-05 09:11:28 +11:00
Spigot
fbf54955d5
Upstream merge
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-03 21:12:44 +01:00
Spigot
b07d19630a
Fixed mob spawners being treated as solid blocks for the orebfuscator
...
Mob spawners are treated as solid blocks as far as the game is concerned for lighting and other tasks but for rendering they can be seen through, therefor we special case them so that the antixray doesn't show the fake blocks around them.
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-04-03 10:50:48 +01:00
Spigot
7733c78063
Correct patch start comment.
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By: md_5 <git@md-5.net>
2014-04-02 18:05:47 +11:00
Spigot
fc70685814
Allows greater control over Tab Command Complete.
...
You can now specify how many letters of the command must be typed before it will be tab completed this will help deter people from just spamming round all the commands to see if there is one incorrectly set up.
0 will tab complete all commands
-1 will disable tab complete
1 will mean you have to type the first letter
2 will mean you have to the second letter... etc...
By: Ginger Geek <MailMe@GingerGeek.co.uk>
2014-04-02 18:00:58 +11:00
Spigot
c936739c09
Merge some stuff from upstream.
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By: md_5 <git@md-5.net>
2014-04-02 17:54:35 +11:00
Spigot
04c83ec337
Fix TileEntities getting ticked after being queued for removal
...
By: FrozenBrain <carstenbamsti@googlemail.com>
2014-03-23 01:54:55 +01:00
Spigot
3c74759030
Configurable boss sound radii.
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By: drXor <mcyoungsota@gmail.com>
2014-03-28 12:32:18 -04:00
Spigot
e16cd1f8c5
Replace the village window patch with one that effects all windows ( Closes #143 )
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-30 17:00:57 +01:00
Spigot
0ce025d157
Prevent the inevitable server lag|crashes caused by people doing a blocking operation on the main thread.
...
By: md_5 <git@md-5.net>
2014-03-30 09:16:12 +11:00
Spigot
968a96a1d3
Upstream: Add more expansive UUID based operations
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By: md_5 <git@md-5.net>
2014-03-30 09:09:24 +11:00
Spigot
36fa69bb23
Re-add a fixed version of the "Improved Ping Sending" patch
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-28 21:54:36 +00:00
Spigot
35c52d3c87
address -> realAddress
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-27 11:53:41 +00:00
Spigot
2bcb8342f2
Fix several occurances of missed diff between the current version of mc-dev.
...
By: md_5 <git@md-5.net>
2014-03-27 16:01:13 +11:00
Spigot
3e379f3c2f
Use the right constructor for bungeecord support
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-26 23:53:19 +00:00
Spigot
6f1cee9dd3
Remove the Improved Ping Sending patch
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-26 20:34:47 +00:00
Spigot
a4e6c2ad50
Handle case where currentTick could be negative
...
@Aikar is there a better way to handle this?
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-26 15:18:11 +00:00
Spigot
71bee88b32
Make restart command ignore async checks. This is needed for the watchdog to properly restart.
...
By: md_5 <git@md-5.net>
2014-03-25 16:13:09 +11:00
Spigot
8274fa890a
Remove async op catcher to its own class
...
By: md_5 <git@md-5.net>
2014-03-25 16:11:22 +11:00
Spigot
143ea9829c
Upstream merge
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-24 20:36:29 +00:00
Spigot
cd765d61e7
Move part of the Watchdog patch back into the correct patch
...
I have no idea how I managed to mess this up
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-24 17:51:06 +00:00
Spigot
6cdbf78b0e
Fix missed diff in TileEntityHopper
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-24 12:01:26 +00:00
Spigot
9f40be7e54
Fix conflicts
...
By: md_5 <git@md-5.net>
2014-03-24 17:12:40 +11:00
Spigot
10de9c0a8b
Re-add missed method to the Player Collision API
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 18:16:32 +00:00
Spigot
26df4f1c88
Cap villagers' window name to prevent client disconnects
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 10:54:53 +00:00
Spigot
8704cd78a5
Fix the removal of potion effects
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 09:49:23 +00:00
Spigot
61d5d29069
Fix some merge conflicts
...
By: md_5 <git@md-5.net>
2014-03-23 15:21:51 +11:00
Spigot
1dfd23fd4a
Check for manually prefixed commands or commands that don't need a prefix for calling vanilla commands with command blocks
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 01:29:13 +00:00
Spigot
62a846538d
this.t() -> this.u() - make the server actually tick!
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By: md_5 <git@md-5.net>
2014-03-23 11:34:50 +11:00
Spigot
2e5240dfa2
Don't print permgen warning for java 8+
...
By: md_5 <git@md-5.net>
2014-03-23 11:20:02 +11:00
Spigot
b215942177
Update to 1.7.5
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-23 00:06:43 +00:00
Spigot
2bba2bc54f
Re-add missing Player part of the particle API
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-20 22:29:54 +00:00
Spigot
8d921a2a4d
Remove the lastChunkAccessed if it is unloaded.
...
This fixes an issue where a chunk would be unloaded but remain in lastChunkAccessed meaning calls on getChunkAt could return a chunk that is no longer loaded, this caused an issue where the chunk could be reloaded whilst in use reverting any block changes. This caused findEndPortal to return null even after createEndPortal which would crash the server trying to teleport to a null location.
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-18 09:52:01 +00:00
Spigot
c3b8ba3086
Allow enchanting tables to enchant any item when plugins prompt them to.
...
By: drXor <mcyoungsota@gmail.com>
2014-03-15 02:28:55 -04:00
Spigot
69f21892a5
Change various "Nope!" kick messages to something more descriptive and less confusing for players.
...
By: drXor <mcyoungsota@gmail.com>
2014-03-15 01:32:18 -04:00
Spigot
4a813dc887
Optimize Player Lookup - #112
...
Optimize player lookup and various player operations. We mainly do this by keeping a map instead of iterating through all players. We also speed up the duplicate login check and a few other checks by simply checking for one matching player.
Thanks @aikar for some of the implementation
By: md_5 <git@md-5.net>
2014-03-15 14:34:26 +11:00
Spigot
ac0fd305ef
Allow the potion effect caused by WitherSkulls to be cancelled along with damage cancellation (e.g. via events).
...
By: drXor <mcyoungsota@gmail.com>
2014-02-25 15:17:29 -04:00
Spigot
cfea560dfd
Alter BungeeCord support to require BungeeCord when it is enabled.
...
By: md_5 <git@md-5.net>
2014-03-15 08:46:24 +11:00
Spigot
f1c7168421
Re-add the Fix ConcurrentModificationException while being idle kicked in a vehicle patch
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-12 21:26:40 +00:00
Spigot
3985d6815c
Rebuild patch hashes, fix build.
...
By: md_5 <git@md-5.net>
2014-03-10 09:14:45 +11:00
Spigot
74b65b1d0e
Strengthen entity list guard patch back up to its original level. Whilst upstream fixes attempt to fix this, they aren't fully functional and can cause the server to crash. This way we can both identify bad plugins and stop all crashes.
...
By: md_5 <git@md-5.net>
2014-03-10 09:04:25 +11:00
Spigot
75687b16c6
Pop guard entity list patch to top
...
By: md_5 <git@md-5.net>
2014-03-10 08:37:28 +11:00
Spigot
af72eb7b94
Add more spigot links
...
By: md_5 <git@md-5.net>
2014-03-09 14:33:30 +11:00
Spigot
2c4d0bee45
Prevent hoppers from loading chunks
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-03-07 19:56:42 +00:00
Spigot
2a98b1853e
Use one PermissibleBase for all Command Blocks.
...
This fixes issues with too many command blocks lagging or crashing the server, as well as just increases their performance in general.
By: FrozenBrain <carstenbamsti@googlemail.com>
2014-03-02 21:18:22 +01:00
Spigot
2c24774651
Normalize spaces on when reading a chat packet
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-26 14:47:01 +00:00
Spigot
4174fc654a
Update "Don't special case x move value" patch to ensure that move events are always fired, regardless if there are any "special cases"
...
By: md_5 <git@md-5.net>
2014-02-24 18:04:12 +11:00
Spigot
ae9daebd38
Silent Lightning API
...
By: drXor <mcyoungsota@gmail.com>
2014-02-23 16:20:51 -04:00
Spigot
9d7bf61c55
Update SHA1 Info
...
By: Zach Brown <Zbob750@live.com>
2014-02-17 20:56:13 -06:00
Spigot
c94c983b44
Fix ClearTickList to return correct value
...
Previously it always returned false, this fixes it to return whatever value the user has it set to.
By: Zach Brown <Zbob750@live.com>
2014-02-17 20:44:13 -06:00
Spigot
40e489fae1
Return entity-tracking field other to intended usage.
...
By: Dmck2b <dmck2b+github@gmail.com>
2014-02-17 12:19:44 +00:00
Spigot
03d3c973a7
Unfinalize the isDisconnected() method by bukkit.
...
By: hcherndon <hcherndon@gmail.com>
2014-02-15 09:23:33 +00:00
Spigot
b4a49d9437
Set lastTick to prevent first few ticks from being too quick
...
By: md_5 <git@md-5.net>
2014-02-13 17:34:01 +11:00
Spigot
1a47c3a3fb
Make the TPS command accurate by averaging over the sample interval, not just the current tick.
...
By: md_5 <git@md-5.net>
2014-02-13 17:27:00 +11:00
Spigot
416ffd3506
Re-add the replace-commands feature
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-12 20:45:59 +00:00
Spigot
7073c502e9
Upstream merge
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-12 13:48:26 +00:00
Spigot
8a02a8d067
Cap Channel Registrations to 128 entries
...
By: md_5 <git@md-5.net>
2014-02-12 20:03:12 +11:00
Spigot
66d0e067b8
Allow Disabling Creative Item Filter
...
By: md_5 <git@md-5.net>
2014-02-12 18:18:07 +11:00
Spigot
b7d7dcbd85
Add support for fetching hidden players via Spigot object
...
By: Tux <write@imaginarycode.com>
2014-02-09 14:05:23 -05:00
Spigot
30578fed6a
Fire BlockPlaceEvent for Half Slab Completion
...
Fixes BUKKIT-5390
By: Aikar <aikar@aikar.co>
2014-02-09 19:02:00 +11:00
Spigot
e89af399aa
Add option to silence commandblock output to console: commands.silent-commandblock-console
...
By: md_5 <git@md-5.net>
2014-02-09 14:39:15 +11:00
Spigot
396950f89f
Readd Spam Filter Exclusions patch
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-08 08:15:21 +00:00
Spigot
982909f214
Fix dispensing bone meal not having the correct data value
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-06 22:01:07 +00:00
Spigot
0995cdfc29
Hopefully fix the AntiXray this time. Thanks to @geNAZt for helping
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-05 21:40:15 +00:00
Spigot
4d2ba245d1
Revert "Fix the isLoaded check for AntiXray" Seems to causes issues still
...
This reverts commit fd2627af7c
.
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-05 19:55:31 +00:00
Spigot
fd2627af7c
Fix the isLoaded check for AntiXray
...
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-02-05 09:25:41 +00:00
Spigot
051a14d29b
You're never gonna win, are you. People want bugs as a result of increased performance fixed, but then they want more performance as a result of bugs fixed. This reverts orebfuscator back to being threaded, and thus more performant, but unsafe.
...
By: md_5 <git@md-5.net>
2014-02-04 17:24:18 +11:00
Spigot
b91d7995aa
Allow air as an orebfuscator block
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By: md_5 <git@md-5.net>
2014-02-03 17:55:48 +11:00
Spigot
a2ea539a2c
Fix nerf-spawner-mobs
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By: Dmck2b <dmck2b+github@gmail.com>
2014-02-02 17:03:20 +00:00
Spigot
ca5c6d3106
Async chunk compression needs a little bit more work still, disable for now
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By: md_5 <git@md-5.net>
2014-02-02 12:26:23 +11:00
Spigot
f9b31ab7b6
Refactor chunk compression to use its own thread pool in order to eliminate disconnect race conditions caused by Mojang's nasty disconnect routines.
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By: md_5 <git@md-5.net>
2014-02-02 09:41:27 +11:00
Spigot
f06778df6a
Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
By: md_5 <git@md-5.net>
2014-02-01 18:14:48 +11:00
Spigot
e51f210106
Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
This will alleviate issues where living entities are hoarded in 1x1 pens.
By: Aikar <aikar@aikar.co>
2014-01-31 10:36:58 -05:00
Spigot
d49c50289e
Implement Locale Getter for Players
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By: Smove <jan@lavasurvival.net>
2014-02-01 18:12:22 +11:00
Spigot
123fcc5f33
Add warning when null chunk buffers are encountered - most likely due to the orebfuscator plugin.
...
By: md_5 <git@md-5.net>
2014-02-01 18:07:22 +11:00
Spigot
615f117878
In short, there isn't actually anything wrong with the async chunk compressor, it just accidentally caused console logging of errors which were previously ignored.
...
This commit restores that behaviour
You may be asking yourself why we are completely ignoring any errors which come this far down the pipeline.
The answer is quite simple:
Mojang did it
The default Mojang pipeline doesn't have any ChannelOutboundHandlerAdapter or similar instances, and thus nothing to handle exceptionCaught
So when a channel.write() or channel.flush() fails, the error message is actually just passed straight to the future provided.
It is then subsequently discarded, the channel closed, and no one except the user was any the wiser it actually happened!
Unfortunately for us, the default exceptionCaught in this class sends a blaring warning to the server admins indicating that it couldn't send a packet to a disconnected user!
We don't care about these warnings, if we did something wrong to disconnect the user, it is already logged in the proper location, as are broken sockets
tl;dr no need to blare warnings on each write to a broken socket
By: md_5 <git@md-5.net>
2014-02-01 17:53:32 +11:00
Spigot
2cd0029267
Use correct bitmask variable for orebfuscator
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By: md_5 <git@md-5.net>
2014-02-01 10:42:59 +11:00
Spigot
99ececedb4
Upstream merge
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-31 20:42:29 +00:00
Spigot
e152cdbd9b
Don't allow respawning offline players
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By: md_5 <git@md-5.net>
2014-01-31 18:15:33 +11:00
Spigot
2c1e392d13
Sacrifice oreobfuscator performance for safety and reliability.
...
By: md_5 <git@md-5.net>
2014-01-31 16:07:28 +11:00
Spigot
68e9340bfd
Correctly set arrows' current block
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-30 20:42:01 +00:00
Spigot
f9de62bfdb
Move exception logging to method body so we don't end up logging all outbound exceptions, which other plugins (cough ProtocolLib) may or may not be causing.
...
Also rumours this patch causes the server to break with ProtocolLib installed.
@aadnk
By: md_5 <git@md-5.net>
2014-01-30 16:02:25 +11:00
Spigot
994015de83
Show full stack trace for errors during chunk caching/compression
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By: md_5 <git@md-5.net>
2014-01-30 06:58:37 +11:00
Spigot
c3ff978d51
Use a crc32 of all the blocks in the chunk as our hash key. This is much more unique.
...
By: md_5 <git@md-5.net>
2014-01-29 12:51:20 +11:00
Spigot
5641d50681
Merge pull request #108 from Dmck2b/PermGenLink
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Add more information about changing PermGen size
By: md-5 <md_5@live.com.au>
2014-01-28 16:04:00 -08:00
Spigot
87a0f66c62
Fix unit tests
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By: md_5 <git@md-5.net>
2014-01-29 09:08:29 +11:00
Spigot
05f0f87d55
[Experimental] - Enable compressed bulk chunk cache.
...
Sort chunks a final time before sending. This gives the advantage that chunks will load as close to the player as they possibly can, and then move out, as well as increase the cache hit rate when using smaller bulk chunk limits such as the default of 5.
By: md_5 <git@md-5.net>
2014-01-29 09:04:51 +11:00
Spigot
2304886127
Add more information about changing PermGen size
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By: Dmck2b <dmck2b+github@gmail.com>
2014-01-28 17:51:26 +00:00
Spigot
6fd6437d95
Use simpler iterator
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By: md_5 <git@md-5.net>
2014-01-28 21:46:15 +11:00
Spigot
3f8acf3f09
Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.
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By: md_5 <git@md-5.net>
2014-01-28 21:45:06 +11:00
Spigot
ae3c025c4a
Only 1 class is compressible, don't bother interfacing.
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By: md_5 <git@md-5.net>
2014-01-28 20:50:34 +11:00
Spigot
2e56f6db27
Only create a single executor / compressor instance.
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By: md_5 <git@md-5.net>
2014-01-28 20:43:57 +11:00
Spigot
43c5f52de3
Allow Configuring Chunks per Packet. This enables server owners to cram more chunks per packet, potentially leading to higher compression ratios, thus saving bandwidth and load time.
...
This is currently set at the Vanilla default value of 5, however initial testing seems to suggest there could be good performance / usability / bandwidth gains by setting it to its maximum value of 32768. Testers are welcome to experiment with this option, beware the placebo though!
By: md_5 <git@md-5.net>
2014-01-28 20:36:05 +11:00
Spigot
615107d0d3
Implement Threaded Bulk Chunk Compression.
...
This offloads chunk compression to a new thread, which should help with the pauses often seen when teleporting large amounts of players.
By: md_5 <git@md-5.net>
2014-01-28 20:32:37 +11:00
Spigot
0c538f5fe5
Merge tick shuffling branch into master.
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By: md_5 <git@md-5.net>
2014-01-27 08:40:12 +11:00
Spigot
5daa2e1c61
Revert Spigot branding.
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By: md_5 <git@md-5.net>
2014-01-26 21:54:02 +11:00
Spigot
87c6f7ea4b
Allow configuring of player sample size, and default the sample to 12, the same as Vanilla. This has some performance overhead, as we have to shuffle the list each time, but this is better than the server displaying as offline!
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By: md_5 <git@md-5.net>
2014-01-26 21:50:53 +11:00
Spigot
3ca7ea1b9f
Revert "Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise."
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This reverts commit 4a7355c626
.
By: md_5 <git@md-5.net>
2014-01-26 21:33:46 +11:00
Spigot
d0795c8248
Always use real player count for displayed online players.
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By: md_5 <git@md-5.net>
2014-01-26 12:48:32 +11:00
Spigot
a6172c3083
Initialise ping array on startup. The code to decide when to regenerate the array is a bit iffy (Mojang!), as it relies on System.nanoTime() which is not an absolute time source.
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By: md_5 <git@md-5.net>
2014-01-26 12:30:38 +11:00
Spigot
f11c649951
Adjust TPS command to start at 20tps, show * for catchup TPS, and round to 2 decimal places.
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By: md_5 <git@md-5.net>
2014-01-26 12:17:55 +11:00
Spigot
f34befe767
Fix Ping Player Sample to bring it back in line with Vanilla behaviour. The behaviour which Bukkit introduced recently is broken on larger servers as it introduces too many players to the list.
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By: md_5 <git@md-5.net>
2014-01-26 12:14:05 +11:00
Spigot
38a0b897e3
We want to use Math.min, not max to cap displayed TPS to 20
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By: md_5 <git@md-5.net>
2014-01-26 11:04:55 +11:00
Spigot
4a7355c626
Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise.
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By: md_5 <git@md-5.net>
2014-01-26 09:17:40 +11:00
Spigot
55952d752e
Fix double comparison issues.
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By: md_5 <git@md-5.net>
2014-01-25 16:18:32 +11:00
Spigot
e681f8f710
Don't allow plugins to create scoreboards async - this can crash the server.
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By: md_5 <git@md-5.net>
2014-01-25 15:23:21 +11:00
Spigot
24ac30925e
TPS isn't capitalized
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It makes me want to hurt someone when its written like "Tps"
By: brutuscat2 <michael_jarman@me.com>
2014-01-24 22:36:32 -05:00
Spigot
f67219cdf0
Implement a new TPS command which will show the average TPS over the last 1,5 and 15 minutes, using the same algorithm as the linux kernel (exponentiallialy damped moving average).
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By: md_5 <git@md-5.net>
2014-01-25 14:09:21 +11:00
Spigot
367618e408
Add Spigot links.
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By: md_5 <git@md-5.net>
2014-01-23 13:17:47 +11:00
Spigot
df37e6e342
Move watchdog and timings code to tick method, not tick loop itself.
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By: md_5 <git@md-5.net>
2014-01-22 19:23:59 +11:00
Spigot
975187b00f
Pop tick loop patch to top
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By: md_5 <git@md-5.net>
2014-01-22 19:19:39 +11:00
Spigot
2053478e45
Reapply tick loop patch.
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By: md_5 <git@md-5.net>
2014-01-22 19:16:12 +11:00
Spigot
f6c7a83b9b
Fix missing colons
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By: Dmck2b <dmck2b+github@gmail.com>
2014-01-21 21:34:03 +00:00
Spigot
ed286940f1
Don't disconnect player when we have no vanilla tab completions.
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By: md_5 <git@md-5.net>
2014-01-21 15:32:54 +11:00
Spigot
9cfff2b246
Don't let trees replace any block when growing
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-20 20:44:11 +00:00
Spigot
769d4de755
Allow disabling of ZombiePigmen spawning in portals
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By: Dmck2b <dmck2b+github@gmail.com>
2014-01-20 20:20:00 +00:00
Spigot
c20ce49de1
Check j, not i
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By: md_5 <git@md-5.net>
2014-01-20 15:42:52 +11:00
Spigot
0c8f0a801b
Reduce memory of hiddenPlayers map.
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By: md_5 <git@md-5.net>
2014-01-20 13:50:37 +11:00
Spigot
14d0eb5b67
Remove NextTickList processing whilst we look into an issue.
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http://www.spigotmc.org/threads/lwc-locks-randomly-going-missing-after-using-1249.10505/
Catch stalling on corrupted map data / NBT arrays.
By: md_5 <git@md-5.net>
2014-01-20 13:44:41 +11:00
Spigot
c842e73cdb
Merge pull request #95 from SpigotMC/optimize-nextticklist
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Port Optimize NextTickList processing patch for 1.7.x
By: mikeprimm <mike@primmhome.com>
2014-01-18 18:18:31 -08:00
Spigot
c3350d3a67
Port Optimize NextTickList processing patch for 1.7.x
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By: Mike Primm <mike@primmhome.com>
2014-01-18 13:57:03 -06:00
Spigot
d9c45724f6
Update chat link fix to use Bukkit's current system instead of the old one
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 19:36:47 +00:00
Spigot
6af626749d
Support vanilla's direction tag on fireballs
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 14:30:50 +00:00
Spigot
34fd794015
Add /tellraw to the vanilla commands defaults
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 13:21:13 +00:00
Spigot
f5ab503112
Add getRawAddress back
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By: md_5 <git@md-5.net>
2014-01-17 09:46:50 +11:00
Spigot
9942e61680
Block data values that crash the client
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-15 22:13:08 +00:00
Spigot
1180c5cc83
Upstream merge
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By: md_5 <git@md-5.net>
2014-01-15 20:28:26 +11:00
Spigot
e4f2987e65
Move replace-commands to commands.replace-commands
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-15 09:20:19 +00:00
Spigot
b5cf4ed39d
Fix ConcurrentModificationException while being idle kicked in a vehicle
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-14 20:14:36 +00:00
Spigot
cd2ca0fee0
Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
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Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
By: md_5 <git@md-5.net>
2014-01-14 19:16:43 +11:00
Spigot
7cc82556e3
Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions.
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By: md_5 <git@md-5.net>
2014-01-13 08:57:22 +11:00
Spigot
25cedf3056
Remove accidentally added code
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By: md_5 <git@md-5.net>
2014-01-13 08:28:17 +11:00
Spigot
c264381f25
Replace AutoSave Mechanism
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The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
By: md_5 <git@md-5.net>
2014-01-12 21:07:27 +11:00
Spigot
a15ec9e415
Add more code to try and Debug [Mojang] Crash Reports Crashing
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By: md_5 <git@md-5.net>
2014-01-12 20:56:59 +11:00
Spigot
bfbfa6fc75
Take 2 at fixing unbreakable code
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By: md_5 <git@md-5.net>
2014-01-10 15:39:36 +11:00
Spigot
e5cfd144eb
Fix ItemStack Unbreakable Code.
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This code needs brackets to be compiled correctly.
By: md_5 <git@md-5.net>
2014-01-10 15:16:18 +11:00
Spigot
63e137c5f0
Fix anvil collisions
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This fixes the server incorrectly moving the player out of an anvil when touching it on the side. The server used the rotation of the last placed anvil instead the of the rotation of the anvil the player was touching.
By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-09 14:28:04 +00:00
Spigot
34acf177c9
Allow statistics to be disabled/forced
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-08 22:00:00 +00:00
Spigot
1bd8195a1b
Update Client's Hand when BlockPlaceEvent Cancelled
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Send a Packet103SetSlot to client when a BlockPlaceEvent is cancelled.
Fixes BUKKIT-5284
Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. This causes
PlayerConnection.a(handlePlace) not to send the appropriate packet to
client which causes the bug.
By: md_5 <git@md-5.net>
2014-01-08 14:45:45 +11:00
Spigot
26ba98c875
Update Chest Animation when Cancelling Event
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Update chest animation after cancelling InventoryOpenEvent. Fixes BUKKIT-1440
Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeChest method is never called. To fix the issue, closeChest
is called before exiting the display GUI method.
More info can be found here
https://bukkit.atlassian.net/browse/BUKKIT-1440
By: md_5 <git@md-5.net>
2014-01-08 14:44:50 +11:00
Spigot
e25e9553b1
Clear chunkTickList at the end of every tick.
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By: md_5 <git@md-5.net>
2014-01-08 14:38:38 +11:00
Spigot
a7ba50b65d
Fix orebfuscator startup message showing hide blocks instead of replace blocks
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By: md_5 <git@md-5.net>
2014-01-06 11:38:59 +11:00
Spigot
a3160ad8a5
Fix Biome Decoration Crashes
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We don't really know what affect this will have on the terrain generation, but its better than crashing and not having terrain generate at all!
By: md_5 <git@md-5.net>
2014-01-05 09:35:15 +11:00
Spigot
5974c1d8e1
Disconnect for spam in the main thread
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-03 17:32:20 +00:00
Spigot
29ab75468d
Handle different sizes (G,K) for the PermGen warning
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-28 23:54:44 +00:00
Spigot
1cf67ea855
Revert "Use Entity.teleportTo in CraftEntity.teleport"
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This reverts commit f192df4023
.
By: md_5 <git@md-5.net>
2013-12-24 14:52:45 +11:00
Spigot
d6dcaceca3
Add Late Bind Option
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Add late-bind config option to delay binding until loading is done.
By: slide23 <me@slide.ws>
2013-12-24 10:22:53 +11:00
Spigot
f192df4023
Use Entity.teleportTo in CraftEntity.teleport
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Entity.teleportTo is largely stable and correct. CraftEntity.teleport,
however, still cannot properly handle cross-world teleportation. Fix it
to defer to the better code in core Minecraft.
By: Andrew Krieger <Slizyboy@hotmail.com>
2013-12-24 10:18:01 +11:00
Spigot
59ef7aefd5
Revert the revert for now.
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By: md_5 <git@md-5.net>
2013-12-23 21:03:39 +11:00
Spigot
ae3407bbd5
Increase verbosity of watchdog dumps
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By: md_5 <git@md-5.net>
2013-12-23 21:01:45 +11:00
Spigot
b8d5260367
Revert check pending blocks patch as it (may) be causing some crash issues
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By: md_5 <git@md-5.net>
2013-12-23 20:19:37 +11:00
Spigot
036da35bdf
Disable connected check on setScoreboard. Mojang's semi async Netty implementation can lead to race conditions, and this exception being thrown when it really shouldn't.
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By: md_5 <git@md-5.net>
2013-12-23 15:58:41 +11:00
Spigot
c9a666e78e
Fix missing bitshifts
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By: md_5 <git@md-5.net>
2013-12-23 15:43:33 +11:00
Spigot
dd91bed703
Warn if PermGen may be insufficient. Since 1.7 Mojang added a lot of new classes to their jar. This, coupled with plugins, may cause the loaded classes to exceed the default perm gem of 64mb. As such we will print a small warning advising users to set a higher PermGen if they haven't already.
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By: md_5 <git@md-5.net>
2013-12-23 14:08:28 +11:00
Spigot
c8fe541778
Fix Biome Decoration Crashes
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By: Dan Mulloy <dmulloy2@live.com>
2013-12-23 11:18:44 +11:00
Spigot
f8fe98c65f
Add option to nerfs mobs from spawners. When this option is enabled, mobs which originate from a mob spawner will not have any AI, ie: brains. They will generally only be affected by water movement, with the exception of blazes which will still emit fireballs and float up and down.
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This is disabled by default as it has a strong behavioural impact.
By: md_5 <git@md-5.net>
2013-12-22 21:00:50 +11:00
Spigot
20401f69c2
Add the getCubes patch back. Turns out the user with lockups had 23k+ entities in a single chunk.
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By: md_5 <git@md-5.net>
2013-12-22 10:41:48 +11:00
Spigot
fe21d2887d
Fix patch tree.
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By: md_5 <git@md-5.net>
2013-12-22 10:06:06 +11:00
Spigot
79590b808a
Redo previous getCubes removal.
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By: md_5 <git@md-5.net>
2013-12-22 10:05:27 +11:00
Spigot
790cb1348c
Fix patches some more.
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By: md_5 <git@md-5.net>
2013-12-22 10:04:44 +11:00
Spigot
7d692a40aa
Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
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This reverts commit 5261962003
.
By: md_5 <git@md-5.net>
2013-12-22 10:03:57 +11:00
Spigot
7de62a057d
Save ticks lived to nbttag
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By: DerFlash <bte@freenet.de>
2013-12-22 10:00:13 +11:00
Spigot
5261962003
Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.
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By: md_5 <git@md-5.net>
2013-12-22 09:59:17 +11:00
Spigot
3d37af4544
Force Load Chunks for Biome Decoration. May solve some random.nextInt() crashes people have been seeing.
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By: md_5 <git@md-5.net>
2013-12-21 20:08:42 +11:00
Spigot
4ddeed1993
Fix accidentally reverted mc-dev imports.
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By: md_5 <git@md-5.net>
2013-12-21 19:14:34 +11:00
Spigot
2c6428f4b1
Upstream merge, nothing major.
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By: md_5 <git@md-5.net>
2013-12-21 19:13:39 +11:00
Spigot
c14cb5a15b
Re-add the particle API
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-20 21:37:22 +00:00
Spigot
e715887ac8
Stage BiomeDecorator so we can get line numbers to match for stack traces.
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By: md_5 <git@md-5.net>
2013-12-19 17:44:57 +11:00
Spigot
3361b3f92a
Allow the console to use vanilla commands
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-18 11:40:35 +00:00
Spigot
384711f512
Fall back to our own URL clicking method as it works with more cases.
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By: md_5 <git@md-5.net>
2013-12-18 20:41:42 +11:00
Spigot
72cde1fd01
Upstream merge
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By: md_5 <git@md-5.net>
2013-12-18 17:48:18 +11:00
Spigot
be8c216be7
Invert command complete check
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By: md_5 <git@md-5.net>
2013-12-18 17:24:24 +11:00
Spigot
0b64be883f
Log Cause of Unexpected Exceptions
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By: md_5 <git@md-5.net>
2013-12-18 13:39:28 +11:00
Spigot
a8fee4cba9
Fire PreLogin Events in Offline Mode
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By: md_5 <git@md-5.net>
2013-12-18 13:32:30 +11:00
Spigot
823793d899
Add VanillaCommandWrapper which allows use of vanilla commands instead of Bukkit's versions
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2013-12-17 13:56:38 +00:00
Spigot
6eb0be4005
Remove references to chunklist
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Commit c576054539790bdeb35285f62863d74b48c0782d removed the chunklist collection stored in ChunkProviderServer, however it has been partially restored in some places by 7e1ac0a77129b169704c1e222ff2deb3ab6cd2d2. As not all references to this were restored, this has caused the chunklist and chunks collections to become out of sync, resulting in a memory leak.
By: frymaster <frymaster@12700.org>
2013-12-18 09:29:51 +11:00
Spigot
1b7eeff884
Revert processed disconnect change - the flag is not set as reliably as it was in previous server versions.
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By: md_5 <git@md-5.net>
2013-12-18 08:44:28 +11:00
Spigot
367452637f
Use the processedDisconnect flag for disconnects. This means that we will only say the player has disconnected once the server tick look has processed them as such. Fixes some issues with players quitting during join.
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By: md_5 <git@md-5.net>
2013-12-17 18:25:05 +11:00
Spigot
90d8ee9bea
Allow Bungee to pass through UUIDs. This will be added to bungee in a few days, so people get a chance to update Spigot first.
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By: md_5 <git@md-5.net>
2013-12-16 22:39:18 +11:00
Spigot
31a53ff7dd
Delay creation of serverconnection until needed so that our settings can take effect.
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By: md_5 <git@md-5.net>
2013-12-16 11:47:23 +11:00
Spigot
33386be72f
Don't box / rebox on object addition
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By: md_5 <git@md-5.net>
2013-12-14 19:50:33 +11:00
Spigot
a6351f2271
Add an attempt at backwards compatability for (broken) NMS plugins. Also set negative no entry values as these cannot occur.
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cc @aadnk
By: md_5 <git@md-5.net>
2013-12-14 19:48:13 +11:00
Spigot
5cd48cf621
Merge in some stuff
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By: md_5 <git@md-5.net>
2013-12-14 17:58:22 +11:00
Spigot
098db09224
Prevent Mineshaft Structure Saving.
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There is very little reason to keep track of Mineshafts as the only persistent behaviour within them is through the use of mob spawners, which are of course stored within the map itself. As such we can disable them from being saved, indefinitely, until there is reason to do so.
By: md_5 <git@md-5.net>
2013-12-13 15:22:51 +11:00
Spigot
1b918f4450
Configurable Amount of Netty Threads, defaulting to 4
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This brings back the option that the Spigot version of netty saw. By default Netty will try and use cores*2 threads, however if running multiple servers on the same machine, this can be too many threads. Additionally some people have 16 core servers. If 32 Netty threads are allowed in this setup, then the lock contention, and thus blocking between threads becomes much greater, leading to decreased performance.
By: md_5 <git@md-5.net>
2013-12-13 11:59:09 +11:00
Spigot
6858924931
*aggression
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By: md_5 <git@md-5.net>
2013-12-13 11:54:00 +11:00
Spigot
d8325893c7
Allow Disabling Zombie Villager Agression.
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Useful for larger servers who want a nice performance boost at the expense of a little bit of gameplay mechanic changes. I believe this brings the mechanics of zombie vs villager back in line with 1.5.
By: md_5 <git@md-5.net>
2013-12-13 11:48:56 +11:00
Spigot
ec82d3b06b
Optimize DataWatcher
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Use primitive orientated collections, as well as more effective copies across collections.
By: md_5 <git@md-5.net>
2013-12-13 11:45:53 +11:00
Spigot
9a3140c935
Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
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Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)
By: md_5 <git@md-5.net>
2013-12-13 11:28:47 +11:00