Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.
For people who want all chunks to be treated equally, you can chose a fixed value.
This allows to fine-tune vanilla gameplay.
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.
This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.
Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.
For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.
So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
Properly split up the chat and command handling to reflect the server now
having separate packets for both, and the client always using the correct packet. Text
from a chat packet should never be parsed into a command, even if it starts with the `/`
character.
Add a missing async catcher and improve Spigot's async catcher error message.
== AT ==
public net.minecraft.server.network.ServerGamePacketListenerImpl isChatMessageIllegal(Ljava/lang/String;)Z
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
The process of determining an entity's exposure from explosions can be
expensive when there are hundreds or more entities in range.
This patch adds a per-tick cache that is used for storing and retrieving
an entity's exposure during an explosion.
Improves how the catchup buffer is handled, allowing it to roll both ways
increasing the effeciency of the thread sleep so it only will sleep once.
Also increases the buffer of the catchup to ensure server stays at 20 TPS unless extreme conditions
Previous implementation did not calculate TPS correctly.
Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
Removes Spigot's mcstats metrics in favor of a system using bStats
To disable for privacy or other reasons go to the bStats folder in your plugins folder
and edit the config.yml file present there.
Please keep in mind the data collected is anonymous and collection should have no
tangible effect on server performance. The data is used to allow the authors of
PaperMC to track version and platform usage so that we can make better management
decisions on behalf of the project.
Rewrite console improvements (console colors, tab completion,
persistent input line, ...) using JLine 3.x and TerminalConsoleAppender.
Also uses the new ANSIComponentSerializer to serialize components when
logging them via the ComponentLogger, or when sending messages to the
console, for hex color support.
New features:
- Support console colors for Vanilla commands
- Add console colors for warnings and errors
- Server can now be turned off safely using CTRL + C. JLine catches
the signal and the implementation shuts down the server cleanly.
- Support console colors and persistent input line when running in
IntelliJ IDEA
Other changes:
- Server starts 1-2 seconds faster thanks to optimizations in Log4j
configuration
Co-Authored-By: Emilia Kond <emilia@rymiel.space>