Commit graph

126 commits

Author SHA1 Message Date
Aikar
c801c5439d EntityPathfindEvent
Fires when an Entity decides to start moving to a location.
2016-03-28 21:22:26 -04:00
Aikar
e2accd8d62 Configurable Chunk Inhabited Time
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.

For people who want all chunks to be treated equally, you can chose a fixed value.

This allows to fine-tune vanilla gameplay.
2016-03-28 20:46:14 -04:00
Aikar
93bbce1c69 Entity AddTo/RemoveFrom World Events 2016-03-28 20:32:58 -04:00
Aikar
63fa3068c6 Only process BlockPhysicsEvent if a plugin has a listener
Saves on some object allocation and processing when no plugin listens to this
2016-03-28 19:55:45 -04:00
Zach Brown
b2671f4dd1 Configurable spawn chances for skeleton horses 2016-03-22 12:04:28 -05:00
Aikar
d989bc5d17 Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:33:47 -04:00
Aikar
becb30e9e6 handle NaN health/absorb values and repair bad data 2015-09-27 01:18:02 -04:00
Jedediah Smith
54fe0287a2 Custom replacement for eaten items 2015-06-21 15:07:20 -04:00
Aikar
f54f356a35 Add World Util Methods
Methods that can be used for other patches to help improve logic.
2016-03-18 20:16:03 -04:00
Aikar
686b77345f Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:12:22 -04:00
Aikar
20b9d3de7b Handle Item Meta Inconsistencies
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.

This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.

Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.

For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
2015-05-28 23:00:19 -04:00
Jedediah Smith
f55b057ffb Complete resource pack API 2015-04-04 23:17:52 -04:00
Aikar
5764c71185 Disable Scoreboards for non players by default
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.

So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:25:45 -05:00
Joseph Hirschfeld
68979dd492 Add exception reporting event 2016-03-03 03:15:41 -06:00
Joseph Hirschfeld
1f86344458 Add configurable portal search radius 2016-03-03 02:46:17 -06:00
vemacs
886d8e6ac3 All chunks are slime spawn chunks toggle 2016-03-03 01:19:22 -06:00
Aikar
bcc07d07b6 Improve Player chat API handling
Properly split up the chat and command handling to reflect the server now
having separate packets for both, and the client always using the correct packet. Text
from a chat packet should never be parsed into a command, even if it starts with the `/`
character.

Add a missing async catcher and improve Spigot's async catcher error message.

== AT ==
public net.minecraft.server.network.ServerGamePacketListenerImpl isChatMessageIllegal(Ljava/lang/String;)Z

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
2016-03-03 01:17:12 -06:00
Aikar
b380d6445b Configurable Disabling Cat Chest Detection
Offers a gameplay feature to stop cats from blocking chests
2016-03-03 01:13:45 -06:00
Steve Anton
dd1cfc07db Fix spawn location event changing location
== AT ==
public net.minecraft.world.entity.Entity setRot(FF)V
2016-03-03 00:09:38 -06:00
Zach Brown
c8c53412a4 Disable spigot tick limiters 2016-03-02 23:45:17 -06:00
Sudzzy
5b0e06e8e8 Configurable container update tick rate 2016-03-02 23:34:44 -06:00
Byteflux
adb6c35b17 Add BeaconEffectEvent 2016-03-02 23:30:53 -06:00
Isaac Moore
c9cf82340d Use null Locale by default 2016-04-19 14:09:31 -05:00
Sudzzy
1ac857b531 Configurable mob spawner tick rate 2016-03-02 15:03:53 -06:00
Sudzzy
3816346f1c Disable ice and snow 2016-03-02 14:57:24 -06:00
Sudzzy
d75a64eff3 Disable thunder 2016-03-02 14:52:43 -06:00
Sudzzy
fb3f2c1b8e Disable explosion knockback 2016-03-02 14:48:03 -06:00
Byteflux
68603a72c5 Optimize explosions
The process of determining an entity's exposure from explosions can be
expensive when there are hundreds or more entities in range.

This patch adds a per-tick cache that is used for storing and retrieving
an entity's exposure during an explosion.
2016-03-02 11:59:48 -06:00
Iceee
e2ead8262e Fix lag from explosions processing dead entities 2016-03-02 01:39:52 -06:00
DoctorDark
b083157a8c Configurable end credits 2016-03-16 02:21:39 -05:00
Zach Brown
188e3332d6 Check online mode before converting and renaming player data 2016-03-02 00:03:55 -06:00
Zach Brown
b8b1eef98c Configurable top of nether void damage
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2016-03-01 23:58:50 -06:00
Aikar
0255317409 Prevent block entity and entity crashes 2016-03-01 23:52:34 -06:00
Byteflux
6212f523fa Entity Origin API 2016-03-01 23:45:08 -06:00
Jedediah Smith
840b8a7bfa Player affects spawning API 2016-03-01 14:47:52 -06:00
Zach Brown
f41436f787 Expose server build information
Co-authored-by: Zach Brown <1254957+zachbr@users.noreply.github.com>
Co-authored-by: Kyle Wood <kyle@denwav.dev>
Co-authored-by: Mark Vainomaa <mikroskeem@mikroskeem.eu>
Co-authored-by: Riley Park <rileysebastianpark@gmail.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2016-03-01 14:32:43 -06:00
Byteflux
560b13ca08 Drop falling block and tnt entities at the specified height
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2016-03-01 14:14:15 -06:00
Suddenly
a24a98199a Add configurable entity despawn distances 2016-03-01 13:51:54 -06:00
Zach Brown
92ffacc419 Allow nerfed mobs to jump 2016-03-01 13:24:16 -06:00
Zach Brown
c7125aaa48 Configurable fishing time ranges 2016-03-01 13:14:11 -06:00
Zach Brown
92ebed543f Configurable baby zombie movement speed 2016-03-01 13:09:16 -06:00
Zach Brown
097b7fd752 Configurable cactus bamboo and reed growth height
Bamboo - Both the minimum fully-grown height and the maximum are configurable
- Machine_Maker
2016-03-01 13:02:51 -06:00
Aikar
770ee3eebd Remove Spigot timings 2016-03-03 04:00:11 -06:00
Aikar
a371d5fefe Further improve server tick loop
Improves how the catchup buffer is handled, allowing it to roll both ways
increasing the effeciency of the thread sleep so it only will sleep once.

Also increases the buffer of the catchup to ensure server stays at 20 TPS unless extreme conditions

Previous implementation did not calculate TPS correctly.
Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
2016-03-01 23:09:29 -06:00
Jason Penilla
13e0a1a71e Plugin remapping
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2022-10-29 15:22:32 -07:00
Owen1212055
216388dfdf Paper Plugins
Co-authored-by: Micah Rao <micah.s.rao@gmail.com>
2022-07-06 23:00:31 -04:00
Zach Brown
329dfdabdc Paper Metrics
Removes Spigot's mcstats metrics in favor of a system using bStats

To disable for privacy or other reasons go to the bStats folder in your plugins folder
and edit the config.yml file present there.

Please keep in mind the data collected is anonymous and collection should have no
tangible effect on server performance. The data is used to allow the authors of
PaperMC to track version and platform usage so that we can make better management
decisions on behalf of the project.
2017-03-24 23:56:01 -05:00
Jason Penilla
bd7282c66d Paper command
Co-authored-by: Zach Brown <1254957+zachbr@users.noreply.github.com>
2016-02-29 21:02:09 -06:00
Jason Penilla
34407fe880 Deobfuscate stacktraces in log messages, crash reports, and etc. 2021-06-20 18:19:09 -07:00
Minecrell
36723cdd60 Use TerminalConsoleAppender for console improvements
Rewrite console improvements (console colors, tab completion,
persistent input line, ...) using JLine 3.x and TerminalConsoleAppender.

Also uses the new ANSIComponentSerializer to serialize components when
logging them via the ComponentLogger, or when sending messages to the
console, for hex color support.

New features:
  - Support console colors for Vanilla commands
  - Add console colors for warnings and errors
  - Server can now be turned off safely using CTRL + C. JLine catches
    the signal and the implementation shuts down the server cleanly.
  - Support console colors and persistent input line when running in
    IntelliJ IDEA

Other changes:
  - Server starts 1-2 seconds faster thanks to optimizations in Log4j
    configuration

Co-Authored-By: Emilia Kond <emilia@rymiel.space>
2017-06-09 19:03:43 +02:00