Commit graph

85 commits

Author SHA1 Message Date
Mariell Hoversholm
0750bfaf8c It compiles 2021-03-16 16:50:45 +01:00
Jason Penilla
062733b903 Updated Upstream (CraftBukkit/Spigot)
Doesn't compile yet.

CraftBukkit Changes:
90d6905b Repackage NMS
69cf961d Repackage patches

Spigot Changes:
79d53c28 Repackage NMS
2021-03-16 00:19:45 -07:00
Daniel Ennis
6f4fbe1c89 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#4728)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
30885166 Update to Minecraft 1.16.4

CraftBukkit Changes:
3af81c71 Update to Minecraft 1.16.4

Spigot Changes:
f011ca24 Update to Minecraft 1.16.4

Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
2020-11-02 21:22:15 -05:00
Daniel Ennis
69ee95fa42 1.16.2 Release (#4123)
PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues.

Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong.

This is now resolved.

Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me.

Please as always, backup your worlds and test before updating to 1.16.2!

If you update to 1.16.2, there is no going back to an older build than this.

---------------------------------

Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com>
Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com>
Co-authored-by: stonar96 <minecraft.stonar96@gmail.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Riley Park <rileysebastianpark@gmail.com>
Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: commandblockguy <commandblockguy1@gmail.com>
Co-authored-by: DigitalRegent <misterwener@gmail.com>
Co-authored-by: ishland <ishlandmc@yeah.net>
2020-08-24 22:22:08 -04:00
Andrew Steinborn
7a714e6e13 [1.16] Optimize NetworkManager exception handling (#3819) 2020-07-06 00:27:37 -04:00
Aikar
860f4c4b58 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
42d5a714 SPIGOT-5899: Hoglins API similar to Piglins
2c1ee10e SPIGOT-5887: ClickType doesn't include off hand swaps
5ff7c7ce SPIGOT-5886: Missing BlockData

CraftBukkit Changes:
7560f5f5 SPIGOT-5905: Fix hex colours not being allowed in MOTD
d47c47ee SPIGOT-5889: Villager using composter should call EntityChangeBlockEvent
2fe6b4a3 SPIGOT-5899: Hoglins API similar to Piglins
e09dbeca SPIGOT-5887: ClickType doesn't include off hand swaps
23aac2a5 SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously
92cbf656 SPIGOT-5884: Tab completions lost on reloadData / minecraft:reload
fb4e54ad SPIGOT-5902: PlayerRespawnEvent places player at spawn before event is called
aa8f3d5a SPIGOT-5901: Structures are generated in all worlds based on the setting for the main world
a0c35937 SPIGOT-5895: PlayerChangedWorldEvent#getFrom is incorrect
89c0a5c3 SPIGOT-5886: Missing BlockData

Spigot Changes:
0287a20d SPIGOT-5903: EntityDismountEvent cannot be triggered asynchronously
2020-06-30 01:20:29 -04:00
Spottedleaf
c5ee34df0e Fix missing chunks on client (View distance issue) 2020-06-28 00:58:25 -04:00
Aikar
5b8bdf1dbc Fix Piglin issue 2020-06-27 20:32:49 -04:00
MiniDigger | Martin
7b7d482818 [WIP|1.16] Misc fixes (#3627) 2020-06-26 18:20:03 +02:00
MiniDigger | Martin
67522d46ae [1.16] Make it run (#3626)
* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
2020-06-26 14:04:38 +02:00
Aikar
fe2a0ea500 Latest progress - restored patches, some issues resolved 2020-06-26 02:29:44 -04:00
Aikar
5287c1ba7c Current progress - Leaf, tag your it 2020-06-25 05:27:25 -04:00
Aikar
e212d4bb19 1.16.1 prep 2020-06-24 21:10:30 -04:00
Techcable
913467791a Make enableTreasureMaps apply to shipwreck loot generation
Fixes #3480
Previously it only controlled whether villagers could trade treasure maps.
Now it should apply to loot generated in treasure maps.

We don't unregister treasure maps from the loot table,
since this option is per-world and the table is global.
Instead I just replaced the implementation with a NOP.
2020-06-16 13:31:54 -07:00
Spottedleaf
cf3f29c3ac Fix piston physics inconsistency (fix tnt dupers) (#3544)
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2020-06-12 00:30:30 -07:00
Aikar
131b67c38a Optimize Villager Pathfinding - Massive Villager Improvement
This change reimplements the entire BehaviorFindPosition method to
get rid of all of the streams, and implement the logic in a more sane way.

We keep vanilla behavior 100% the same with this change, just wrote more
optimal, as we can abort iterating POI's as soon as we find a match....

One slight change is that Minecraft adds a random delay before a POI is
attempted again. I've increased the amount of that delay based on the distance
to said POI, so farther POI's will not be attempted as often.

Additionally, we spiral out, so we favor local POI's before we ever favor farther POI's.

We also try to pathfind 1 POI at a time instead of collecting multiple POI's then tossing them
all to the pathfinder, so that once we get a match we can return before even looking at other
POI's.

This benefits us in that ideally, a villager will constantly find the near POI's and
not even try to pathfind to the farther POI. Trying to pathfind to distant POI's is
what causes significant lag.

Other improvements here is to stop spamming the POI manager with empty nullables.
Vanilla used them to represent if they needed to load POI data off disk or not.

Well, we load POI data async on chunk load, so we have it, and we surely do not ever
want to load POI data sync either for unloaded chunks!

So this massively reduces object count in the POI hashmaps, resulting in less hash collions,
and also less memory use.

Additionally, unemployed villagers were using significant time due to major ineffeciency in
the code rebuilding data that is static every single invocation for every POI type...

So we cache that and only rebuild it if professions change, which should be never unless
a plugin manipulates and adds custom professions, which it will handle by rebuilding.
2020-05-27 01:23:19 -04:00
Aikar
8833b1ba15 Preload important classes such as Logger and JLine
This is for 2 reasons:
1) Ensuring our log4j is mostly loaded at OUR version.
   I've seen stack traces with line numbers that do not match our version. This means that some
   plugin has shaded in log4j and their loaded version is mixing with ours....
   So by at least trying to load a bunch of log4j classes before we load plugins, we can be
   more sure mixed versions are not loading.

2) If the jar file is replaced while the server is runnimg class not found errors galore
   This will preloaod a bunch of classes commonly seen to error during shutdown due to this.

   The goal here is to help let the server shutdown gracefully as possible. Some plugins will
   still blow up here if they access a class that hadn't been loaded yet, but goal is to at least
   stop freezing the shutdown process as it does with JLine and Log4j errors requiring an external kill.

   Ideally you should not replace jars while the server is running, but it is something that happens in
   development for testing.

Updated test server to do a copy though to avoid this happening in Paper development.
2020-05-24 13:09:02 -04:00
Aikar
1127deb87d Rebuild all patches using the new rebuild pattern 2020-05-06 05:48:49 -04:00
Aikar
0db7fba2d3 Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
183139d4 SPIGOT-5665: Improve loading spawn egg NBT
dec5df26 SPIGOT-5667: Can't add recipe without (vanilla) datapack

Spigot Changes:
ae72bf43 SPIGOT-5666: Customizable End City Seed
2020-04-09 21:33:10 -04:00
Shane Freeder
ed80c4e6a5 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
564ed152 #482: Add a DragonBattle API to manipulate respawn phases etc
9f2fd967 #474: Add ability to set other plugin names as provided API so others can still depend on it

CraftBukkit Changes:
fc318cc1 #642: Add a DragonBattle API to manipulate respawn phases etc
796eb15a #644: Fix ChunkMapDistance#removeAllTicketsFor not propagating ticket level updates
a6f80937 SPIGOT-5606: call BlockRedstoneEvent for fence gates

Spigot Changes:
a03b1fdb Rebuild patches
2020-03-26 02:37:20 +00:00
Spottedleaf
6745971d4e Performance patches prerequisite (#2802)
Prereq changes for the coming storm of performance patches.
Includes optimising incremental saving
2020-01-27 16:16:53 -08:00
Spottedleaf
9774f1ff47 1.15.2 update (#2887)
Functional GUI fix added by billygalbreath
2020-01-21 18:02:07 -08:00
Shane Freeder
a383515c95 Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
8073dbec SPIGOT-5474: Just ignore bugged fireball data
2019-12-23 03:59:27 +00:00
Shane Freeder
efe6a8935b Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
bf1fa3e3 Update to Minecraft 1.15.1

CraftBukkit Changes:
30a1b691 Update to Minecraft 1.15.1
e2790ae2 Remove outdated build delay.

Spigot Changes:
2ee05fef Update to Minecraft 1.15.1
2019-12-17 22:39:07 +00:00
Shane Freeder
bbaca0408f Address gen concurrency issue causing crashes (Fixes #2746) 2019-12-16 01:38:00 +00:00
Shane Freeder
c16a21caee Prevent TRAP while loading Fireballs 2019-12-14 01:11:59 +00:00
Zach Brown
f7b5ea39ea More compile fixes 2019-12-12 19:18:18 -06:00
Shane Freeder
78640d1334 More progression on patches 2019-12-12 20:58:07 +00:00
Zach Brown
2dc2fcce09 More progress 2019-12-10 20:43:21 -06:00
Shane Freeder
0d64f85acc Work on server patches 2019-12-11 00:56:03 +00:00
Spottedleaf
5ea1d44339 Fix server deadlock when loading some chunks (#2647)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7554e08e Add UUID support to CraftProfileBanList
3fe37460 SPIGOT-5378: Fix TileEntity fixer deadlock
12386dd4 SPIGOT-5375: Add spaces to coordinates from tile fixer
606c19e2 SPIGOT-5373: Simultaneous left+right click in creative mode does not work
13caf848 SPIGOT-5370: Fix Block#rayTrace considering other blocks.
2019-10-20 02:03:39 -07:00
Spottedleaf
7f4d6050fd Async chunk api/io/loading (#2308) 2019-08-18 16:40:04 -07:00
Spottedleaf
f01c2b2b7c Update to 1.14.4 (#2333) 2019-07-19 21:01:24 -07:00
Shane Freeder
dd07f4de85 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e99c9444 Add Plugin Chunk Ticket API
6a235f06 Fix incorrect nullability annotations for PlayerJoinEvent's join message

CraftBukkit Changes:
5f889388 Tweak build expiration to 7 days
572c02b0 MC-155077, SPIGOT-5113: EntityTracker desync
7ad3a1f4 SPIGOT-5146: BlockDataMeta does not work
60860983 SPIGOT-5155: Setting EntityExplodeEvent yield to 0 still causes blocks to drop
087a2cf4 Print number of force loaded chunks per plugin in crash reports
07b5b06d Add Plugin Chunk Ticket API
7ffb2a27 SPIGOT-5149: resetRecipes does nothing
a2275f19 SPIGOT-5141: World.generateTree() causes ClassCastException with huge mushrooms
31d4a777 SPIGOT-5142: Ignore invalid firework effects

Spigot Changes:
5e4e7f32 BUILDTOOLS-471: Rebuild patches
6e944739 SPIGOT-5159: Raider activation range overridden by Monster range
2019-07-11 17:59:21 +01:00
Shane Freeder
40748b3c8d Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3dc4cdcd Update to Minecraft 1.14.3-pre4
88b25a8c SPIGOT-5098: Add a method to allow colored sign changes
6d913552 Update to Minecraft 1.14.3-pre4

CraftBukkit Changes:
f1f33559 Update to Minecraft 1.14.3
8a3d3f49 SPIGOT-5098: Add a method to allow colored sign changes
533290e2 SPIGOT-5100: Console warning from pig zombie targeting
6dde4b9f SPIGOT-5094: Allow opening merchant for wandering traders and hide the xp bar for custom merchants
9af90077 SPIGOT-5097: Bukkit.clearRecipes() no longer working
38fa220f Fix setting game rules via the API
fe3930ce Update to Minecraft 1.14.3-pre4
da071ec5 Remove outdated build delay.

Spigot Changes:
4d2f30f1 Update to Minecraft 1.14.3
f16400e3 Update to Minecraft 1.14.3-pre4
2019-06-25 02:47:58 +01:00
Spottedleaf
bf2043b339 Fix World#isChunkGenerated calls (#2186)
* Fix World#isChunkGenerated calls

Optimize World#loadChunk() too
This patch also adds a chunk status cache on region files (note that
its only purpose is to cache the status on DISK)

* Ensure correct regionfile usage

This also bumps the minimum region file cache to 4 files given
readChunkData can load potentially 4 files.

* Fix closed check

* Better checks for invalid regionfile usage
2019-06-16 20:52:34 -07:00
Spottedleaf
e8de107ca0 Update upstream & fix some chunk related issues (#2177)
* Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories

CraftBukkit Changes:
4090d01f SPIGOT-5047: Correct slot types for 1.14 inventories
e8c08362 SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.
d445af3b SPIGOT-5067: Add item meta for 1.14 spawn eggs

* Bring Chunk load checks in-line with spigot

As of the last upstream merge spigot now checks ticket level status
when returning loaded chunks for a world from api. Now our checks
will respect that decision.

* Fix spawn ticket levels

Vanilla would keep the inner chunks of spawn available for ticking,
however my changes made all chunks non-ticking. Resolve by changing
ticket levels for spawn chunks inside the border to respect this
behavior.


* Make World#getChunkIfLoadedImmediately return only entity ticking chunks

Mojang appears to be using chunks with level > 33 (non-ticking chunks)
as cached chunks and not actually loaded chunks.

* Bring all loaded checks in line with spigot

Loaded chunks must be at least border  chunks, or level <= 33
2019-06-13 19:27:40 -07:00
Spottedleaf
4d6f73449f Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
17543ecf SPIGOT-5035: Error Using Virtual Merchant GUI
0fc6922b SPIGOT-5028: Villager#setVillagerExperience() doesn't work
bdbdbe44 SPIGOT-5024: Fox error - Unknown target reason
2019-06-06 08:36:57 -07:00
Spottedleaf
da7a69cec3 Chunk debug command (#2118)
* Chunk debug command

Prints all chunk information to a text file into the debug
folder in the root server folder.

Will output server version and all online players to the
file as well. We do not log anything but the location,
world and username of the player.

Also logs the value of these config values (note not all are paper's):
- keep spawn loaded value
- spawn radius
- view distance

Each chunk has the following logged:
- Coordinate
- Ticket level & its corresponding state
- Whether it is queued for unload
- Chunk status (may be unloaded)
- All tickets on the chunk

Example log:
https://gist.github.com/Spottedleaf/203bd211020a3a04da0e574fb57dab45

For references on certain keywords (ticket, status, etc), please see:

https://bugs.mojang.com/browse/MC-141484?focusedCommentId=528273&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-528273
https://bugs.mojang.com/browse/MC-141484?focusedCommentId=528577&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-528577

* Use JSON for the chunk dump

* Fix obfhelper naming

* Fix incorrect JSON spec
2019-06-02 18:25:12 -07:00
Shane Freeder
35226c96e4 ChunkMapDistance-CME 2019-05-29 04:25:08 +01:00
Spottedleaf
9f4fe93a9a Update to 1.14.2 2019-05-27 16:01:45 -07:00
Spottedleaf
4a65bd4b04 Handle gen flag for placeholder getChunkAtAsync (#2079)
Also fix a loadChunk call in heightmap api
2019-05-26 22:17:12 -07:00
Zach Brown
4acb916956 Check property exists before playing chest close sound
There is an artificial delay added to chest close sounds (of 10 ticks)
to make them "feel" more true to vanilla. The problem is that because of
this delay it is possible for the block to be removed by the time the
sound plays.

With 1.14 in the state it is the timing necessary to encounter this
issue has increased.

The correct fix is to just return early if the property checked for in
the TileEntityChest sound method does not exist for the block at the
current location.

Fixes GH-2074
2019-05-26 23:36:37 -05:00
Shane Freeder
8353831ea5 Fix compilation 2019-05-22 05:14:56 +01:00
Zach Brown
1ea2c3b4be MC 1.14.1 2019-05-13 21:20:58 -05:00
Shane Freeder
86be055929 Fix MCUtils and other calls to postTaskOnMain
Method changed changed it's role to providing a TickTask object which
isn't automatically scheduled onto the server
2019-05-10 18:42:33 +01:00
Spottedleaf
fad9f189b6 Fix some compile errors 2019-05-05 16:24:37 -07:00
Spottedleaf
d42c203adc Shove decompile fixes into the proper patch 2019-05-05 11:09:29 -07:00
Shane Freeder
29a22e708f Aim towards real 1.14 2019-04-25 07:53:51 +01:00
Shane Freeder
a84170f6a0 Initial work on 1.14 pre-5 2019-04-23 05:47:07 +01:00