Aikar
6f4bf57aa0
remove blockstate cache patch
2016-03-23 21:19:45 -04:00
Zach Brown
b53fc3a382
Merge pull request #132 from Gabscap/fix-applypatches
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Fix build error
2016-03-23 17:55:27 -05:00
Gabscap
9eba8a79e7
Fix build error - Resolves #130
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If the path to the Paper repository contained a space, it would fail to execute
dirname $PATH_WITH_SPACE
2016-03-23 23:29:56 +01:00
Zach Brown
65c5b95059
Update upstream repos
2016-03-23 01:08:50 -05:00
Zach Brown
d1afdd87f4
Clean up title and tab list patch
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Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
7ab893447a
Optimize isValidLocation for inlining - Resolves #123
2016-03-22 23:44:46 -04:00
Aikar
97e083b9b0
Setting the cache is important to access a cache
2016-03-22 23:44:35 -04:00
Zach Brown
fb05841421
How does typing work?
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Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
71d9f402d5
Configurable spawn chances for skeleton horses
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Closes feature request GH-111
2016-03-22 12:07:16 -05:00
Zach Brown
e491f33acd
Update upstrem CB
2016-03-22 11:14:32 -05:00
Aikar
95b9e1e6f2
Optimize Chunk Access
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getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();
Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00
Aikar
87ebc85c3c
Don't teleport dead entities
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Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 00:56:09 -04:00
Aikar
bd75ff8b5b
Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:36:20 -04:00
Zach Brown
f309e30873
Update upstream CB
2016-03-22 00:43:44 -05:00
Gabscap
100cd60c65
Add "Waving banner workaround"
2016-03-21 15:34:09 +01:00
Aikar
d24502015a
Make Chunk IO Thread Base count configurable
2016-03-21 23:51:58 -04:00
Aikar
37afe5e662
Fix skull cache case bug
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missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
8abad348b6
Cache BlockState for Blocks
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Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
ae95189944
Another attempt at unload queue, including EAR improvements.
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should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.
And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar
4646f9b68f
Allow command line arg to allow normal reload
2016-03-21 21:56:52 -04:00
Aikar
a3cc380333
Make /reload require typing confirm to actually reload
2016-03-21 21:40:29 -04:00
Aikar
812a2ea08d
Fix rebuild patches for real this time.
2016-03-21 21:40:18 -04:00
Daniel Ennis
0e2350efd1
Merge pull request #122 from willies952002/master
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Add Bukkit#reloadPermissions()
2016-03-21 21:32:06 -04:00
willies952002
7178332f2a
Add Bukkit#reloadPermissions()
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Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar
9300f163fd
fix rebuild patches and rebuild current patches
2016-03-21 20:46:54 -04:00
Daniel Ennis
4916cd2551
Merge pull request #91 from willies952002/feature/permReload
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Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
Zach Brown
2241a54955
Update upstream Spigot and upstreamMerge script
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Also remove paperclip from upstream merge, it shouldn't need merging very often
2016-03-21 12:32:05 -05:00
Techcable
291d1f7d21
Make Spigot its own submodule
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Merge pull request #118 from Techcable/spigot-in-submodule
2016-03-21 12:22:47 -05:00
Zach Brown
044d463764
Use singleton in Village class to work around null issue that evades
2016-03-21 10:28:45 -05:00
Zach Brown
7107d8ae53
Upstream merge Bukkit, update Paperclip
2016-03-21 09:03:17 -05:00
Zach Brown
d4ba72a83f
Support offline mode from the whitelist command
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Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown
71f8b70f10
Also handle original end case that spawned the issue
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Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach Brown
c0d5c00a34
Merge pull request #118 from Techcable/fix/spigot-title-compatibility
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Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable
acad27e9e7
Fix backwards compatibility with spigot title api
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I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.
Fixes #94
2016-03-20 20:45:13 -07:00
Zach Brown
a7d5440958
Merge pull request #117 from willies952002/correct/README
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Update README.md
2016-03-20 22:40:41 -05:00
Zach Brown
614aee73bc
Only mark player as invulnerable if they're actually changing worlds
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Fixes GH-96
2016-03-20 22:38:31 -05:00
Zach Brown
84b79f3f41
Only mark player as invulnerable if they're going to the end
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cc GH-96
2016-03-20 19:44:49 -05:00
willies952002
58c6311cfa
Update README.md
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Remove all reamining instances of `PaperSpigot` and replace them with `Paper`
2016-03-20 20:32:00 -04:00
Zach Brown
372152df9d
Upstream merge
2016-03-20 16:05:42 -05:00
Daniel Ennis
1098519c4d
Catch Async PlayerChunkMap operations - Fixes #113
2016-03-20 15:24:24 -04:00
Aikar
6acff7d61d
Disable Chunk Unload Queue Patch for now
2016-03-20 00:53:34 -04:00
Aikar
0b26bbd451
handle NaN health/absorb values and repair bad data
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Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar
db0f31134f
Improve chunk unload queue to maintain some previous expectations
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While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.
While this is logically wrong, some plugins seem to be causing unload issues.
This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.
Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown
86800546bf
Merge latest upstream CB
2016-03-19 21:42:04 -05:00
Zach Brown
a424df3323
Update upstream and rebuild patches
2016-03-19 20:20:25 -05:00
Zach Brown
85451753d1
Remove patch pulled upstream and rebuild patches
2016-03-19 17:52:09 -05:00
William
13587006dc
Allow Reloading of Custom Permissions
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Add the ability to reload the custom permissions file by doing "/reload permissions"
Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-19 16:19:00 -04:00
Aikar
1c20143e3c
Optimize Navigation Listener
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Replace WeakHashMap with an ArrayList and manually manage object
lifecycle. Gives superior iteration performance at a slight cost
to removal performance and also ensures entities are removed immediately
upon losing their validity within the world.
Additionally, change listener registration to be done upon world add
instead of immediate up creation. This provides benefit of only
registering and ticking real Navigation objects, and not invalid
entities (cancelled entity spawns for example).
2016-03-19 00:32:08 -04:00
Riley Park
0a9d183bd4
Set health before death event
2016-03-19 10:12:30 -07:00
Riley Park
6d01d7f9ea
Custom replacement for eaten items
2016-03-19 09:57:19 -07:00