md_5
e380f77579
Add missed chunkGC timings start
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Pointed out by Andi in Spigot #53
2016-03-03 20:22:48 +11:00
md_5
328f147493
SPIGOT-1672: Implement regressed SpawnerSpawnEvent
2016-03-03 19:46:15 +11:00
md_5
ec51994608
SPIGOT-1584: Entity mount / dismount events are backwards
2016-03-02 06:41:39 +11:00
md_5
97d21d612c
Rebuild patches
2016-03-01 17:36:41 +11:00
md_5
b04e7cb3a8
SPIGOT-1546: Use isPassenger, not misleading getVehicle
2016-03-01 14:47:13 +11:00
md_5
ed6fb19564
Patch rebuild
2016-03-01 11:27:36 +11:00
md_5
3a8393c53a
Patch rebuild.
2016-03-01 11:23:45 +11:00
md_5
1aea01cf29
Fix accidental omission of R revision number in version.
2016-03-01 11:08:52 +11:00
md_5
cf5b4b8828
Update to Minecraft 1.9
2016-03-01 08:33:06 +11:00
md_5
02af1ff93f
SPIGOT-1499: Outdated server message not working
2016-02-21 19:22:37 +11:00
Zach Brown
24d21453cf
SPIGOT-596: Fix EntityDismountEvent
2015-10-25 17:12:43 -05:00
md_5
af5daaeeeb
Fix incorrect logic in entity tick limiter to match tile entity tick limiter.
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Simply a fix to the small performance shortpath.
2015-10-07 17:23:59 +11:00
md_5
f70bbd9ade
SPIGOT-1208: Don't skip ticks for explosive creepers.
2015-10-03 11:51:46 +10:00
Aikar
7e89c54e7c
Don't sleep between chunk saves
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For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.
This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1 , chunk loads also have to check this queue when loading
chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
elevated memory usage, and then the objects used in the serialization sit around longer than needed,
resulting in promotion to Old Generation instead of dying young.
If there is work to do, then the thread should be doing its work, and only sleep when it is done.
2015-09-09 21:16:42 -04:00
Aikar
bbc7b0999f
Optimize Chunk Saving Memory Allocation and Compression
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Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.
This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.
By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.
Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-09 20:48:46 -04:00
md_5
e006d41117
Rebuild patches.
2015-09-01 18:07:28 +10:00
md_5
1915993318
SPIGOT-1117: Barrier blocks are transparent for xray purposes
2015-08-07 15:34:06 +10:00
Melair
af58d5536e
Ensure that inactiveTick on EntityItem obeys magic values for age and pickupDelay.
2015-07-29 10:40:32 +01:00
md_5
f468d641ab
Update for latest CraftBukkit changes.
2015-07-30 17:22:16 +10:00
md_5
2f2cf5ae5b
Update to Minecraft 1.8.8 (Pre-)Release.
2015-07-27 22:20:54 +10:00
Thinkofdeath
c9ff2e2b51
SPIGOT-1050: Add a missing case in the disable usercache saving option
2015-07-23 21:43:27 +01:00
Aikar
2b62b33603
Don't allow sendPacket once disconnect has been processed.
2015-07-23 16:23:21 +10:00
md_5
3902c978d4
Clear Packet Queue on Disconnect
2015-07-22 19:04:46 +10:00
md_5
68e3c1e364
Add note about BungeeCord when in offline mode.
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See PR #10 for motivation.
2015-07-13 19:22:08 +10:00
md_5
fc3e568b8d
SPIGOT-997: Add restart API for server.
2015-07-13 19:12:24 +10:00
md_5
a5da72e7fa
Use Map for getPlayer(String) lookup.
2015-07-13 19:05:30 +10:00
md_5
048aee04d3
Rebuild patches for updates.
2015-07-12 19:59:20 +10:00
md_5
84c55fb710
Fix conflicts.
2015-07-10 22:33:16 +10:00
md_5
4f889d12fd
Rebuild patches.
2015-06-21 09:24:26 +10:00
Thinkofdeath
169f71cf52
Add a missing Spigot comment
2015-06-16 10:24:54 +01:00
Thinkofdeath
5338c3c023
Remove a special case in vanilla's chunk saving as it interferes with our autosave changes
2015-06-16 10:19:25 +01:00
md_5
49a8cf4716
Fix patches from camera API
2015-06-09 09:16:01 +10:00
md_5
8203d6f696
Remove UserCache import as it is used now.
2015-06-07 20:03:31 +10:00
md_5
7e51dc4e18
Fix merge conflicts from access transform update.
2015-06-06 19:47:02 +10:00
md_5
ef79a102b7
Update to Minecraft 1.8.7
2015-06-05 20:56:58 +10:00
Antony Riley
0712a5c5ff
Fix map decorations to store UUIDs internally.
2015-06-05 09:43:14 +03:00
md_5
0730a13e5c
Remove custom links patch.
2015-06-01 19:22:52 +10:00
md_5
f2e9b61f57
SPIGOT-945 - random light ticking not called whenoptimal chunks is zero.
2015-06-01 17:06:20 +10:00
md_5
b528389cd0
Rebuild patches for scoreboard API pull to Bukkit.
2015-05-29 19:35:21 +10:00
Thinkofdeath
20ea4d658c
SPIGOT-929: Remove the hopper ticks patch
2015-05-26 21:13:14 +01:00
Thinkofdeath
83492e7bf2
SPIGOT-927: Only schedule ticks for blocks in loaded chunks
2015-05-26 14:44:43 +01:00
md_5
a18bcfaf43
Add back hopper tick scheduling
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Tick a hopper only if certain conditions have changed i.e. inventory changes, redstone updates, etc.
2015-05-26 19:16:27 +10:00
md_5
fc9d5d432a
Fix crop growth patch
2015-05-26 19:13:21 +10:00
olivervscreeper
2e3882ba60
Added growth rate modifier to NetherWart
2015-05-26 08:35:03 +01:00
Ginger Geek
8050f01466
Allow specifying location of spigot.yml
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As requested here: http://www.spigotmc.org/threads/specify-location-of-spigot-yml.67747/
2015-05-25 20:09:58 +01:00
md_5
f4b537ae66
Update to Minecraft 1.8.6
2015-05-25 22:05:40 +10:00
Thinkofdeath
f15e313938
Update to 1.8.5
2015-05-22 14:52:56 +01:00
Thinkofdeath
80d0e8ffa7
Update to 1.8.4
2015-05-09 21:23:26 +01:00
Evan Haskell
e5752934e4
Fix tile tick capping variable becoming out of sync
2015-04-30 15:54:10 -04:00
md_5
89b59f7c3d
Fix exiting due to count condition eating packets.
2015-04-20 19:11:52 +10:00