Commit graph

34 commits

Author SHA1 Message Date
Rick
e730505bf0 Fix view distance API (#1419) 2018-09-09 20:38:27 +02:00
Aikar
09d1dd17a0 Disable Vanilla last chunk access cache, use ours
Also fixes some bugs in ours

Ultimately they both are near the same, but ours is behind the synchronized gate.

Mojangs is mixed behind 2 different synchronization contexts (chunks can lock 2 different objects)

Mojang also blindly unsets the ref on any chunk unload, not just if its the one being pointed to.
2018-08-27 00:15:12 -04:00
Aikar
05dfa62d32 Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 14:11:49 -04:00
Aikar
7c619bbae0 Updated Upstream (Bukkit/CraftBukkit), deprecate SentientNPC API
Upstream has added the equivalent of our SentientNPC API, with exception to the EnderDragon.

We've added Mob to the EnderDragon, and our SentientNPC API should behave the same.

Vex#getOwner has been deprecated and a replacement Vex#getSummoner has been added using Mob.

However, since 1.13 is not production ready, SentientNPC API is subject for removal in 1.13.1 since
1.13 API is not compatible with 1.12.

Please move to the Mob interface ASAP.

This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c5ab54d8 Expand GameRule API
ab9a606c Improve entity hierarchy by adding Mob interface.

CraftBukkit Changes:
29e75648 Expand GameRule API
50e6858b Improve entity hierarchy by adding Mob interface.
0e1d79b4 Correct error in previous patch
2018-08-10 22:13:00 -04:00
Automated
6249addbaa [Auto] Update Upstream
Upstream has released updates that appear to apply compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing.

Bukkit Changes:
d2834556 SPIGOT-4219: Event for PigZombies angering.

CraftBukkit Changes:
a9c796f1 SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations
195f071e SPIGOT-4219: Event for PigZombies angering.
5e3082c7 SPIGOT-4230: Improve legacy block types
2018-08-05 19:46:43 -04:00
Aikar
c33b679642 update upstream 2018-07-29 12:42:07 -04:00
Aikar
8536a71daa Update upstream 2018-07-25 19:05:07 -04:00
Aikar
af3bd62f9e Merge pull request #1248
1cff9820 PlayerElytraBoostEvent (BillyGalbreath)

* pull/1248/head:
  PlayerElytraBoostEvent

Also merged paper config into parent
2018-07-23 20:24:44 -04:00
Shane Freeder
0c14fc6ee6 Update B/CB/S 2018-07-23 09:39:55 +01:00
Aikar
70c967fb6b Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Shane Freeder
bd34c3623b NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen... 2018-07-19 05:42:43 +01:00
Shane Freeder
e7cf7c9168 NOT FINISHED! even more 1.13-pre patches! 2018-07-16 21:08:09 +01:00
Aikar
93dc25ecec Fix weird bugs with entities - Fixes #1195 2018-07-05 18:39:43 -04:00
Aikar
8778a2ef97 Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:55:24 -04:00
Zach Brown
9c32d79355 Fix config key on last commit 2018-05-30 15:38:27 -05:00
Mark Vainomaa
df3df43dea Skip Entity and Tile Entity ticking in chunks scheduled for unload (#1132)
Fixes #1131
2018-05-30 23:31:55 +03:00
Nikita Rudy
9105e06867 Added options to disable additional ore generation in Mesa and Extreme Hills (#1006) 2018-02-13 03:44:50 +03:00
Zach Brown
c93e1ee068 Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
Shane Freeder
a907e21341 Update B/CB/S 2017-11-18 03:04:21 +00:00
Shane Freeder
2727dfbafc Update craftbukkit 2017-10-01 01:57:01 +01:00
Zach Brown
1c208bf05b Update upstream CB/S 2017-06-18 20:36:55 -05:00
Aikar
e68554e5c6 Update upstream 2017-06-09 08:29:44 -04:00
Zach Brown
ab4ae72fd5 Update to MC 1.12-pre2 2017-05-14 13:05:01 -05:00
Zach Brown
26d7646a75 Update upstream B/CB/S 2017-05-04 18:08:52 -05:00
Zach Brown
64b19558b6 Remove last bit of chunk exists region file fix
CraftBukkit removed their implementation that caused this issue,
switching to Mojang's implementation which doesn't appear to share it. I
already removed the important bit in the last upstream merge, this is
just unused and unnecessary now. So we remove it.
2017-04-29 05:27:31 -05:00
Zach Brown
de6a101264 Update upstream B/CB/S
Adds /paper command for reloading the paper config.
Closes GH-639

Per-world config logging has been removed in favor of all or nothing
logging for all paper settings. I don't believe it was used enough to
warrant maintaining. If this is not the case it should be possible to
re-add it.
2017-03-24 22:18:58 -05:00
Zach Brown
e741a89374 Update upstream CB, reduce version cache time
Closes GH-602
2017-02-07 16:29:26 -06:00
Zach Brown
e3b3799b67 Update upstream S 2017-02-04 03:59:44 -06:00
Zach Brown
a3cc3e37bd Update upstream S 2017-01-30 22:33:54 -06:00
Zach Brown
163d33a68b Default configuration changes
Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
2ea6b93c67 Make alternative falling block ground detection configurable
Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
78f5fda472 Disable delayed chunk unloads by default
While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.

We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
03553d232e Update upstream 2016-06-22 22:18:41 -04:00
Aikar
284e2f4856 Delay Chunk Unloads based on Player Movement
When players are moving in the world, doing things such as building or exploring,
they will commonly go back and forth in a small area. This causes a ton of chunk load
and unload activity on the edge chunks of their view distance.

A simple back and forth movement in 6 blocks could spam a chunk to thrash a
loading and unload cycle over and over again.

This is very wasteful. This system introduces a delay of inactivity on a chunk
before it actually unloads, which is maintained separately from ChunkGC.

This allows servers with smaller worlds who do less long distance exploring to stop
wasting cpu cycles on saving/unloading/reloading chunks repeatedly.
2016-06-18 23:33:57 -04:00