Commit graph

22 commits

Author SHA1 Message Date
Aikar
05dfa62d32 Paper 1.13.1 Update
Updated Upstream (Bukkit/CraftBukkit/Spigot)

Bukkit Changes:
2dcc44dc SPIGOT-4307: Fix hacky API for banners on shields
e0fc6572 SPIGOT-4309: Add "forced" display of particles
efeeab2f Add index to README.md for easier navigation
f502bc6f Update to Minecraft 1.13.1

CraftBukkit Changes:
d0bb0a1d Fix some tests randomly failing
997d378d Fix client stall in specific teleportation scenarios
b3dc2366 SPIGOT-4307: Fix hacky API for banners on shields
2a271162 SPIGOT-4301: Fix more invalid enchants
5d0d83bb SPIGOT-4309: Add "forced" display of particles
a6772578 Add additional tests for CraftBlockData
ce1af0c3 Update to Minecraft 1.13.1

Spigot Changes:
2440e189 Rebuild patches
4ecffced Update to Minecraft 1.13.1
2018-08-26 14:11:49 -04:00
Shane Freeder
0c14fc6ee6 Update B/CB/S 2018-07-23 09:39:55 +01:00
Aikar
70c967fb6b Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Shane Freeder
bd34c3623b NOT FINISHED! She compiles, and she... suffers the wrath of chunkgen... 2018-07-19 05:42:43 +01:00
Shane Freeder
c8d8659ad3 NOT WORKING! Even even more patches! 2018-07-17 21:32:05 +01:00
Aikar
8778a2ef97 Current Chunk for Entity and Block Entities, counts by entity type
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.

We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:55:24 -04:00
Shane Freeder
1872a94c83 Update CB/S 2018-03-31 10:34:25 +01:00
Aikar
66dd61702a Add max-player-auto-save-per-tick setting to spread out saves more
This will force the saves to spread over multiple ticks even when many
players auto save interval is aligned, avoiding spikes on large servers.

Closes #1021
2018-03-04 20:20:27 -05:00
Shane Freeder
6d2da5e46e Update B/CB 2018-01-24 17:31:43 +00:00
Zach Brown
c93e1ee068 Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
stonar96
3a9f17bc4b Anti Xray v2 (#858) 2017-10-05 14:38:21 +01:00
Aikar
a289bd5949 Update upstream (memory leak fix) 2017-07-16 20:36:27 -04:00
Zach Brown
1c208bf05b Update upstream CB/S 2017-06-18 20:36:55 -05:00
Zach Brown
b39f2133a1 Update Paper to MC 1.12-pre5 2017-05-20 23:41:39 -05:00
Zach Brown
ab4ae72fd5 Update to MC 1.12-pre2 2017-05-14 13:05:01 -05:00
Zach Brown
2671b8b308 Update upstream B/CB/S 2017-04-28 19:25:52 -05:00
Shane Freeder
4200b785dc Remove Ignore invalid Marker Icon ID's in maps
Spigot has patched this issue inside MapIcon, meaning that we no longer need to maintain this patch; Spigots patch also fixes #668 in that it will verify the length of the array, as well as protect against a negative type value being fetched from the array. Only real change is that Spigots patch returns a MapIcon.Type.PLAYER, instead of the RED_MARKER as originally PR'd by Aikar.
2017-04-22 15:32:06 +01:00
Zach Brown
22e2858fee Update bStats implementation 2017-04-22 01:16:45 -05:00
Zach Brown
0d1f8be81d Update upstream B/CB 2017-04-21 23:42:59 -05:00
Zach Brown
013c024ca2 Update upstream CB 2017-01-28 17:36:03 -06:00
Zach Brown
b0348aea3e Update upstream B/CB/S 2017-01-20 05:21:44 -06:00
Aikar
24858ab25e Enforce Sync Player Saves
Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
2017-01-07 15:48:22 -05:00