Zach Brown
d6b19bb3c8
Update upstream CB
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Closes GH-556
2016-12-27 18:46:41 -06:00
Aikar
498c673952
Change default Debugging port to avoid conflicts
2016-12-27 16:12:39 -05:00
Aikar
34e0091024
Incremental Auto Save Players
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Take same approach we did for chunks, and only save player if its been X time since last save,
instead of doing it all in 1 tick.
This is even more helpful considering Player Saving is done sync for File IO.
2016-12-27 16:11:25 -05:00
Aikar
422dc4fa06
JavaDoc String ActionBar API and Deprecate Component based methods.
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The Component based methods are not even safe to use, as it may result in invalid items being sent to the client.
The string based method we have added is the only safe way to send with the API.
The client is stricter about componenents being sent for this API, and does not accept children components.
The client is expecting a legacy string.
2016-12-27 15:20:09 -05:00
Aikar
86925b4446
Change implementation of String based Action Bar API
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Appears colors did not work for Bungee version, as Action Bar is stricter
2016-12-27 15:06:14 -05:00
Aikar
352c322914
Upstream update
2016-12-27 13:07:43 -05:00
AlfieC
7aaab3347c
Properly fix item duplication bug ( #557 )
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Credit to prplz for figuring out the real issue
2016-12-27 16:03:37 +00:00
Aikar
6a3e97e28a
Respect AsyncCatcher for Async Command Detection - Fixes #555
2016-12-27 11:00:15 -05:00
Alfie Cleveland
d334865466
Further optimise hoppers
2016-12-27 03:01:41 +00:00
Zach Brown
ac93a5cb00
Update usptream CB
2016-12-26 13:02:52 -05:00
Zach Brown
e700f1f255
Update upstream B/CB
2016-12-24 17:05:51 -05:00
Aikar
da3827e1c5
Upstream, Fixes #533
2016-12-23 00:55:03 -05:00
Zach Brown
54f0061ce5
Update upstream CB
2016-12-22 15:06:59 -06:00
Aikar
bded01f0f5
continue instead of break for treasure map bounding
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per: a5f9077242 (commitcomment-20268968)
The break may of been skipping attempts at valid chunks. I thought break was the right abort, but maybe it is not.
2016-12-21 21:28:01 -05:00
Aikar
06e82119e2
IllegalPacketEvent - Resolves #419
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Fire an event when an illegal packet is received to let plugins handle it
Lets plugins change the kick message and if it should kick or not.
2016-12-21 21:22:02 -05:00
Zach Brown
038cde138a
Fix missed diff causing lava to move too quickly
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Missed diff from old patch file was causing lava to always move at the
faster 'nether' speed, ignoring the slower overworld speed entirely.
This is why we use obfuscation helpers now.
Fixes GH-521
2016-12-21 15:29:50 -06:00
Zach Brown
f88edb00e9
Add option to remove invalid statistics
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Closes GH-550
2016-12-21 12:41:30 -06:00
Riley Park
a0b12ef1e0
API for ArmorStand movement and option for entity lookups
2016-12-21 11:53:41 -06:00
Zach Brown
0fa5771dac
Update to Paper to MC 1.11.2
2016-12-21 11:21:40 -06:00
Aikar
daab7ed781
Optimize isEmpty() to remove Map lookup
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Every call to .isEmpty() made a horribly wasteful map lookup just to get the
reference to the Air Item for checking.
We will now cache a copy of that item
2016-12-21 04:21:42 -05:00
Aikar
c6ffa97c7a
Revert "Optimize ItemStack.isEmpty()"
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This reverts commit c2b8a4be32
.
See a bug
2016-12-21 03:51:48 -05:00
Aikar
c2b8a4be32
Optimize ItemStack.isEmpty()
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Remove hashMap lookup every check, simplify code to remove ternary
2016-12-21 03:50:43 -05:00
Aikar
e0f5d3e1bd
Update upstream
2016-12-21 01:40:41 -05:00
Zach Brown
4bfa933c52
Cleanup 'nerfed spawner mobs can float' patch
2016-12-20 21:57:07 -06:00
Zach Brown
cd80c0a2f7
Fix a merge conflict that was resolved improperly
2016-12-20 18:01:37 -06:00
Zach Brown
ec68dfff5a
Update Paper to MC 1.11.1
2016-12-20 16:34:27 -06:00
Aikar
f7f9ba8639
Actually set the ChatPosition
2016-12-20 16:02:05 -05:00
Aikar
252c3ff471
Add String based Action Bar API
2016-12-20 15:56:41 -05:00
Aikar
bc72d63bfc
Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
2016-12-20 15:28:32 -05:00
Aikar
a5f9077242
Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
4506924566
Ignore invalid Marker Icon ID's in maps - Fixes #497
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Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
fff0dc6598
Prevent Pathfinding out of World Border - Fixes #547
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This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar
310105c9c0
Update upstream
2016-12-19 22:58:12 -05:00
Aikar
e82cdab244
Fix worldborder bug
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typo in variable name
2016-12-19 01:23:59 -05:00
Aikar
beb2b5b6c1
Update Upstream
2016-12-19 01:23:54 -05:00
Zach Brown
b3dd2f9212
Add obfhelper to vanish patch
2016-12-16 23:02:33 -06:00
Zach Brown
86ae842a36
Update upstream B/CB
2016-12-16 22:23:03 -06:00
Zach Brown
8076a6a231
Add ProjectileCollideEvent
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Base our vanish changes on top of that event.
2016-12-16 22:13:45 -06:00
Techcable
e0ada11f1e
Change base variables in BlockPos to force diff
2016-12-16 19:53:35 -06:00
Zach Brown
b17aa5f5ba
Don't let FishingHooks use portals
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Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
dbfd2a3406
Update upstream B/CB
2016-12-16 15:00:16 -06:00
Zach Brown
659a7c955f
Update upstream B/CB
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Fixes GH-542
2016-12-12 14:21:28 -06:00
Zach Brown
67a9e0cbf6
Update upstream CB
2016-12-10 17:50:31 -06:00
Zach Brown
b21c31c91d
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Zach Brown
cead4e0a74
Update upstream B/CB
2016-12-06 17:12:19 -06:00
Zach Brown
b75a37d67b
Update upstream CB
2016-12-04 17:59:11 -06:00
Zach Brown
4acf56eb8b
Update upstream, fix accidental removal from last
2016-12-02 21:11:39 -06:00
Zach Brown
9e40eaf85d
Don't remove random diffs in update
2016-12-02 21:04:24 -06:00
Zach Brown
f0e32d948f
Update upstream CB
2016-12-02 18:07:07 -06:00
Aikar
61526b1029
Optimize World.isLoaded(BlockPosition)Z
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Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00