Commit graph

9147 commits

Author SHA1 Message Date
Aikar
e00a06201b Fix makemcdevsrc script 2016-04-03 17:59:29 -04:00
Aikar
d46dec88b4 Fix Cancelling BlockPlaceEvent triggering physics 2016-04-03 17:49:31 -04:00
Aikar
e11a8f0bd5 Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:38 -04:00
Aikar
47221671ba Configurable Grass Spread Tick Rate
Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
Aikar
3791b8465f use http:// for my CI since snap-ci has bad cert chains 2016-04-03 12:22:42 -04:00
Zach Brown
cf6829cbb5 Merge branch 'kashike-feature/debug-info' 2016-04-03 05:10:50 -05:00
kashike
73fc582824 Fix reducedDebugInfo not initialized on client 2016-04-03 05:09:42 -05:00
Zach Brown
f6782d5738 Rebuild 2016-04-03 05:06:48 -05:00
Zach Brown
959d6ac882 'Properly' fix rebuildpatches 2016-04-03 05:05:52 -05:00
Zach Brown
1a58ea5d49 Merge branch 'kashike-feature/unknown-use' 2016-04-03 04:53:55 -05:00
Zach Brown
d463cc6139 Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use 2016-04-03 04:52:36 -05:00
Zach Brown
c1f9ac003a lazy-update docs 2016-04-03 04:51:14 -05:00
Zach
bbfe383410 Merge pull request #177 from DemonWav/cleanup
Cleanup and restructure the project
2016-04-03 04:18:25 -05:00
DemonWav
4108dc5b68 Workaround for OSX not having the realpath command. 2016-04-03 03:53:58 -05:00
DemonWav
0394633734 Use set -e to handle errors better in the build scripts 2016-04-03 03:43:30 -05:00
Zach Brown
2f79610112 Mark chunk as active if ChunkUnloadEvent is cancelled
Potentially related to GH-169
2016-04-03 02:02:06 -05:00
Zach Brown
bb265b967d We don't need to go fast anymore 2016-04-03 02:00:35 -05:00
DemonWav
7effde04b1 Rebuild patches after we continue from a paper edit. 2016-04-03 01:39:31 -05:00
kashike
871920f2f5 Add PlayerUseUnknownEntityEvent 2016-04-02 18:10:41 -07:00
DemonWav
51af958804 New paper command runner 2016-04-02 18:30:15 -05:00
DemonWav
5479e7ab80 Update Paperclip 2016-04-01 23:20:56 -05:00
DemonWav
8b66d99e73 Cleanup and restructure the project 2016-04-01 23:15:41 -05:00
Aikar
cd3d8fb27e Update upstream 2016-04-01 22:08:40 -04:00
Aikar
adc286112e Use relative paths for paperclip 2016-04-01 19:50:31 -04:00
Aikar
446ad1940f use windows line endings for paperclip.properties 2016-04-01 19:29:36 -04:00
Zach
55ea1ef524 Merge pull request #173 from DemonWav/master
<~Z750> sex it up for me
2016-04-01 02:00:36 -05:00
DemonWav
2b99b1095e <~Z750> sex it up for me 2016-04-01 01:59:59 -05:00
Zach Brown
d8c6c41507 gottagofast 2016-04-01 01:33:12 -05:00
Aikar
081420d738 improve implementation of chunk access patch 2016-04-01 00:35:44 -04:00
Aikar
c0e1410682 Fix pom to be compile instead of provided for fastutil 2016-04-01 00:35:21 -04:00
Aikar
c92ce02363 Move fastutil from a patch file to a library, and improve EAR 2016-04-01 00:18:18 -04:00
Aikar
78202f87b7 Remove Long2ObjectHashMap for Chunks
Speaking with Amaranth, his point of his implementation was that most
of the lookups are on loaded chunks, so that code is optimized for that case.

While Long2Object should be faster as a general purpose map,
for MC uses, Amaranth's version should be faster. Will try to benchmark
the 2 at some future.
2016-03-31 22:17:33 -04:00
Aikar
d03da137f2 Fix isEdgeOfChunk check for MCUtils 2016-03-31 22:17:33 -04:00
Aikar
578af64827 Update upstream for memory leak patch 2016-03-31 21:47:17 -04:00
Aikar
dea2d41b86 Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00
Aikar
0ba94906ad Fix Massive Memory Leak
Pathfinder objects are storing references to ChunkCache's, and never cleaning up.

These ChunkCache's then leak other entity objects. Those entity objects then have leaks to their
own chunk cache. A recursive problem....

Clean up the ChunkCache reference after it is done being used.
2016-03-31 19:08:27 -04:00
Zach Brown
fb52abdf7e Upstream merge CB, rebuild patch 2016-03-31 12:58:20 -05:00
Zach Brown
582ad801b5 Missed diff, unused config entry, general cleanup
cc GH-170
2016-03-30 22:56:30 -05:00
Aikar
3b2d6fd59e add null check to getEntity API 2016-03-30 21:56:07 -04:00
Aikar
fb74f6dbfd Use paperclip.properties so CI can work 2016-03-30 21:27:13 -04:00
Aikar
3a653d5605 use original paperclip name 2016-03-30 20:53:39 -04:00
Aikar
38df6e505c Paper 1.9.2 Update 2016-03-30 20:50:23 -04:00
Zach Brown
3948c54b6c Update CB/Spigot : Add 1.9.2 protocol
/me rolls eyes
2016-03-30 11:03:20 -05:00
Zach Brown
0704c2c54c Update CB/Spigot : Add 1.9.1 protocol 2016-03-30 10:15:07 -05:00
Aikar
f051ea2ab3 Use FastUtil Long/Int HashMap's
For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap

These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 09:43:11 -05:00
Zach Brown
a785a9460e Skip dead entities in getEntity(UUID) API 2016-03-30 09:41:12 -05:00
Zach
6462bb4e20 Merge pull request #167 from DemonWav/getentity
Add getEntity by UUID API
2016-03-30 01:30:29 -05:00
DemonWav
4bf9c3c177 Add getEntity by UUID API 2016-03-30 01:20:36 -05:00
Aikar
31a482e9f0 Move Timings v2 TimingHandler to FastUtil Int map 2016-03-30 01:59:47 -04:00
Aikar
c2f872aed3 Add Minimal FastUtil int/long collections.
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
2016-03-30 01:57:56 -04:00