We apparently were mixing netty versions before, and 13 was removed from netty 4.1.50
but when cat fixed a bug in our pom in 1.16.5 it fixed the mixed versions issue.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
85b16b8a Update to Minecraft 1.16.5
CraftBukkit Changes:
f3f30947 Update to Minecraft 1.16.5
Spigot Changes:
018b9a0d Update to Minecraft 1.16.5
Instead of completely resetting a Villager's reputation for all players each time they are cured, we now only reset the relevant part of the reputation for only that player. This means the exploit is fixed and players cannot stack multiple cures until prices are down to 1, but doesn't have the same side effects that are commonly complained about with the current exploit fix.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7a6c3c9a Remove outdated build delay.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
bf617659 SPIGOT-6313: Revert "SPIGOT-6274: Reloading configuration does not clear previous values"
e8fa7a07 SPIGOT-6274: Reloading configuration does not clear previous values
Spigot Changes:
5fc0fb4e SPIGOT-6306: Handle watchdog reloads and disabling by 0/negative times
Reduces number of instructions a chunk lookup does
when accessing the last chunk cache. This reduces amount of work and opcodes
and allows better inlining.
In lots of profiling comparisons, this optimization was able to reduce the
cost of repeated chunk lookups that hit the cache pretty significantly.
Previous commit 97b2eadf1 pulled upstream change that implements the exact same fix.
CB change: 7029c0a8f3
Co-authored-by: Professor Bloodstone <git@bloodstone.dev>
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
7029c0a8f SPIGOT-6311: Don't calculate portal shapes for up/down directions
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
ff2b9440f SPIGOT-6304: Removed the detection of legacy text based on color codes
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
560b65c4 #707, SPIGOT-5063, SPIGOT-5304, SPIGOT-5656, SPIGOT-3206, SPIGOT-5350, SPIGOT-5980, SPIGOT-4672: Persist the exact internal text representation where possible.
Spigot Changes:
ff439d1e Rebuild patches
EntityLiving#applyInstantEffect() immediately kills the player and drops their inventory.
Before this patch, instant effects would be applied before the potion ItemStack is removed and replaced with a glass bottle. This caused the potion ItemStack to be dropped before it was supposed to be removed from the inventory. It also caused the glass bottle to be put into a dead player's inventory.
This patch makes it so that instant effects are applied after the potion ItemStack is removed, and the glass bottle is only put into the player's inventory if the player is not dead. Otherwise, the glass bottle is dropped on the ground.
Faster version for isSolid() that utilizes NMS's state for isSolid instead of the slower
process to do this in the Bukkit API
Material#isSolid uses a large switch statement which isn't as performant vs a simple boolean return
Adds API for buildable, replaceable, burnable too.
There was 2 unnecessary lines of code in a core method used for DataBits
that repeatedly calculated a static value.
We now just precalculate that in the constructor and reuse the value instead.
This is a micro optimization, but this is some of the hottest code in the server so
it should provide some minor gains as well as improve inlining.
Additionally, to further help inlining, mark the DataBits methods as final.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f4a9ed36 SPIGOT-6273: Expose ItemFrame ItemDropChance through API
CraftBukkit Changes:
72c5e7477 SPIGOT-6273: Expose ItemFrame ItemDropChance through API
CB blindly drops any update flags when recording block modifications,
this causes the debug stick to blindly update neighbouring blocks on usage
in order to control this, we will special case this item, however, this
ideally should be fixed by recording the actual update flags used,
but will induce ABI breaks...
This patch also maintains the behavior of the BlockPlaceEvent, this
behavior will NOT be guaranteed in the future, however.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
6917945f0 SPIGOT-6289: Fix setting entity equipment
get was calling toString() on every NBT object that was ever asked for an optional
key from the object to build a string for the error text.
When done on large NBT objects, this was using a ton of computation time building the
JSON representation of the NBT object.
Now we will just skip the value when 99.9999% of the time the text is never even printed.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
6f9fe1d9 #562: Add API to set equipment silently
bcddb754 SPIGOT-6256: Add method to check if the entity is in water
CraftBukkit Changes:
878b4375 #772: Add API to set equipment silently
22d7fcc9 SPIGOT-6256: Add method to check if the entity is in water
Many servers tend to restart at a fixed time at xx:00 which causes an
uneven distribution of requests on the bStats backend. To circumvent
this problem, this commit introduces some randomness to the initial
and second delay.
* The hostname and socket address was not null when the event fired, but the event does not provide the value, the change allows plugins to use the old value.
* Since `proxyLogicEnabled` will be checked after the event fired, to check the config value will allow plugins to modify it during the event handling.
Signed-off-by: MiniDigger <admin@minidigger.me>
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
8f495b8d #564: Add method to get max world size
CraftBukkit Changes:
768d7fc2d #773: Add method to get max world size
Spigot Changes:
628435a8 #103: Add async catchers to Chunk#getEntities
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
5b747147e Increase outdated build delay
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Actually rebuild patches this time...
Bukkit Changes:
19b7b7bd #561: Add clear weather World API
5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
CraftBukkit Changes:
e1ebdd92 #771: Add clear weather World API
424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
19b7b7bd #561: Add clear weather World API
5929c808 #552: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
CraftBukkit Changes:
e1ebdd92 #771: Add clear weather World API
424598d2 #752: Add the ability to retrieve hit, step, fall, and other sounds from blocks.
* Preserve order of hidden-blocks in Anti-Xray
This small change allows to specify and predict the order in which
Anti-Xray uses the hidden-blocks in engine-mode 2. The order is
preserved as specified in the hidden-blocks list. This can be useful,
for example, when adding air to the hidden-blocks to predict which fake
ores should be exposed to fake air.
* Allow to add equal blocks multiple times to hidden-blocks
This adds the ability to add equal blocks multiple times to the
hidden-blocks of Anti-Xray in engine-mode 2. Thus it is possible to give
certain blocks different priorities in Anti-Xray. For example if air and
diamond_ore are added twice, the obfuscated chunk will contain twice as
many air and diamond_ore blocks as other blocks in the list.
This patch implements a noise cache for the end which significantly reduces the computation time of generation. This results in about a 3x improvement.
Original code by SuperCoder7979 and Gegy in Lithium, licensed under LGPL-3.0 (Source: https://github.com/jellysquid3/lithium-fabric)
Co-authored-by: Gegy <gegy1000@gmail.com>
Co-authored-by: Dylan Xaldin <Puremin0rez515@gmail.com>
Co-authored-by: pop4959 <pop4959@gmail.com>
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f47abd88 SPIGOT-6242: Fix some file line endings
de96535b SPIGOT-6234: enum classes don't serialize properly when implementing ConfigurationSerializable
CraftBukkit Changes:
4475707d SPIGOT-6244: /spawnpoint ignores angle
8b3b096d SPIGOT-6242: Fix some file line endings
4b33c749 SPIGOT-6186: Canceling a CreatureSpawnEvent results in a "Unable to summon entity due to duplicate UUIDs" error
2b3ca726 SPIGOT-6236: Vehicle passenger portal cooldown does not change
The following has been tested:
- Disconnect from menu -> DISCONNECTED
- EssentialsX kick -> KICKED
- Suspend server JVM -> DISCONNECTED
- Suspend client JVM -> TIMED_OUT
- Call #exceptionCaught -> ERRONEOUS_STATE
Suspension was done through `kill -STOP` and subsequently `kill -CONT`
after the player has (been) disconnected.
Closes#254.
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
23618b2c SPIGOT-6240: Use correct portal search radius
Adds 3 methods to the Beacon block state to set a custom range for the beacon.
One to set the range, one to get the range, and one to reset the range
(aka go back to using the default range-by-beacon-tier system).
When new advancements are added via the UnsafeValues#loadAdvancement
API, it triggers a full datapack reload when this is not necessary. The
advancement is already loaded directly into the advancement registry,
and the point of saving the advancement to the Bukkit datapack seems to
be for persistence. By removing the call to reload datapacks when an
advancement is loaded, the client no longer completely freezes up when
adding a new advancement.
To ensure the client still receives the updated advancement data, we
manually reload the advancement data for all players, which
normally takes place as a part of the datapack reloading.
Restab at the last upstream to add support for migrating the option for disabling player data
saving back into spigots config, vs blindly dropping it
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Spigot Changes:
a19903d2 SPIGOT-520: Add option to disable player data saving
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Spigot Changes:
a19903d2 SPIGOT-520: Add option to disable player data saving
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
f4f2ef4c SPIGOT-6222: Correct javadoc for Entity#setPassenger
1871ca9d #559: Add wait time modification for FishHook
CraftBukkit Changes:
bc6a175e #767: Add wait time modification for FishHook
2fc37bcc SPIGOT-6197: Prevent world loading from updating spawn settings of all worlds
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
3eb7236e4 SPIGOT-6217: Missed PlayerEditBookEvent when editing books
Spigot Changes:
37d799b2 SPIGOT-6218: Player.spigot().sendMessage(UUID, BaseComponent...) does not work
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
eda400d3 SPIGOT-6213: MinecraftFont.getWidth(" ") returns 2 when it should be 3
Spigot Changes:
aa477927 #100: Allow sending messages from specific UUIDs
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
ce64c84ca SPIGOT-6205: Rewrite enum to/from NMS type methods
dd10b375c Downgrade NMS revision
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
30885166 Update to Minecraft 1.16.4
CraftBukkit Changes:
3af81c71 Update to Minecraft 1.16.4
Spigot Changes:
f011ca24 Update to Minecraft 1.16.4
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>