Commit graph

8 commits

Author SHA1 Message Date
Owen
ea1efef116
Remove Patches (#7541) 2022-03-11 21:13:46 +01:00
Nassim Jahnke
d714682f8f
Add more entity api (#7564) 2022-03-11 15:24:45 +01:00
Jake Potrebic
15b6b3db2c
Add StructuresLocateEvent as replacement for StructureLocateEvent (#7524) 2022-03-04 09:09:43 +01:00
Shane Freeder
c6ea84c7fa
Drop unneeded desync patch
spigot no longer even fires the event for this case, so, this may
actually be a regression, not too sure here, but, as-is this patch
is dead
2022-03-02 09:44:22 +00:00
Jake Potrebic
cc45a355a4
move decompile fixes to start of git history 2022-02-28 22:52:39 -07:00
Nassim Jahnke
c2e2281f29
Initial 1.18 update 2022-02-28 22:52:35 -07:00
Spottedleaf
286bd1bfb5
1.18 misc performance dev branch (#7368)
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00
Jason
79dd62ae62
Use AreaMap for per-player mob spawning (#7235) 2022-01-02 11:06:08 -08:00
Renamed from patches/server/0735-Correctly-handle-recursion-for-chunkholder-updates.patch (Browse further)