Commit graph

5 commits

Author SHA1 Message Date
Spottedleaf
ec6ade68e0 Add WorldName to blockstate location 2019-06-17 17:41:53 -07:00
Spottedleaf
a4a1cae173 Fix chunks refusing to save (#2196)
We should only set hasBeenLoaded to false potentially after saving a chunk
other wise we will not save it. The method to do this is
PlayerChunk#l(), which we were potentially calling for chunks we were not saving.
2019-06-17 00:47:51 -07:00
Spottedleaf
b1b5cc1713 fix exception message 2019-06-15 11:07:03 -07:00
Spottedleaf
1cda6342bf Proper paper commenting 2019-06-15 10:36:09 -07:00
Spottedleaf
7d67870905 Show blockstate location if we failed to read it 2019-06-15 10:30:43 -07:00