Commit graph

1080 commits

Author SHA1 Message Date
Zach Brown
2352f9cadd Use CraftBukkit's damage API fix instead of our own
... here's hoping theirs works
2014-07-10 21:47:05 -05:00
Dmck2b
9e2cc27fb0 Actually fix the spawn chunks persistence patch 2014-07-10 13:47:43 -05:00
Zach Brown
f23a372321 Revert "Update spawn chunk persistence patch"
This reverts commit 27494d6d9f.
2014-07-09 23:46:54 -05:00
Dmck2b
27494d6d9f Update spawn chunk persistence patch 2014-07-09 22:06:09 -05:00
Zach Brown
832f7ad2c3 Configurable nerf for TNT cannons 2014-07-09 17:40:03 -05:00
Zach Brown
56c2ba6437 Replace TNT fix with less buggy solution
... although the last one was pretty funny
2014-07-09 17:07:26 -05:00
Iceee
b848676e2f Don't tick chests v2 2014-07-08 22:56:08 -05:00
Zach Brown
66dd81d53a Better EULA handling 2014-07-08 22:40:26 -05:00
Zach Brown
f125630ef1 PaperSpigot 1.7.10 2014-07-08 22:05:35 -05:00
Aikar
0e9f7b049f Revert Bukkit damage API changes 2014-07-08 19:31:45 -05:00
Zach Brown
cfd51ccfb9 Revert updates to TNT bias patch 2014-07-08 19:28:16 -05:00
Evan A. Haskell
3a120c167c Fix null tile entity worlds crashing the server 2014-07-08 18:26:32 -05:00
Dmck2b
74692cfcd3 Allow toggling of chunk persistance 2014-07-09 00:00:00 +01:00
Zach Brown
8d8bbf09ec Update TNT directional bias patch
Includes work by SportBukkit - Thanks guys
2014-07-08 16:31:38 -05:00
Zach Brown
e75a3020e5 Upstream merge 2014-07-08 16:10:12 -05:00
Zach Brown
bba86b10b2 Experimental: Don't tick chests
This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
2014-07-07 16:29:19 -05:00
Dmck2b
42744f8853 Add configurable despawn ranges for living entities 2014-07-06 22:23:20 -05:00
gsand
64863c09c3 Player Exhaustion Multipliers 2014-07-06 19:19:11 -05:00
Zach Brown
a1c77b4f20 Upstream merge - Revert player ticking in main loop 2014-07-06 19:16:34 -05:00
Zach Brown
d9bc079038 Restore gsand's name to this patch :) 2014-07-06 02:50:09 -05:00
Zach Brown
04b7baf758 Remove patch 0012 hunger mulitplier for sprint jump
Newer and better patch coming soon
cc @gsand
2014-07-06 02:47:46 -05:00
Zach Brown
41a98e8541 Let's not check the config value every time
Once is enough
2014-07-06 01:50:02 -05:00
Zach Brown
0976e9a02a Make players tick in main loop "feature" configurable
Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities
2014-07-05 22:55:30 -05:00
Dmck2b
7711f9fc8a Make JSON errors more user friendly and less crash prone 2014-07-05 14:54:21 -05:00
Dmck2b
1c632afdd1 Add more information and instructiions to some world crashes/issues 2014-07-05 14:47:42 -05:00
Zach Brown
3709c87cb8 Upstream merge - remove movement limit 2014-07-03 23:21:36 -05:00
Zach Brown
31a917241b Configurable movement limit restriction 2014-07-03 19:29:30 -05:00
Zach Brown
b82fe3a901 Configurable interaction limit restriction 2014-07-03 00:57:36 -05:00
Zach Brown
503d0a4dbb Move our config options out of spigot.yml and into paper.yml 2014-07-02 22:57:47 -05:00
Zach Brown
3471a29b6e Allow nerfed mobs to jump
Unbreaks quite a few spawner grinders
2014-06-29 13:34:16 -05:00
Zach Brown
53192b8cac Configurable fishing time ranges 2014-06-29 13:33:49 -05:00
Zach Brown
26539d2f17 Revert "Remove 0017 - potentially causing issues on respawn with plugins"
Turned out this wasn't the issue
2014-06-28 17:38:47 -05:00
Zach Brown
f78b1cd8d4 Remove 0017 - potentially causing issues on respawn with plugins 2014-06-28 16:57:35 -05:00
Zach Brown
46bae13502 Fix zombie sieges and their spawn mechanics 2014-06-24 22:56:20 -05:00
Zach Brown
1207bc585d Apply our patches over Spigot-Server and Spigot-API directly 2014-06-24 08:04:20 -05:00
Iceee
84046eaf04 Actually fix TNT movement 2014-06-24 00:05:59 -05:00
T00thpick1
0594b19b80 Do not remove player in world change
Fixes BUKKIT-4561 and BUKKIT-4082 and BUKKIT-2094
2014-06-23 21:40:02 -05:00
Zach Brown
fad5e2de6e Update patch numbers 2014-06-22 15:55:54 -05:00
Zach Brown
c86909f03b Ability to disable asynccatcher 2014-06-22 15:50:22 -05:00
Iceee
ffa3ec602f Fix redstone lag issues 2014-06-22 15:49:15 -05:00
Iceee
aedab4b551 Fix movement inconsistencies 2014-06-22 15:48:05 -05:00
Zach Brown
95151481dc Add 1.8 recipes for stone variants 2014-06-22 15:45:06 -05:00
gsand
a635610b71 Inverted Daylight Detector Toggle 2014-06-22 15:44:33 -05:00
gsand
3969291a8c Configurable hunger multiplier for player sprint jumping 2014-06-22 15:43:08 -05:00
Zach Brown
40827edab9 Make destroyed boats drop the boat item 2014-06-22 15:41:56 -05:00
Zach Brown
c49327edc5 Configurable baby zombie movement speed 2014-06-22 15:41:01 -05:00
Zach Brown
30928dda11 Configurable cactus and reed natural growth heights 2014-06-22 15:38:49 -05:00
Zach Brown
0ea4034391 Configurable damage multiplier for PvP blocking 2014-06-22 15:38:17 -05:00
Zach Brown
6ea3c4987f Add float methods to configs 2014-06-22 15:37:12 -05:00
Zach Brown
adf7f18a6b Configurable squid spawn ranges 2014-06-22 15:32:38 -05:00
Zach Brown
d06298ed68 Invisible players don't have rights 2014-06-22 15:30:53 -05:00
Aikar
474b3dbe82 Teleport passenger/vehicle with player 2014-06-22 15:29:07 -05:00
Zach Brown
4992d1dd9b Allow undead horse types to be leashed 2014-06-22 15:26:31 -05:00
Suddenly
62ae1a679c Prevent null hopper owners crashing the server 2014-06-22 15:24:36 -05:00
gsand
b9179a0a04 Rename to PaperSpigot 2014-06-22 15:22:17 -05:00
md_5
e46e6c46a1 Upstream merge, lots of conflicts 2014-06-22 19:28:17 +10:00
md_5
463e6f351e Shave nearly 2mb off jar size by not embedding our copy of trove since Minecraft now includes it. 2014-06-21 16:30:09 +10:00
md_5
b4f8ae96a2 Prevent Unbounded IntCache Growth
Based on work by Peter Lawrey, this commit prevents unbounded growth of the integer cache and instead caps it to a value specified in the configuration (1024 by default). Should prevent thrashing, especially around world generation.
2014-06-20 19:40:55 +10:00
Thinkofdeath
7f6d9d1fb7 Fix the restart command sometimes deadlocking the server 2014-06-14 16:01:05 +01:00
md_5
f2c8426b20 Revert LongHash changes 2014-06-11 21:07:22 +10:00
md_5
8d19f7fc9c Improve lsw too 2014-06-09 19:04:53 +10:00
Antony Riley
a9bcec2567 Improve LongHash performance - take #2 2014-06-09 18:58:20 +10:00
md_5
0dc2b96f20 Revert "Improve LongHash performance."
This reverts commit 1705259934.
2014-06-09 18:28:38 +10:00
Antony Riley
1705259934 Improve LongHash performance. 2014-06-09 17:52:31 +10:00
Thinkofdeath
27cb8a7e6d Upstream merge 2014-06-02 15:38:03 +01:00
Thinkofdeath
b572a59936 Fix some missed cases with data value blocking
The item and block forms of double plants have different rules
2014-05-30 20:28:14 +01:00
Evan A. Haskell
5daa7e5418 Better comments on hopper tick patch 2014-05-30 13:11:07 +10:00
Thinkofdeath
57147d925c Improve the data value filter to cover item stacks as well 2014-05-28 13:51:53 +01:00
md_5
ae34175e3d Upstream merge 2014-05-27 17:40:02 +10:00
md_5
95e4d28a35 Replace typing yes into the console with a 10 second wait - most have updated or are aware of the changes by now 2014-05-25 14:40:33 +10:00
drXor
551c6c2dd9 Add config option for when UserCache saves 2014-05-24 17:20:02 +10:00
md_5
1b946aa470 Oops: Fix compile 2014-05-24 17:17:32 +10:00
Evan A. Haskell
32f41dfe9a Add alternative hopper ticking
This change offers a config option intending to improve hopper ticking performance while maintaining vanilla hopper behavior. Rather than polling each hopper each tick, this alternative method relies on inventory changes and redstone updates to schedule a hopper tick.
2014-05-24 17:16:57 +10:00
md_5
1bbcf1c272 Add an API to restart with a specific script. 2014-05-24 17:10:15 +10:00
Thinkofdeath
7fcaf3f2c7 Correct formatting of the "Configurable UserCache cap" patch 2014-05-23 23:07:20 +01:00
Thinkofdeath
6cd2b27743 Fix a ConcurrentModificationException in the antixray 2014-05-21 12:05:08 +01:00
Thinkofdeath
1188b53bae Modify the async skull converter to work around a client bug 2014-05-17 09:26:14 +01:00
riking
294c4d530f Process conversation input on the main thread. BUKKIT-5611 2014-05-15 18:25:25 +10:00
md_5
e052eada8c Upstream merge: conflict resolution and version bump 2014-05-15 17:05:45 +10:00
Thinkofdeath
65b083577b Remove 'Normalize spaces on when reading a chat packet' as it was fixed upstream 2014-05-14 14:05:42 +01:00
Thinkofdeath
e21770a060 Upstream merge 2014-05-14 14:02:09 +01:00
Thinkofdeath
fbdc043a85 Remove the null world/locations patches
These isn't help catch the plugin causing the issues and actually broke some plugins in the process
2014-05-13 14:03:01 +01:00
Thinkofdeath
1f827c35b8 Correct // Spigot comment 2014-05-11 11:28:57 +01:00
Thinkofdeath
a0fba09ac1 Don't fire PlayerPortalEvent when we don't have a target 2014-05-11 11:25:42 +01:00
CodeCrafter47
98272bf282 fixed file extension for offline mode player data
added ".dat" file extension so this is able to find a players offline mode data if available
2014-05-11 12:04:57 +10:00
Thinkofdeath
6d0b39bc76 Check the right banlist for ip bans 2014-05-07 23:34:41 +01:00
hauno
531071af97 Adds a fix for Scores that can potentially crash clients. 2014-05-07 16:28:25 +10:00
ninja
124d44473c Add PlayerSpawnLocationEvent - API & implementation. 2014-05-06 16:14:49 +10:00
md_5
2031db9986 Rebuild patches from last few PRs 2014-05-06 16:10:35 +10:00
drXor
9525c226d3 Add config option for the size cap of UserCache. 2014-05-06 16:10:17 +10:00
David
4d2b4b4822 Use different replacement blocks for normal, nether and end worlds in Orebfuscator 2014-05-06 16:07:25 +10:00
Zach Brown
928f6e1ea3 Automatically set connection throttle for bungee configurations 2014-05-06 16:05:07 +10:00
Thinkofdeath
57ffba423f Remove the "Allow skull owners to be removed" patch as it was fixed upstream 2014-05-04 12:38:30 +01:00
md_5
38e8d2b53c Upstream merge: possibly fix some head related bugs. 2014-05-04 10:22:14 +10:00
Thinkofdeath
e24ab2a11f Upstream merge: Fix ender crystal stack overflow 2014-05-03 23:29:47 +01:00
Jonas Konrad
dda042aca8 Fix race condition that could kill connections before they
were initiated
2014-05-02 20:11:54 +10:00
Thinkofdeath
5d4ed8047a Upstream merge: Chicken jockey despawning and generation fixes 2014-04-30 15:13:37 +01:00
Thinkofdeath
06bfcd26fb Allow skull owners to be removed 2014-04-30 12:51:07 +01:00
Thinkofdeath
b30f0b69c6 Remove a file that snuck in to the last commmit 2014-04-29 09:30:17 +01:00
Thinkofdeath
e161d2f0cb Disable Watchdog when restarting 2014-04-29 09:24:36 +01:00
md_5
7af31d2942 Revert "Merge pull request #155 from yawkat/killed-connections-fix"
This reverts commit ce42d88219, reversing
changes made to c3eeab45cd.
2014-04-27 10:52:18 +10:00
Jonas Konrad
f48f848b81 Fix race condition that could kill connections before they
were initiated
2014-04-25 23:49:04 +02:00
Thinkofdeath
c3eeab45cd Fix hoppers replacing the items with the left overs from removing instead taking the items off the stack 2014-04-24 20:49:29 +01:00
Thinkofdeath
3139af91dc Fix broken hopper logic when moving more than one item in a stack 2014-04-24 20:07:39 +01:00
md_5
74c275f71c Upstream merge 2014-04-24 16:33:42 +10:00
Thinkofdeath
7cae4cb66f Actually remove the old patches 2014-04-23 12:48:39 +01:00
Thinkofdeath
3c59415aa1 Remove NBTTagCompound and related patches 2014-04-23 12:44:02 +01:00
Thinkofdeath
908927b6ef Silence skull related console spam 2014-04-23 10:40:32 +01:00
David
1b91579091 Remove a line that would otherwise just be reiterating a set int 2014-04-23 02:04:25 +01:00
David
86941d3883 Prevent anvils from eating the spare items in the second slot 2014-04-23 01:05:25 +01:00
David
b28f1ead6d Prevent the console from locing up, due to too many messages flooding it, but only notifing of issue of the server crashes 2014-04-21 12:56:06 +01:00
David
755ba081f2 Swallow StackOverflowError when updating physics.
Prevents an otherwise unneeded crash.
2014-04-21 17:02:17 +10:00
Thinkofdeath
9624ae9d3d Convert player skulls async 2014-04-20 14:07:59 +01:00
md_5
ca27a33e84 Don't special case 'invalid' usernames for UUIDs.
This renders any automatically generated username to have the same UUID, thus make pseudo players somewhat limited. When using such names for scoreboards etc you should be using our enhanced String based scoreboard API anyway.
Thanks @ElgarL for pointing this out.
2014-04-20 18:59:04 +10:00
md_5
28eddfcc38 Log null TileEntity Owner.
Should prevent a crash and provide some info on the location.
2014-04-20 11:17:14 +10:00
md_5
421be6f37e Add items per tick to the hopper configurations 2014-04-19 09:22:44 +10:00
md_5
50a70a29e4 More upstream merge 2014-04-19 09:15:37 +10:00
Thinkofdeath
0908362738 Treat color codes as an end of a url 2014-04-18 19:27:20 +00:00
Thinkofdeath
a118e4c40d Upstream merge 2014-04-18 17:08:19 +00:00
Thinkofdeath
4342681445 Upstream merge: 1.7.9 2014-04-17 20:50:10 +01:00
Thinkofdeath
05bb44c24b Stop player skull's name being incorrectly set to the profiles's toString 2014-04-17 13:02:29 +01:00
md_5
7c5eaf30f1 Add Score.isScoreSet()Z API.
Also fix generics on CraftScore.getScore()I.
2014-04-17 19:36:09 +10:00
md_5
b2c227e89c Expand team API to allow arbitrary strings. 2014-04-17 19:22:33 +10:00
md_5
05b9fd72af Fix BanList command and other *list functionality 2014-04-17 19:03:18 +10:00
Aikar
1d37fe9bbe Convert Horses owner to UUID 2014-04-16 16:14:26 +10:00
md_5
39a3d7dde1 Correct Ban Expiration 2014-04-16 11:14:49 +10:00
md_5
2c68786295 Fix ban expire dates. 2014-04-16 10:10:38 +10:00
md_5
90246b4c94 Print stack only when debug is enabled 2014-04-16 10:00:53 +10:00
md_5
4da2a9b07a Validate CraftSkull getOwner - prevents it from being called when hasOwner is false. 2014-04-16 09:47:03 +10:00
md_5
05a8645290 Allow non hidden update lock 2014-04-15 19:28:39 +10:00
mrapple
9360048150 Fix EditBook Event 2014-04-15 12:17:49 +10:00
md_5
10a61a9d08 Remove whitelist fix patch, pulled upstream & also slightly incorrect, userCache.a() does not perform a full lookup. 2014-04-15 12:03:38 +10:00
md_5
f2d99a6bf3 Check Skull canPlace - ensures skulls are only placed where they are supposed to. 2014-04-15 10:48:55 +10:00
md_5
dff782210a Fix Player Banning
This issue stems from the fact that Bukkit's API only allows a UUID to be banned, but Minecraft requires both a UUID and name. To fix this we modify the code to require a UUID or a name, or both. The correct fix would be expanding the API to be able to provide a name, however this would require plugin changes.
2014-04-15 10:32:55 +10:00
md_5
64eb4b8327 Fix despawn rate to be >= 2014-04-15 09:37:11 +10:00
Thinkofdeath
7313a6b822 Fix arrows and fireworks not having their despawn counters ticked when inactive 2014-04-14 17:22:45 +01:00
md_5
72d5f50bb7 Check for Blank OfflinePlayer Names - the internal representation does not allow them, so lets catch it early when the issue lies with the user. 2014-04-14 17:22:57 +10:00
md_5
3e2a7bb17c Add note about BungeeCord 2014-04-14 14:55:06 +10:00
md_5
282ba1fdc7 Upstream merge 2014-04-14 14:35:29 +10:00
Fabian Fassbender
eff9004f15 Add skin forwarding support for BungeeCord. 2014-04-14 11:41:45 +10:00
Devin Ryan
5483861924 Prevent crash from a ConversationTracker exception. Fixes BUKKIT-5436 2014-04-14 11:34:57 +10:00
md_5
0410a40c1f Add obfuscation helper patch to assist update process. 2014-04-14 10:42:54 +10:00
md_5
e11d481452 Use Provided Case for Non Existent Offline Players.
Fixes issues with using scoreboards to provide information via pseudo players being all lower cased.
2014-04-14 09:48:49 +10:00
gjmcferrin@gmail.com
c9c88ab4c8 Properly cancel fishing event. Fixes BUKKIT-5396
Previously, when cancelling a PlayerFishEvent with State.FISHING, the next
fishing attempt would automatically result in a new PlayerFishEvent with
State.FAILED_ATTEMPT because the player's hooked entity was not properly
cleared. This ensures that the player's hooked entity value is set to null so
that the next attempt will result in the proper state being called.
2014-04-13 20:13:56 +10:00
myiume
c6140eafcc Fix PlayerFishEvent not properly cancelling. Fixes
BUKKIT-5245,BUKKIT-5396

PlayerFishEvent event states are not properly being cancelled,
the FishingHookEntity being deleted when the event is cancelled,
thus making the event happen. The event states of CAUGHT_ENTITY,
CAUGHT_FISH, FAILED_ATTEMPT, IN_GROUND must keep the
EntityFishingHook alive in order to cancel the event.
Removed the entity despawn lines when event is cancelled
and added a cancelled action for FAILED_ATTEMPT state.
2014-04-13 20:13:13 +10:00
md_5
84643687e6 Fix more missed diff - IPs not showing in console 2014-04-13 16:35:17 +10:00
md_5
1384382aeb Use Correct firstPlayed Value. 2014-04-13 14:46:03 +10:00
md_5
eba34fbe49 Use Offline Player Data Once if Required.
If we are online mode and the only copy of player data we can find is the player's offline mode data, we will attempt a once off conversion by reading this data and then renaming the file so it won't be used again.
2014-04-13 14:41:33 +10:00
md_5
73eca94c45 Print Stack on InternalException - for debugging some ConcurrentMod issues. 2014-04-13 09:01:16 +10:00
Thinkofdeath
d30c334bd3 Fix patch numbers
Changes nothing but it was bugging me
2014-04-12 16:00:16 +01:00