Commit graph

30 commits

Author SHA1 Message Date
Nassim Jahnke
ed4ff79ac7 More more work 2023-12-05 20:39:26 +01:00
Nassim Jahnke
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Spottedleaf
be034cd985 Initialise default nibble arrays in ChunkAccess directly
When ChunkAccess was converted to an abstract class some versions
ago, the code to initialise nibble arrays should have been moved.
However, the code was not moved and so now mods constructing their
own implementations of ChunkAccess would not have the nibble arrays
initialised.

This is ported to Paper from Starlight to keep the code base in sync,
not because it fixes anything known.
2023-10-16 18:57:45 -07:00
Spottedleaf
b119425c8e Fix mushrooms not generating in swamps
During feature generation, light data is not initialised and
will always return 15 in Starlight. Vanilla can possibly return
0 if partially initialised, which allows some mushroom blocks to
generate.

In general, the brightness value from the light engine should not
be used until the chunk is ready. To emulate Vanilla behavior better,
we return 0 as the brightness during world gen unless the target
chunk is finished lighting.

The regular light retrieval outside of WorldGenRegion remains
the same, as behaviorally chunks not lit should be at max
skylight and zero block light.
2023-10-16 18:52:28 -07:00
Spottedleaf
b6f04d399f Remove unused skyLightSources
There is no point in initialising the sources in Starlight,
as we do not use them. Additionally, they are not saved to
disk so we do not need them.

Maintaining and initialising them is not a negligible cost,
which is why they are being removed.
2023-10-16 18:49:41 -07:00
Noah van der Aa
233b5b5bec more more work 2023-09-21 21:54:46 +02:00
Noah van der Aa
524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
Spottedleaf
d3a6b1376a Optimise multiple block updates occurring in the same chunk
We can avoid multiple ticket additions for the same ChunkTasks
instance. This will help in situations where significant number of
block updates occur for the same chunk in the same tick, such as
water draining.
2023-09-11 07:15:18 -07:00
Md5Lukas
7366520a54 Allow non-op players to execute the click event callback (#9652) 2023-08-28 13:21:13 +02:00
Spottedleaf
3cfd74da9e Fix IntegerUtil#getDivisorNumbers
Use unsigned mod operation for initialization of anc

Also includes
- 5a0cefb45e
- acc8ed9634
2023-06-16 09:05:36 -07:00
Noah van der Aa
0ec23e4426 1.20: Fix a bunch of compile issues (#9273) 2023-06-08 01:21:20 +02:00
Jake Potrebic
3121dbe3fe fix a bunch of compile errors 2023-06-07 15:28:06 -07:00
Nassim Jahnke
890a93c65e Let's hope this is fine 2023-06-07 20:03:53 +02:00
Nassim Jahnke
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
Jake Potrebic
0adc18baf8 [ci skip] rebuild patches 2023-03-23 14:57:03 -07:00
Riley Park
39255145b6 chore: cleanup annotations in api adventure patch 2023-03-23 09:49:24 -07:00
Nassim Jahnke
8640f5feff Update adventure to 4.13.0 2023-03-15 13:19:54 +01:00
Nassim Jahnke
15ade6f446 More patches 2023-03-14 19:05:23 +01:00
Nassim Jahnke
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Owen1212055
6915dee3e3 Paper Plugins (#8108) 2023-02-19 09:57:10 -05:00
Jason Penilla
a0a9b9291a more compile fixes 2022-12-07 21:24:59 -07:00
Noah van der Aa
6513000165 Fix a handful of 1.19.3 compile issues (#8615) 2022-12-07 22:36:56 +01:00
Nassim Jahnke
eac356d807 Patching patched patches 2022-12-07 20:22:28 +01:00
Nassim Jahnke
ee75b5dc2d Patching patches 2022-12-07 19:32:25 +01:00
Nassim Jahnke
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Jake Potrebic
b121c04895 Moving ATs from the at file to individual patches (#8573) 2022-11-19 15:53:20 -08:00
Jake Potrebic
f93eb6e135 update yarn param mappings (#8563) 2022-11-12 12:57:41 -08:00
Jason Penilla
b9481cae74 Move classes added to net.minecraft.server to paper packages (#8500) 2022-10-24 12:43:46 -07:00
Ilari Suhonen
87abd1cde2 Reduce allocation rate for checkBlock
Use ObjectOpenHashSet instead of HashSet
Remove unnecessary chunkToSave modification
2022-09-29 09:04:52 -07:00
Spottedleaf
0f1a8717e8 Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
Renamed from patches/server/Rewrite-the-light-engine.patch (Browse further)