Commit graph

13 commits

Author SHA1 Message Date
Bjarne Koll
951043246e Patches, patches, patches 2024-10-24 10:42:29 +02:00
Noah van der Aa
510057a8ad okaaay let's go 2024-10-22 18:23:19 +02:00
Bjarne Koll
4eaa335676 922 2024-06-14 10:17:11 +02:00
Jake Potrebic
0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
Jason Penilla
c3eb1935c1 compile fixes 2024-04-24 22:16:04 -07:00
Owen1212055
308e992c47 Patches!!!!!!! 2024-04-24 18:36:49 -04:00
Jake Potrebic
47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
Nassim Jahnke
64b98ef110 [ci skip] Add more patch identifying comments, merge related patches 2024-01-15 12:38:39 +01:00
Owen1212055
6f010858de Patches!!! MORE MORE MORE MOOOOORE 2023-12-06 11:34:54 -05:00
Nassim Jahnke
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Lulu13022002
0925b4af6f some work 2023-09-22 18:11:35 +02:00
Noah van der Aa
524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
Redned
609047b836 Only tick item frames if players can see it (#9377)
In the event that an item frame cannot be seen by any players, ticking the item frame every tick is unnecessary. This can be a very hot section of the entity tracker when lots of item frames are present on a server, so this reduces the logic which speeds it up.
2023-06-26 18:26:29 -05:00