Commit graph

15 commits

Author SHA1 Message Date
md_5
62112bb526 Rebuild patches for updates. 2015-07-14 08:18:21 -07:00
md_5
41e8bf6c5c Fix merge conflicts from access transform update. 2015-06-06 12:01:23 -05:00
md_5
015e038b89 Add back hopper tick scheduling
Tick a hopper only if certain conditions have changed i.e. inventory changes, redstone updates, etc.
2015-05-27 23:53:59 -05:00
md_5
2c46441a7b Update to Minecraft 1.8.6 2015-05-25 15:24:33 -05:00
Thinkofdeath
033b54d5de Update to 1.8.4 2015-05-18 16:56:05 -05:00
md_5
0410a40c1f Add obfuscation helper patch to assist update process. 2014-04-14 10:42:54 +10:00
md_5
83ce6724ca Stage 1 2014-04-12 14:18:37 +10:00
Thinkofdeath
69324bba91 Update to 1.7.5 2014-03-23 00:06:43 +00:00
md_5
254df64f1b Rebuild patch hashes, fix build. 2014-03-10 09:14:45 +11:00
md_5
af480b8b95 Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
2014-01-14 19:16:43 +11:00
md_5
31c9311b07 Redo previous getCubes removal. 2013-12-22 10:05:27 +11:00
md_5
b47555dc7a Revert "Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time."
This reverts commit 06233ce472.
2013-12-22 10:03:57 +11:00
md_5
06233ce472 Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time. 2013-12-22 09:59:17 +11:00
md_5
d7b0d9b514 Split out getCubes patch 2013-06-11 12:18:55 +10:00
md_5
2fee804892 Split out the better save queue patch 2013-06-11 12:10:31 +10:00
Renamed from CraftBukkit-Patches/0007-Merge-tweaks-and-configuration.patch (Browse further)