Commit graph

368 commits

Author SHA1 Message Date
Byteflux
fc2341a996 Relocate Timings v2 patch 2016-03-24 21:59:37 -07:00
Byteflux
d242dca587 Fix decompile errors in mc-dev imports patch 2016-03-24 19:57:01 -07:00
Gabscap
8fa4818d1b rebuild 2016-03-25 02:23:23 +01:00
Zach Brown
926ba9a3bb Update upstream B/CB
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar
6f4bf57aa0 remove blockstate cache patch 2016-03-23 21:19:45 -04:00
Zach Brown
d1afdd87f4 Clean up title and tab list patch
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
7ab893447a Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar
97e083b9b0 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Zach Brown
fb05841421 How does typing work?
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
71d9f402d5 Configurable spawn chances for skeleton horses
Closes feature request GH-111
2016-03-22 12:07:16 -05:00
Aikar
95b9e1e6f2 Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00
Aikar
87ebc85c3c Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 00:56:09 -04:00
Aikar
bd75ff8b5b Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:36:20 -04:00
Gabscap
100cd60c65 Add "Waving banner workaround" 2016-03-21 15:34:09 +01:00
Aikar
d24502015a Make Chunk IO Thread Base count configurable 2016-03-21 23:51:58 -04:00
Aikar
37afe5e662 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
8abad348b6 Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
ae95189944 Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar
9300f163fd fix rebuild patches and rebuild current patches 2016-03-21 20:46:54 -04:00
Daniel Ennis
4916cd2551 Merge pull request #91 from willies952002/feature/permReload
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
Zach Brown
044d463764 Use singleton in Village class to work around null issue that evades 2016-03-21 10:28:45 -05:00
Zach Brown
d4ba72a83f Support offline mode from the whitelist command
Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown
71f8b70f10 Also handle original end case that spawned the issue
Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach Brown
c0d5c00a34 Merge pull request #118 from Techcable/fix/spigot-title-compatibility
Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable
acad27e9e7 Fix backwards compatibility with spigot title api
I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.

Fixes #94
2016-03-20 20:45:13 -07:00
Zach Brown
614aee73bc Only mark player as invulnerable if they're actually changing worlds
Fixes GH-96
2016-03-20 22:38:31 -05:00
Zach Brown
84b79f3f41 Only mark player as invulnerable if they're going to the end
cc GH-96
2016-03-20 19:44:49 -05:00
Daniel Ennis
1098519c4d Catch Async PlayerChunkMap operations - Fixes #113 2016-03-20 15:24:24 -04:00
Aikar
6acff7d61d Disable Chunk Unload Queue Patch for now 2016-03-20 00:53:34 -04:00
Aikar
0b26bbd451 handle NaN health/absorb values and repair bad data
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar
db0f31134f Improve chunk unload queue to maintain some previous expectations
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.

While this is logically wrong, some plugins seem to be causing unload issues.

This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.

Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown
a424df3323 Update upstream and rebuild patches 2016-03-19 20:20:25 -05:00
Zach Brown
85451753d1 Remove patch pulled upstream and rebuild patches 2016-03-19 17:52:09 -05:00
William
13587006dc Allow Reloading of Custom Permissions
Add the ability to reload the custom permissions file by doing "/reload permissions"

Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-19 16:19:00 -04:00
Riley Park
0a9d183bd4 Set health before death event 2016-03-19 10:12:30 -07:00
Riley Park
6d01d7f9ea Custom replacement for eaten items 2016-03-19 09:57:19 -07:00
Aikar
d1c4507c9c Fixes #95 - Vanilla bug with Villages 2016-03-19 15:21:39 -04:00
Zach Brown
67a3d9cb57 Merge pull request #101 from DemonWav/master
Revert Spigot changes to blocking damage code
/me glances at imports
/me will fix later
2016-03-19 12:25:22 -05:00
DemonWav
4e7056af65 Revert Spigot changes to blocking code, fix issue where entities cannot die 2016-03-19 12:20:27 -05:00
Aikar
7efe31a331 Fix chunk unload issues - Resolves #97 2016-03-19 11:29:46 -04:00
Aikar
bb82a8a401 forgot to rebuild after last light change, another fix 2016-03-19 10:57:22 -04:00
Aikar
e59f9ab2e6 fix light level check on monsters 2016-03-19 10:45:28 -04:00
Aikar
d72abafa8f Optimized Light Level Comparisons
Use an optimized method to test if a block position meets a desired light level.

This method benefits from returning as soon as the desired light level matches.

Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown
eaccfc64b2 Re-add comment to navigation patch 2016-03-18 21:41:50 -05:00
Zach Brown
3727b119f2 Update upstream and rebuild patches 2016-03-18 21:37:58 -05:00
Zach Brown
659c43c6f3 Fix furnace cook time bug 2016-03-18 21:32:31 -05:00
Zach Brown
c7fec9299a Make spawner nerfed mobs float AI toggleable
closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown
29dccccac4 Force potion effect application in BeaconEffectEvent 2016-03-18 20:45:22 -05:00
Aikar
80dcb6c4a3 Optimize BlockStateList/BlockData
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.

This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.

This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar
11a3044c3c Optimize Chunk Unload Queue
Removing chunks from the unload queue when performing chunk lookups is a costly activity.

It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.

This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.

The benefits here is that all chunk unload queue actions are now O(1) constant time.

A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.

We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00