From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Nassim Jahnke Date: Wed, 30 Oct 2024 13:51:54 +0100 Subject: [PATCH] Fix item EAR ticks Item entities only have their gravity ticked every 4 ticks when on ground. Fix that and also remove Spigot's arbitrary tick skipping. It's a terribly cheap way of getting extra performance that doesn't really work at all. diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java @@ -0,0 +0,0 @@ public class ItemEntity extends Entity implements TraceableEntity { } } - if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { + if (!this.onGround() || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change; ActivationRange immunity this.move(MoverType.SELF, this.getDeltaMovement()); this.applyEffectsFromBlocks(); float f = 0.98F; diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/spigotmc/ActivationRange.java +++ b/src/main/java/org/spigotmc/ActivationRange.java @@ -0,0 +0,0 @@ public class ActivationRange public static boolean checkIfActive(Entity entity) { // Never safe to skip fireworks or item gravity - if (entity instanceof FireworkRocketEntity || (entity instanceof ItemEntity && (entity.tickCount + entity.getId() + 1) % 4 == 0)) { + if (entity instanceof FireworkRocketEntity || (entity instanceof ItemEntity && (entity.tickCount + entity.getId()) % 4 == 0)) { // Paper - Needed for item gravity, see ItemEntity tick return true; } @@ -0,0 +0,0 @@ public class ActivationRange } isActive = true; } - // Add a little performance juice to active entities. Skip 1/4 if not immune. - } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) - { - isActive = false; } + // Paper - remove dumb tick skipping for active entities return isActive; } }