From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Caleb Bassham Date: Fri, 28 Sep 2018 02:32:19 -0500 Subject: [PATCH] Call player spectator target events and improve implementation Use a proper teleport for teleporting to entities in different worlds. Implementation improvements authored by Spottedleaf Validate that the target entity is valid and deny spectate requests from frozen players. Also, make sure the entity is spawned to the client before sending the camera packet. If the entity isn't spawned clientside when it receives the camera packet, then the client will not spectate the target entity. Co-authored-by: Spottedleaf diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index ca32fad1fbb5eeb0b6fb8c74f645277e92f63c33..419476f7ee7c55552655ef0098da0ddbc2434361 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -2441,6 +2441,21 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player { this.camera = (Entity) (entity == null ? this : entity); if (entity1 != this.camera) { + // Paper start - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity + if (this.camera == this) { + com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent playerStopSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStopSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity()); + if (!playerStopSpectatingEntityEvent.callEvent()) { + this.camera = entity1; // rollback camera entity again + return; + } + } else { + com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent playerStartSpectatingEntityEvent = new com.destroystokyo.paper.event.player.PlayerStartSpectatingEntityEvent(this.getBukkitEntity(), entity1.getBukkitEntity(), entity.getBukkitEntity()); + if (!playerStartSpectatingEntityEvent.callEvent()) { + this.camera = entity1; // rollback camera entity again + return; + } + } + // Paper end - Add PlayerStartSpectatingEntityEvent and PlayerStopSpectatingEntity Level world = this.camera.level(); if (world instanceof ServerLevel) {