--- a/net/minecraft/world/food/FoodMetaData.java +++ b/net/minecraft/world/food/FoodMetaData.java @@ -7,15 +7,33 @@ import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.GameRules; +// CraftBukkit start +import net.minecraft.network.protocol.game.PacketPlayOutUpdateHealth; +import net.minecraft.server.level.EntityPlayer; +// CraftBukkit end + public class FoodMetaData { public int foodLevel = 20; public float saturationLevel = 5.0F; public float exhaustionLevel; private int tickTimer; + // CraftBukkit start + private EntityHuman entityhuman; + public int saturatedRegenRate = 10; + public int unsaturatedRegenRate = 80; + public int starvationRate = 80; + // CraftBukkit end private int lastFoodLevel = 20; - public FoodMetaData() {} + public FoodMetaData() { throw new AssertionError("Whoopsie, we missed the bukkit."); } // CraftBukkit start - throw an error + + // CraftBukkit start - added EntityHuman constructor + public FoodMetaData(EntityHuman entityhuman) { + org.apache.commons.lang.Validate.notNull(entityhuman); + this.entityhuman = entityhuman; + } + // CraftBukkit end private void add(int i, float f) { this.foodLevel = Math.min(i + this.foodLevel, 20); @@ -30,7 +48,17 @@ FoodInfo foodinfo = (FoodInfo) itemstack.get(DataComponents.FOOD); if (foodinfo != null) { - this.add(foodinfo.nutrition(), foodinfo.saturation()); + // CraftBukkit start + int oldFoodLevel = foodLevel; + + org.bukkit.event.entity.FoodLevelChangeEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callFoodLevelChangeEvent(entityhuman, foodinfo.nutrition() + oldFoodLevel, itemstack); + + if (!event.isCancelled()) { + this.add(event.getFoodLevel() - oldFoodLevel, foodinfo.saturation()); + } + + ((EntityPlayer) entityhuman).getBukkitEntity().sendHealthUpdate(); + // CraftBukkit end } } @@ -44,7 +72,15 @@ if (this.saturationLevel > 0.0F) { this.saturationLevel = Math.max(this.saturationLevel - 1.0F, 0.0F); } else if (enumdifficulty != EnumDifficulty.PEACEFUL) { - this.foodLevel = Math.max(this.foodLevel - 1, 0); + // CraftBukkit start + org.bukkit.event.entity.FoodLevelChangeEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callFoodLevelChangeEvent(entityhuman, Math.max(this.foodLevel - 1, 0)); + + if (!event.isCancelled()) { + this.foodLevel = event.getFoodLevel(); + } + + ((EntityPlayer) entityhuman).connection.send(new PacketPlayOutUpdateHealth(((EntityPlayer) entityhuman).getBukkitEntity().getScaledHealth(), this.foodLevel, this.saturationLevel)); + // CraftBukkit end } } @@ -52,23 +88,25 @@ if (flag && this.saturationLevel > 0.0F && entityhuman.isHurt() && this.foodLevel >= 20) { ++this.tickTimer; - if (this.tickTimer >= 10) { + if (this.tickTimer >= this.saturatedRegenRate) { // CraftBukkit float f = Math.min(this.saturationLevel, 6.0F); - entityhuman.heal(f / 6.0F); - this.addExhaustion(f); + entityhuman.heal(f / 6.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason + // this.addExhaustion(f); CraftBukkit - EntityExhaustionEvent + entityhuman.causeFoodExhaustion(f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent this.tickTimer = 0; } } else if (flag && this.foodLevel >= 18 && entityhuman.isHurt()) { ++this.tickTimer; - if (this.tickTimer >= 80) { - entityhuman.heal(1.0F); - this.addExhaustion(6.0F); + if (this.tickTimer >= this.unsaturatedRegenRate) { // CraftBukkit - add regen rate manipulation + entityhuman.heal(1.0F, org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason.SATIATED); // CraftBukkit - added RegainReason + // this.a(6.0F); CraftBukkit - EntityExhaustionEvent + entityhuman.causeFoodExhaustion(6.0f, org.bukkit.event.entity.EntityExhaustionEvent.ExhaustionReason.REGEN); // CraftBukkit - EntityExhaustionEvent this.tickTimer = 0; } } else if (this.foodLevel <= 0) { ++this.tickTimer; - if (this.tickTimer >= 80) { + if (this.tickTimer >= this.starvationRate) { // CraftBukkit - add regen rate manipulation if (entityhuman.getHealth() > 10.0F || enumdifficulty == EnumDifficulty.HARD || entityhuman.getHealth() > 1.0F && enumdifficulty == EnumDifficulty.NORMAL) { entityhuman.hurt(entityhuman.damageSources().starve(), 1.0F); }