--- a/net/minecraft/world/entity/animal/Bucketable.java +++ b/net/minecraft/world/entity/animal/Bucketable.java @@ -15,6 +15,14 @@ import net.minecraft.world.item.Items; import net.minecraft.world.level.World; +// CraftBukkit start +import net.minecraft.network.protocol.game.PacketPlayOutEntityMetadata; +import net.minecraft.network.protocol.game.PacketPlayOutSpawnEntity; +import org.bukkit.craftbukkit.event.CraftEventFactory; +import org.bukkit.craftbukkit.inventory.CraftItemStack; +import org.bukkit.event.player.PlayerBucketEntityEvent; +// CraftBukkit end + public interface Bucketable { boolean fromBucket(); @@ -94,10 +102,22 @@ ItemStack itemstack = entityhuman.getItemInHand(enumhand); if (itemstack.getItem() == Items.WATER_BUCKET && t0.isAlive()) { - t0.playSound(((Bucketable) t0).getPickupSound(), 1.0F, 1.0F); + // CraftBukkit start + // t0.playSound(((Bucketable) t0).getPickupSound(), 1.0F, 1.0F); // CraftBukkit - moved down ItemStack itemstack1 = ((Bucketable) t0).getBucketItemStack(); ((Bucketable) t0).saveToBucketTag(itemstack1); + + PlayerBucketEntityEvent playerBucketFishEvent = CraftEventFactory.callPlayerFishBucketEvent(t0, entityhuman, itemstack, itemstack1, enumhand); + itemstack1 = CraftItemStack.asNMSCopy(playerBucketFishEvent.getEntityBucket()); + if (playerBucketFishEvent.isCancelled()) { + ((EntityPlayer) entityhuman).containerMenu.sendAllDataToRemote(); // We need to update inventory to resync client's bucket + ((EntityPlayer) entityhuman).connection.send(new PacketPlayOutSpawnEntity(t0)); // We need to play out these packets as the client assumes the fish is gone + ((EntityPlayer) entityhuman).connection.send(new PacketPlayOutEntityMetadata(t0.getId(), t0.getEntityData(), true)); // Need to send data such as the display name to client + return Optional.of(EnumInteractionResult.FAIL); + } + t0.playSound(((Bucketable) t0).getPickupSound(), 1.0F, 1.0F); + // CraftBukkit end ItemStack itemstack2 = ItemLiquidUtil.createFilledResult(itemstack, entityhuman, itemstack1, false); entityhuman.setItemInHand(enumhand, itemstack2);