From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Tue, 22 Jun 2021 23:16:11 -0400 Subject: [PATCH] Stinger API diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java index c2ed2245604fcb638450d4aa00d8045685ce294d..292b8d0370723f019fb90a8b86300fa631bee683 100644 --- a/src/main/java/org/bukkit/entity/LivingEntity.java +++ b/src/main/java/org/bukkit/entity/LivingEntity.java @@ -451,6 +451,52 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource int getNextArrowRemoval(); // Paper end - Add methods for working with arrows stuck in living entities + // Paper start - Bee Stinger API + /** + * Gets the time in ticks until the next bee stinger leaves the entity's body. + * + * @return ticks until bee stinger leaves + */ + public int getBeeStingerCooldown(); + + /** + * Sets the time in ticks until the next stinger leaves the entity's body. + * + * @param ticks time until bee stinger leaves + */ + public void setBeeStingerCooldown(int ticks); + + /** + * Gets the amount of bee stingers in an entity's body. + * + * @return amount of bee stingers in body + */ + public int getBeeStingersInBody(); + + /** + * Set the amount of bee stingers in the entity's body. + * + * @param count amount of bee stingers in entity's body + */ + public void setBeeStingersInBody(int count); + + /** + * Sets the amount of ticks before the next bee stinger gets removed from the entities body. + * <p> + * A value of 0 will cause the server to re-calculate the amount of ticks on the next tick. + * + * @param ticks Amount of ticks + */ + void setNextBeeStingerRemoval(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks); + + /** + * Gets the amount of ticks before the next bee stinger gets removed from the entities body. + * + * @return ticks Amount of ticks + */ + int getNextBeeStingerRemoval(); + // Paper end - Stinger API + /** * Returns the living entity's current maximum no damage ticks. * <p>