From 7a4ba4be907fc92d45e7ca3fc6e8986b5d6837e9 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 21 Sep 2016 22:54:28 -0400 Subject: [PATCH] Chunk registration fixes World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated Keep them consistent diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index ef4564045..ad1dcf52e 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -1472,7 +1472,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc } i = MathHelper.floor(entity.locX / 16.0D); - j = MathHelper.floor(entity.locY / 16.0D); + j = Math.min(15, Math.max(0, MathHelper.floor(entity.locY / 16.0D))); // Paper - stay consistent with chunk add/remove behavior int k = MathHelper.floor(entity.locZ / 16.0D); if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) { -- 2.21.0