From bbf5a5ff04d56b217118ab54e6c2d91bb16ce7bb Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 6 Apr 2019 10:16:48 -0400 Subject: [PATCH] Optimize Captured TileEntity Lookup upstream was doing a containsKey/get pattern, and always doing it at that. that scenario is only even valid if were in the middle of a block place. Optimize to check if the captured list even has values in it, and also to just do a get call since the value can never be null. diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index aa04b9564..f5156a89a 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -1934,12 +1934,13 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc return null; } else { // CraftBukkit start - if (capturedTileEntities.containsKey(blockposition)) { - return capturedTileEntities.get(blockposition); + TileEntity tileentity = null; // Paper + if (!capturedTileEntities.isEmpty() && (tileentity = capturedTileEntities.get(blockposition)) != null) { // Paper + return tileentity; // Paper } // CraftBukkit end - TileEntity tileentity = null; + //TileEntity tileentity = null; // Paper - move up if (this.J) { tileentity = this.E(blockposition); -- 2.21.0