From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 19 Dec 2017 16:24:42 -0500
Subject: [PATCH] Expand Explosions API

Add Entity as a Source capability, and add more API choices, and on Location.

Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com>
Co-authored-by: Bjarne Koll <git@lynxplay.dev>

diff --git a/src/main/java/org/bukkit/Location.java b/src/main/java/org/bukkit/Location.java
index df88bc77a3fa2506adf17eddc6300ac65774df6f..fe2e0939df61b1f59d12adf3f760f1d619bb3de3 100644
--- a/src/main/java/org/bukkit/Location.java
+++ b/src/main/java/org/bukkit/Location.java
@@ -7,6 +7,7 @@ import java.util.HashMap;
 import java.util.Map;
 import org.bukkit.block.Block;
 import org.bukkit.configuration.serialization.ConfigurationSerializable;
+import org.bukkit.entity.Entity; // Paper
 import org.bukkit.util.NumberConversions;
 import org.bukkit.util.Vector;
 import org.jetbrains.annotations.NotNull;
@@ -569,6 +570,89 @@ public class Location implements Cloneable, ConfigurationSerializable, io.paperm
     }
     // Paper end - expand Location API
 
+    // Paper start - Expand Explosions API
+    /**
+     * Creates explosion at this location with given power
+     * <p>
+     * Will break blocks and ignite blocks on fire.
+     *
+     * @param power The power of explosion, where 4F is TNT
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(float power) {
+        return this.getWorld().createExplosion(this, power);
+    }
+
+    /**
+     * Creates explosion at this location with given power and optionally
+     * setting blocks on fire.
+     * <p>
+     * Will break blocks.
+     *
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether to set blocks on fire
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(float power, boolean setFire) {
+        return this.getWorld().createExplosion(this, power, setFire);
+    }
+
+    /**
+     * Creates explosion at this location with given power and optionally
+     * setting blocks on fire.
+     *
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether to set blocks on fire
+     * @param breakBlocks Whether to have blocks be destroyed
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(float power, boolean setFire, boolean breakBlocks) {
+        return this.getWorld().createExplosion(this, power, setFire, breakBlocks);
+    }
+
+    /**
+     * Creates explosion at this location with given power, with the specified entity as the source.
+     * <p>
+     * Will break blocks and ignite blocks on fire.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(@Nullable Entity source, float power) {
+        return this.getWorld().createExplosion(source, this, power, true, true);
+    }
+
+    /**
+     * Creates explosion at this location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     * <p>
+     * Will break blocks.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether to set blocks on fire
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(@Nullable Entity source, float power, boolean setFire) {
+        return this.getWorld().createExplosion(source, this, power, setFire, true);
+    }
+
+    /**
+     * Creates explosion at this location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether to set blocks on fire
+     * @param breakBlocks Whether to have blocks be destroyed
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(@Nullable Entity source, float power, boolean setFire, boolean breakBlocks) {
+        return this.getWorld().createExplosion(source, this, power, setFire, breakBlocks);
+    }
+    // Paper end - Expand Explosions API
+
     // Paper start - additional getNearbyEntities API
     /**
      * Returns a list of entities within a bounding box centered around a Location.
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index f1d59d22d805cfe5ac2707c88a917bf17ae38b96..62a0e6efcc33f56b26fa917276ac09737d4bf362 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -1424,6 +1424,104 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
      */
     public boolean createExplosion(@NotNull Location loc, float power, boolean setFire);
 
+    // Paper start
+    /**
+     * Creates explosion at given location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * @param source The source entity of the explosion
+     * @param loc Location to blow up
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether or not to set blocks on fire
+     * @param breakBlocks Whether or not to have blocks be destroyed
+     * @param excludeSourceFromDamage whether the explosion should exclude the passed source from taking damage like vanilla explosions do.
+     * @return false if explosion was canceled, otherwise true
+     */
+    public boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire, boolean breakBlocks, boolean excludeSourceFromDamage);
+
+    /**
+     * Creates explosion at given location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * @param source The source entity of the explosion
+     * @param loc Location to blow up
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether or not to set blocks on fire
+     * @param breakBlocks Whether or not to have blocks be destroyed
+     * @return false if explosion was canceled, otherwise true
+     */
+    default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire, boolean breakBlocks) {
+        return createExplosion(source, loc, power, setFire, breakBlocks, true);
+    }
+
+    /**
+     * Creates explosion at given location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * Will destroy other blocks
+     *
+     * @param source The source entity of the explosion
+     * @param loc Location to blow up
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether or not to set blocks on fire
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power, boolean setFire) {
+        return createExplosion(source, loc, power, setFire, true);
+    }
+    /**
+     * Creates explosion at given location with given power, with the specified entity as the source.
+     * Will set blocks on fire and destroy blocks.
+     *
+     * @param source The source entity of the explosion
+     * @param loc Location to blow up
+     * @param power The power of explosion, where 4F is TNT
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@Nullable Entity source, @NotNull Location loc, float power) {
+        return createExplosion(source, loc, power, true, true);
+    }
+    /**
+     * Creates explosion at given entities location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether or not to set blocks on fire
+     * @param breakBlocks Whether or not to have blocks be destroyed
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire, boolean breakBlocks) {
+        return createExplosion(source, source.getLocation(), power, setFire, breakBlocks);
+    }
+    /**
+     * Creates explosion at given entities location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * Will destroy blocks.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @param setFire Whether or not to set blocks on fire
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@NotNull Entity source, float power, boolean setFire) {
+        return createExplosion(source, source.getLocation(), power, setFire, true);
+    }
+
+    /**
+     * Creates explosion at given entities location with given power and optionally
+     * setting blocks on fire, with the specified entity as the source.
+     *
+     * @param source The source entity of the explosion
+     * @param power The power of explosion, where 4F is TNT
+     * @return false if explosion was canceled, otherwise true
+     */
+    public default boolean createExplosion(@NotNull Entity source, float power) {
+        return createExplosion(source, source.getLocation(), power, true, true);
+    }
+    // Paper end
+
     /**
      * Creates explosion at given coordinates with given power and optionally
      * setting blocks on fire or breaking blocks.