From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 23 May 2020 17:03:41 -0400 Subject: [PATCH] Optimize sending packets to nearby locations (sounds/effects) Instead of using the entire world or player list, use the distance maps to only iterate players who are even seeing the chunk the packet is originating from. This will drastically cut down on packet sending cost for worlds with lots of players in them. diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/PlayerList.java +++ b/src/main/java/net/minecraft/server/PlayerList.java @@ -0,0 +0,0 @@ public abstract class PlayerList { } public void sendPacketNearby(@Nullable EntityHuman entityhuman, double d0, double d1, double d2, double d3, ResourceKey resourcekey, Packet packet) { - for (int i = 0; i < this.players.size(); ++i) { - EntityPlayer entityplayer = (EntityPlayer) this.players.get(i); + WorldServer world = null; + if (entityhuman != null && entityhuman.world instanceof WorldServer) { + world = (WorldServer) entityhuman.world; + } - // CraftBukkit start - Test if player receiving packet can see the source of the packet - if (entityhuman != null && entityhuman instanceof EntityPlayer && !entityplayer.getBukkitEntity().canSee(((EntityPlayer) entityhuman).getBukkitEntity())) { - continue; + // Paper start + if (world == null) { + world = server.getWorldServer(resourcekey); + } + PlayerChunkMap chunkMap = world != null ? world.getChunkProvider().playerChunkMap : null; + Object[] backingSet; + if (chunkMap == null) { + // Really shouldn't happen... + backingSet = world != null ? world.players.toArray() : players.toArray(); + } else { + com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet nearbyPlayers = chunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(MCUtil.fastFloor(d0) >> 4, MCUtil.fastFloor(d2) >> 4); + if (nearbyPlayers == null) { + return; } + backingSet = nearbyPlayers.getBackingSet(); + } + + for (Object object : backingSet) { + if (!(object instanceof EntityPlayer)) continue; + EntityPlayer entityplayer = (EntityPlayer) object; + // Paper end + + // CraftBukkit start - Test if player receiving packet can see the source of the packet + //if (entityhuman != null && entityhuman instanceof EntityPlayer && !entityplayer.getBukkitEntity().canSee(((EntityPlayer) entityhuman).getBukkitEntity())) { // Paper + //continue; // Paper + //} // Paper // CraftBukkit end - if (entityplayer != entityhuman && entityplayer.world.getDimensionKey() == resourcekey) { + if (entityplayer != entityhuman && entityplayer.world.getDimensionKey() == resourcekey && (!(entityhuman instanceof EntityPlayer) || entityplayer.getBukkitEntity().canSee(((EntityPlayer) entityhuman).getBukkitEntity()))) { // Paper double d4 = d0 - entityplayer.locX(); double d5 = d1 - entityplayer.locY(); double d6 = d2 - entityplayer.locZ();