From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Riley Park Date: Wed, 15 Aug 2018 01:26:09 -0700 Subject: [PATCH] Allow disabling armour stand ticking diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java +++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java @@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity { public Rotations leftLegPose; public Rotations rightLegPose; public boolean canMove = true; // Paper + // Paper start - Allow ArmorStands not to tick + public boolean canTick = true; + public boolean canTickSetByAPI = false; + private boolean noTickPoseDirty = false; + private boolean noTickEquipmentDirty = false; + // Paper end public ArmorStand(EntityType type, Level world) { super(type, world); + if (world != null) this.canTick = world.paperConfig().entities.armorStands.tick; // Paper - armour stand ticking this.handItems = NonNullList.withSize(2, ItemStack.EMPTY); this.armorItems = NonNullList.withSize(4, ItemStack.EMPTY); this.headPose = ArmorStand.DEFAULT_HEAD_POSE; @@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity { this.onEquipItem(enumitemslot, (ItemStack) this.armorItems.set(enumitemslot.getIndex(), itemstack), itemstack, silent); // CraftBukkit } + this.noTickEquipmentDirty = true; // Paper - Allow equipment to be updated even when tick disabled } @Override @@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity { } nbt.put("Pose", this.writePose()); + if (this.canTickSetByAPI) nbt.putBoolean("Paper.CanTickOverride", this.canTick); // Paper - persist no tick setting } @Override @@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity { this.setNoBasePlate(nbt.getBoolean("NoBasePlate")); this.setMarker(nbt.getBoolean("Marker")); this.noPhysics = !this.hasPhysics(); + // Paper start - persist no tick + if (nbt.contains("Paper.CanTickOverride")) { + this.canTick = nbt.getBoolean("Paper.CanTickOverride"); + this.canTickSetByAPI = true; + } + // Paper end CompoundTag nbttagcompound1 = nbt.getCompound("Pose"); this.readPose(nbttagcompound1); @@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity { @Override public void tick() { + // Paper start + if (!this.canTick) { + if (this.noTickPoseDirty) { + this.noTickPoseDirty = false; + this.updatePose(); + } + + if (this.noTickEquipmentDirty) { + this.noTickEquipmentDirty = false; + this.detectEquipmentUpdates(); + } + + return; + } + // Paper end + super.tick(); + // Paper start - Split into separate method + updatePose(); + } + + public void updatePose() { + // Paper end Rotations vector3f = (Rotations) this.entityData.get(ArmorStand.DATA_HEAD_POSE); if (!this.headPose.equals(vector3f)) { @@ -0,0 +0,0 @@ public class ArmorStand extends LivingEntity { public void setHeadPose(Rotations angle) { this.headPose = angle; this.entityData.set(ArmorStand.DATA_HEAD_POSE, angle); + this.noTickPoseDirty = true; // Paper - Allow updates when not ticking } public void setBodyPose(Rotations angle) { this.bodyPose = angle; this.entityData.set(ArmorStand.DATA_BODY_POSE, angle); + this.noTickPoseDirty = true; // Paper - Allow updates when not ticking } public void setLeftArmPose(Rotations angle) { this.leftArmPose = angle; this.entityData.set(ArmorStand.DATA_LEFT_ARM_POSE, angle); + this.noTickPoseDirty = true; // Paper - Allow updates when not ticking } public void setRightArmPose(Rotations angle) { this.rightArmPose = angle; this.entityData.set(ArmorStand.DATA_RIGHT_ARM_POSE, angle); + this.noTickPoseDirty = true; // Paper - Allow updates when not ticking } public void setLeftLegPose(Rotations angle) { this.leftLegPose = angle; this.entityData.set(ArmorStand.DATA_LEFT_LEG_POSE, angle); + this.noTickPoseDirty = true; // Paper - Allow updates when not ticking } public void setRightLegPose(Rotations angle) { this.rightLegPose = angle; this.entityData.set(ArmorStand.DATA_RIGHT_LEG_POSE, angle); + this.noTickPoseDirty = true; // Paper - Allow updates when not ticking } public Rotations getHeadPose() { diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftArmorStand.java @@ -0,0 +0,0 @@ public class CraftArmorStand extends CraftLivingEntity implements ArmorStand { public void setCanMove(boolean move) { getHandle().canMove = move; } + + @Override + public boolean canTick() { + return this.getHandle().canTick; + } + + @Override + public void setCanTick(final boolean tick) { + this.getHandle().canTick = tick; + this.getHandle().canTickSetByAPI = true; + } // Paper end }